Add textures

This commit is contained in:
schmelczerandras 2020-10-04 10:48:26 +02:00
parent 5723b91b32
commit 7bfad8711b
25 changed files with 407 additions and 104 deletions

View file

@ -1,4 +1,5 @@
import { vec3, vec4 } from 'gl-matrix';
import { TextureWithOptions } from '../../graphics-library/texture/texture-options';
/**
* Interface for a configuration object containing the settings
@ -52,6 +53,18 @@ export interface RuntimeSettings {
*/
colorPalette: Array<vec3 | vec4>;
/**
* It is possible to use your own textures in your SDF definitions.
*
* The keys of the object should be the name used to reference them in the GLSL code,
* and the values should be the textures themselves or a TextureWithOptions specifying
* the texture's [[TextureOptions]].
* It can be a canvas, img element, Image and so on.
*/
textures: {
[textureName: string]: TexImageSource | TextureWithOptions;
};
/**
* A light affecting every pixel (even the ones inside objects).
*/