Minor improvements
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parent
dfaaa08433
commit
7bbb5f2d96
11 changed files with 93 additions and 76 deletions
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@ -13,15 +13,15 @@ export class Circle extends Drawable {
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}[CIRCLE_COUNT] circles;
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void circleMinDistance(inout float minDistance, inout float color) {
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float circleMinDistance = minDistance;
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float myMinDistance = maxMinDistance;
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for (int i = 0; i < CIRCLE_COUNT; i++) {
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float dist = distance(circles[i].center, position) - circles[i].radius;
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circleMinDistance = min(circleMinDistance, dist);
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myMinDistance = min(myMinDistance, dist);
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}
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minDistance = min(minDistance, circleMinDistance);
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minDistance = min(minDistance, myMinDistance);
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color = mix(2.0, color, step(
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distanceNdcPixelSize + SURFACE_OFFSET,
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circleMinDistance
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myMinDistance
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));
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}
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`,
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@ -5,8 +5,6 @@ import { Drawable } from '../drawable';
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import { DrawableDescriptor } from '../drawable-descriptor';
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export class Tunnel extends Drawable {
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public readonly isInverted = false;
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public static get descriptor(): DrawableDescriptor {
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return {
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sdf: {
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@ -16,11 +14,10 @@ export class Tunnel extends Drawable {
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vec2 toFromDelta;
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float fromRadius;
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float toRadius;
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float inverted;
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}[TUNNEL_COUNT] tunnels;
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void tunnelMinDistance(inout float minDistance, inout float color) {
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float myMinDistance = minDistance;
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float myMinDistance = maxMinDistance;
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for (int i = 0; i < TUNNEL_COUNT; i++) {
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Tunnel tunnel = tunnels[i];
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vec2 targetFromDelta = position - tunnel.from;
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@ -31,20 +28,20 @@ export class Tunnel extends Drawable {
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0.0, 1.0
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);
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float lineDistance = -mix(
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float currentDistance = -mix(
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tunnel.fromRadius, tunnel.toRadius, h
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) + distance(
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targetFromDelta, tunnel.toFromDelta * h
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targetFromDelta, tunnel.toFromDelta * h
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);
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myMinDistance = min(myMinDistance, lineDistance);
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myMinDistance = min(myMinDistance, currentDistance);
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}
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color = mix(2.0, color, step(
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distanceNdcPixelSize + SURFACE_OFFSET,
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-myMinDistance
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myMinDistance
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));
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minDistance = -myMinDistance;
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minDistance = min(minDistance, myMinDistance);
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}
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`,
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distanceFunctionName: 'tunnelMinDistance',
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@ -52,7 +49,12 @@ export class Tunnel extends Drawable {
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uniformName: 'tunnels',
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uniformCountMacroName: 'TUNNEL_COUNT',
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shaderCombinationSteps: [0, 1, 4, 16, 32],
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empty: new Tunnel(vec2.fromValues(0, 0), vec2.fromValues(0, 0), 0, 0),
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empty: new Tunnel(
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vec2.fromValues(-100000, -100000),
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vec2.fromValues(-100000, -100000),
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0,
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0
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),
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};
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}
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@ -87,7 +89,6 @@ export class Tunnel extends Drawable {
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toFromDelta: vec2.scale(vec2.create(), toFromDelta, transform1d),
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fromRadius: this.fromRadius * transform1d,
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toRadius: this.toRadius * transform1d,
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inverted: this.isInverted ? -1 : 1,
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};
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}
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}
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