Add textures
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25 changed files with 407 additions and 104 deletions
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@ -1,6 +1,7 @@
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import { vec2 } from 'gl-matrix';
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import { LightDrawable } from '../../../drawables/lights/light-drawable';
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import { clamp01 } from '../../../helper/clamp';
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import { Texture } from '../../graphics-library/texture/texture';
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import { Insights } from '../insights';
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import { RenderPass } from './render-pass';
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@ -13,7 +14,14 @@ export class LightsRenderPass extends RenderPass {
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this.drawables.push(drawable);
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}
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public render(commonUniforms: any, ...inputTextures: Array<WebGLTexture>) {
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public render(
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commonUniforms: any,
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distanceTexture: WebGLTexture,
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inputTextures: Array<Texture>
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) {
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this.gl.activeTexture(this.gl.TEXTURE0);
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this.gl.bindTexture(this.gl.TEXTURE_2D, distanceTexture);
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this.frame.bindAndClear(inputTextures);
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const tileCenterWorldCoordinates = vec2.transformMat2d(
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