Minor improvements

This commit is contained in:
schmelczerandras 2020-09-16 22:02:50 +02:00
parent dfaaa08433
commit 7bbb5f2d96
11 changed files with 93 additions and 76 deletions

View file

@ -13,15 +13,15 @@ export class Circle extends Drawable {
}[CIRCLE_COUNT] circles;
void circleMinDistance(inout float minDistance, inout float color) {
float circleMinDistance = minDistance;
float myMinDistance = maxMinDistance;
for (int i = 0; i < CIRCLE_COUNT; i++) {
float dist = distance(circles[i].center, position) - circles[i].radius;
circleMinDistance = min(circleMinDistance, dist);
myMinDistance = min(myMinDistance, dist);
}
minDistance = min(minDistance, circleMinDistance);
minDistance = min(minDistance, myMinDistance);
color = mix(2.0, color, step(
distanceNdcPixelSize + SURFACE_OFFSET,
circleMinDistance
myMinDistance
));
}
`,

View file

@ -5,8 +5,6 @@ import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
export class Tunnel extends Drawable {
public readonly isInverted = false;
public static get descriptor(): DrawableDescriptor {
return {
sdf: {
@ -16,11 +14,10 @@ export class Tunnel extends Drawable {
vec2 toFromDelta;
float fromRadius;
float toRadius;
float inverted;
}[TUNNEL_COUNT] tunnels;
void tunnelMinDistance(inout float minDistance, inout float color) {
float myMinDistance = minDistance;
float myMinDistance = maxMinDistance;
for (int i = 0; i < TUNNEL_COUNT; i++) {
Tunnel tunnel = tunnels[i];
vec2 targetFromDelta = position - tunnel.from;
@ -31,20 +28,20 @@ export class Tunnel extends Drawable {
0.0, 1.0
);
float lineDistance = -mix(
float currentDistance = -mix(
tunnel.fromRadius, tunnel.toRadius, h
) + distance(
targetFromDelta, tunnel.toFromDelta * h
);
myMinDistance = min(myMinDistance, lineDistance);
myMinDistance = min(myMinDistance, currentDistance);
}
color = mix(2.0, color, step(
distanceNdcPixelSize + SURFACE_OFFSET,
-myMinDistance
myMinDistance
));
minDistance = -myMinDistance;
minDistance = min(minDistance, myMinDistance);
}
`,
distanceFunctionName: 'tunnelMinDistance',
@ -52,7 +49,12 @@ export class Tunnel extends Drawable {
uniformName: 'tunnels',
uniformCountMacroName: 'TUNNEL_COUNT',
shaderCombinationSteps: [0, 1, 4, 16, 32],
empty: new Tunnel(vec2.fromValues(0, 0), vec2.fromValues(0, 0), 0, 0),
empty: new Tunnel(
vec2.fromValues(-100000, -100000),
vec2.fromValues(-100000, -100000),
0,
0
),
};
}
@ -87,7 +89,6 @@ export class Tunnel extends Drawable {
toFromDelta: vec2.scale(vec2.create(), toFromDelta, transform1d),
fromRadius: this.fromRadius * transform1d,
toRadius: this.toRadius * transform1d,
inverted: this.isInverted ? -1 : 1,
};
}
}

View file

@ -3,7 +3,7 @@ import { Insights } from '../../rendering/insights';
const extensions: Map<string, any> = new Map();
const logExtensions = () => {
const values = {};
const values: any = {};
for (const [k, v] of extensions.entries()) {
values[k] = v !== null;
}

View file

@ -97,7 +97,13 @@ export class UniformArrayAutoScalingProgram implements IProgram {
descriptors: Array<DrawableDescriptor>
): string {
return combination
.map((v, i) => `#define ${descriptors[i].uniformCountMacroName} ${v}`)
.map(
(v, i) => `
#ifndef ${descriptors[i].uniformCountMacroName}
#define ${descriptors[i].uniformCountMacroName} ${v}
#endif
`
)
.join('\n');
}

View file

@ -3,9 +3,9 @@ export class Insights {
public static setValue(key: string | Array<string>, value: any): void {
if (Array.isArray(key)) {
key.reduce((previousValue, currentKey) => {
key.reduce((previousValue, currentKey, i, a) => {
if (!Object.prototype.hasOwnProperty.call(previousValue, currentKey)) {
previousValue[currentKey] = {};
previousValue[currentKey] = i == a.length - 1 ? value : {};
}
return previousValue[currentKey];
@ -15,6 +15,25 @@ export class Insights {
}
}
public static measure(name: string) {
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
const targetFunction = descriptor.value;
descriptor.value = function (...values: Array<any>) {
const start = performance.now();
const result = targetFunction.bind(this)(...values);
const end = performance.now();
Insights.setValue(['measurements', name], `${(end - start).toFixed(3)} ms`);
return result;
};
return descriptor;
};
}
public static get values(): any {
return Insights.insights;
}

View file

@ -5,5 +5,7 @@ export interface WebGl2RendererSettings {
shaderMacros: {
softShadowTraceCount: string;
hardShadowTraceCount: string;
// ambientColor: vec3;
// defaultIsInside: boolean;
};
}

View file

@ -1,6 +1,8 @@
import { vec2, vec3 } from 'gl-matrix';
import { Drawable } from '../../drawables/drawable';
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
import { CircleLight } from '../../drawables/lights/circle-light';
import { Flashlight } from '../../drawables/lights/flashlight';
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
@ -17,13 +19,15 @@ import lightsVertexShader from './shaders/shading-vs.glsl';
import { UniformsProvider } from './uniforms-provider';
import { WebGl2RendererSettings } from './webgl2-renderer-settings';
type Passes = { [key in keyof typeof RenderingPassName]: RenderingPass };
export class WebGl2Renderer implements Renderer {
private gl: WebGL2RenderingContext;
private stopwatch?: WebGlStopwatch;
private uniformsProvider: UniformsProvider;
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
private lightingFrameBuffer: DefaultFrameBuffer;
private passes: { [key in keyof typeof RenderingPassName]: RenderingPass };
private passes: Passes;
private autoscaler: FpsAutoscaler;
private static defaultSettings: WebGl2RendererSettings = {
@ -55,27 +59,7 @@ export class WebGl2Renderer implements Renderer {
settings.enableHighDpiRendering
);
this.passes = {
[RenderingPassName.distance]: new RenderingPass(
this.gl,
[distanceVertexShader, distanceFragmentShader],
descriptors.filter(WebGl2Renderer.hasSdf),
this.distanceFieldFrameBuffer,
settings.shaderMacros,
settings.tileMultiplier
),
[RenderingPassName.pixel]: new RenderingPass(
this.gl,
[lightsVertexShader, lightsFragmentShader],
descriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
this.lightingFrameBuffer,
{
palette: this.generatePaletteCode(palette),
...settings.shaderMacros,
},
settings.tileMultiplier
),
};
this.passes = this.createPasses(descriptors, palette, settings);
this.uniformsProvider = new UniformsProvider(this.gl);
@ -96,6 +80,41 @@ export class WebGl2Renderer implements Renderer {
}
}
@Insights.measure('create render passes')
private createPasses(
descriptors: Array<DrawableDescriptor>,
palette: Array<vec3>,
settings: WebGl2RendererSettings
): Passes {
const allDescriptors = [
...descriptors,
CircleLight.descriptor,
Flashlight.descriptor,
];
return {
[RenderingPassName.distance]: new RenderingPass(
this.gl,
[distanceVertexShader, distanceFragmentShader],
allDescriptors.filter(WebGl2Renderer.hasSdf),
this.distanceFieldFrameBuffer,
settings.shaderMacros,
settings.tileMultiplier
),
[RenderingPassName.pixel]: new RenderingPass(
this.gl,
[lightsVertexShader, lightsFragmentShader],
allDescriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
this.lightingFrameBuffer,
{
palette: this.generatePaletteCode(palette),
...settings.shaderMacros,
},
settings.tileMultiplier
),
};
}
public get insights(): any {
return Insights.values;
}
@ -124,7 +143,7 @@ export class WebGl2Renderer implements Renderer {
}
private generatePaletteCode(palette: Array<vec3>) {
const numberToGlslFloat = (n) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
const numberToGlslFloat = (n: number) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
return palette
.map(
(c) =>

View file

@ -39,7 +39,7 @@ export class Autoscaler {
const nextTarget =
floor + 1 == this.targets.length ? previousTarget : this.targets[floor + 1];
const result = {};
const result: any = {};
for (const key in this.setters) {
const previous = previousTarget[key];
const next = nextTarget[key];

View file

@ -6,7 +6,7 @@ export const getCombinations = (values: Array<Array<number>>): Array<Array<numbe
const result: Array<Array<number>> = [];
const counters = values.map((_) => 0);
const increaseCounter = (i: number) => {
const increaseCounter = (i: number): boolean => {
if (i >= counters.length) {
return false;
}

View file

@ -1,32 +0,0 @@
export function timeIt(interval = 60) {
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
let i = 0;
let previousTimes: Array<DOMHighResTimeStamp> = [];
const targetFunction = descriptor.value;
descriptor.value = function (...values) {
const start = performance.now();
targetFunction.bind(this)(...values);
const end = performance.now();
previousTimes.push(end - start);
if (i++ % interval == 0) {
previousTimes = previousTimes.sort();
/*const text = `Max: ${last(previousTimes).toFixed(
2
)} ms\n\tMedian: ${previousTimes[Math.floor(previousTimes.length / 2)].toFixed(
2
)} ms`;*/
//InfoText.modifyRecord(propertyKey, text);
previousTimes = [];
}
};
return descriptor;
};
}

View file

@ -6,10 +6,12 @@ import { WebGl2RendererSettings } from './graphics/rendering/webgl2-renderer-set
import { applyArrayPlugins } from './helper/array';
export { Drawable } from './drawables/drawable';
export { DrawableDescriptor } from './drawables/drawable-descriptor';
export { CircleLight } from './drawables/lights/circle-light';
export { Flashlight } from './drawables/lights/flashlight';
export { Circle } from './drawables/shapes/circle';
export { Tunnel } from './drawables/shapes/tunnel';
export { Renderer } from './graphics/rendering/renderer';
export { RenderingPassName } from './graphics/rendering/rendering-pass-name';
export const compile = (