Minor improvements
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parent
dfaaa08433
commit
7bbb5f2d96
11 changed files with 93 additions and 76 deletions
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@ -1,6 +1,8 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { Drawable } from '../../drawables/drawable';
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import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
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import { CircleLight } from '../../drawables/lights/circle-light';
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import { Flashlight } from '../../drawables/lights/flashlight';
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import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
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@ -17,13 +19,15 @@ import lightsVertexShader from './shaders/shading-vs.glsl';
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import { UniformsProvider } from './uniforms-provider';
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import { WebGl2RendererSettings } from './webgl2-renderer-settings';
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type Passes = { [key in keyof typeof RenderingPassName]: RenderingPass };
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export class WebGl2Renderer implements Renderer {
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private gl: WebGL2RenderingContext;
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private stopwatch?: WebGlStopwatch;
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private uniformsProvider: UniformsProvider;
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private distanceFieldFrameBuffer: IntermediateFrameBuffer;
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private lightingFrameBuffer: DefaultFrameBuffer;
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private passes: { [key in keyof typeof RenderingPassName]: RenderingPass };
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private passes: Passes;
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private autoscaler: FpsAutoscaler;
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private static defaultSettings: WebGl2RendererSettings = {
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@ -55,27 +59,7 @@ export class WebGl2Renderer implements Renderer {
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settings.enableHighDpiRendering
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);
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this.passes = {
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[RenderingPassName.distance]: new RenderingPass(
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this.gl,
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[distanceVertexShader, distanceFragmentShader],
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descriptors.filter(WebGl2Renderer.hasSdf),
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this.distanceFieldFrameBuffer,
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settings.shaderMacros,
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settings.tileMultiplier
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),
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[RenderingPassName.pixel]: new RenderingPass(
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this.gl,
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[lightsVertexShader, lightsFragmentShader],
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descriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
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this.lightingFrameBuffer,
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{
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palette: this.generatePaletteCode(palette),
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...settings.shaderMacros,
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},
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settings.tileMultiplier
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),
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};
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this.passes = this.createPasses(descriptors, palette, settings);
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this.uniformsProvider = new UniformsProvider(this.gl);
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@ -96,6 +80,41 @@ export class WebGl2Renderer implements Renderer {
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}
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}
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@Insights.measure('create render passes')
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private createPasses(
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descriptors: Array<DrawableDescriptor>,
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palette: Array<vec3>,
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settings: WebGl2RendererSettings
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): Passes {
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const allDescriptors = [
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...descriptors,
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CircleLight.descriptor,
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Flashlight.descriptor,
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];
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return {
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[RenderingPassName.distance]: new RenderingPass(
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this.gl,
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[distanceVertexShader, distanceFragmentShader],
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allDescriptors.filter(WebGl2Renderer.hasSdf),
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this.distanceFieldFrameBuffer,
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settings.shaderMacros,
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settings.tileMultiplier
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),
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[RenderingPassName.pixel]: new RenderingPass(
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this.gl,
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[lightsVertexShader, lightsFragmentShader],
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allDescriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
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this.lightingFrameBuffer,
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{
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palette: this.generatePaletteCode(palette),
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...settings.shaderMacros,
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},
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settings.tileMultiplier
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),
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};
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}
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public get insights(): any {
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return Insights.values;
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}
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@ -124,7 +143,7 @@ export class WebGl2Renderer implements Renderer {
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}
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private generatePaletteCode(palette: Array<vec3>) {
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const numberToGlslFloat = (n) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
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const numberToGlslFloat = (n: number) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
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return palette
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.map(
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(c) =>
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