Add better color output

This commit is contained in:
schmelczerandras 2020-09-24 21:51:26 +02:00
parent 98d1fc9ca2
commit 7d2c74d6a8
6 changed files with 58 additions and 38 deletions

View file

@ -13,10 +13,16 @@ varying vec2 position;
{declarations}
void main() {
float minDistance = maxMinDistance;
float minDistance = abs(maxMinDistance);
float color = 0.0;
float objectMinDistance, objectColor;
{functionCalls}
#ifndef NOT_EMPTY
minDistance = maxMinDistance;
#endif
// minDistance / 2.0: NDC to UV scale
gl_FragColor = vec4(minDistance / 2.0, color, 0.0, 0.0);