Minor improvements
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parent
dfaaa08433
commit
7bbb5f2d96
11 changed files with 93 additions and 76 deletions
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@ -13,15 +13,15 @@ export class Circle extends Drawable {
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}[CIRCLE_COUNT] circles;
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void circleMinDistance(inout float minDistance, inout float color) {
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float circleMinDistance = minDistance;
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float myMinDistance = maxMinDistance;
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for (int i = 0; i < CIRCLE_COUNT; i++) {
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float dist = distance(circles[i].center, position) - circles[i].radius;
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circleMinDistance = min(circleMinDistance, dist);
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myMinDistance = min(myMinDistance, dist);
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}
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minDistance = min(minDistance, circleMinDistance);
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minDistance = min(minDistance, myMinDistance);
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color = mix(2.0, color, step(
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distanceNdcPixelSize + SURFACE_OFFSET,
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circleMinDistance
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myMinDistance
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));
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}
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`,
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@ -5,8 +5,6 @@ import { Drawable } from '../drawable';
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import { DrawableDescriptor } from '../drawable-descriptor';
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export class Tunnel extends Drawable {
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public readonly isInverted = false;
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public static get descriptor(): DrawableDescriptor {
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return {
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sdf: {
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@ -16,11 +14,10 @@ export class Tunnel extends Drawable {
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vec2 toFromDelta;
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float fromRadius;
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float toRadius;
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float inverted;
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}[TUNNEL_COUNT] tunnels;
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void tunnelMinDistance(inout float minDistance, inout float color) {
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float myMinDistance = minDistance;
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float myMinDistance = maxMinDistance;
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for (int i = 0; i < TUNNEL_COUNT; i++) {
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Tunnel tunnel = tunnels[i];
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vec2 targetFromDelta = position - tunnel.from;
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@ -31,20 +28,20 @@ export class Tunnel extends Drawable {
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0.0, 1.0
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);
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float lineDistance = -mix(
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float currentDistance = -mix(
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tunnel.fromRadius, tunnel.toRadius, h
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) + distance(
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targetFromDelta, tunnel.toFromDelta * h
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targetFromDelta, tunnel.toFromDelta * h
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);
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myMinDistance = min(myMinDistance, lineDistance);
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myMinDistance = min(myMinDistance, currentDistance);
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}
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color = mix(2.0, color, step(
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distanceNdcPixelSize + SURFACE_OFFSET,
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-myMinDistance
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myMinDistance
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));
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minDistance = -myMinDistance;
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minDistance = min(minDistance, myMinDistance);
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}
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`,
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distanceFunctionName: 'tunnelMinDistance',
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@ -52,7 +49,12 @@ export class Tunnel extends Drawable {
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uniformName: 'tunnels',
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uniformCountMacroName: 'TUNNEL_COUNT',
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shaderCombinationSteps: [0, 1, 4, 16, 32],
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empty: new Tunnel(vec2.fromValues(0, 0), vec2.fromValues(0, 0), 0, 0),
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empty: new Tunnel(
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vec2.fromValues(-100000, -100000),
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vec2.fromValues(-100000, -100000),
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0,
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0
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),
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};
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}
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@ -87,7 +89,6 @@ export class Tunnel extends Drawable {
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toFromDelta: vec2.scale(vec2.create(), toFromDelta, transform1d),
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fromRadius: this.fromRadius * transform1d,
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toRadius: this.toRadius * transform1d,
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inverted: this.isInverted ? -1 : 1,
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};
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}
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}
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@ -3,7 +3,7 @@ import { Insights } from '../../rendering/insights';
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const extensions: Map<string, any> = new Map();
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const logExtensions = () => {
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const values = {};
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const values: any = {};
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for (const [k, v] of extensions.entries()) {
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values[k] = v !== null;
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}
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@ -97,7 +97,13 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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descriptors: Array<DrawableDescriptor>
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): string {
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return combination
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.map((v, i) => `#define ${descriptors[i].uniformCountMacroName} ${v}`)
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.map(
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(v, i) => `
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#ifndef ${descriptors[i].uniformCountMacroName}
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#define ${descriptors[i].uniformCountMacroName} ${v}
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#endif
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`
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)
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.join('\n');
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}
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@ -3,9 +3,9 @@ export class Insights {
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public static setValue(key: string | Array<string>, value: any): void {
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if (Array.isArray(key)) {
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key.reduce((previousValue, currentKey) => {
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key.reduce((previousValue, currentKey, i, a) => {
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if (!Object.prototype.hasOwnProperty.call(previousValue, currentKey)) {
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previousValue[currentKey] = {};
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previousValue[currentKey] = i == a.length - 1 ? value : {};
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}
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return previousValue[currentKey];
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@ -15,6 +15,25 @@ export class Insights {
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}
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}
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public static measure(name: string) {
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return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
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const targetFunction = descriptor.value;
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descriptor.value = function (...values: Array<any>) {
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const start = performance.now();
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const result = targetFunction.bind(this)(...values);
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const end = performance.now();
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Insights.setValue(['measurements', name], `${(end - start).toFixed(3)} ms`);
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return result;
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};
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return descriptor;
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};
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}
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public static get values(): any {
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return Insights.insights;
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}
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@ -5,5 +5,7 @@ export interface WebGl2RendererSettings {
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shaderMacros: {
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softShadowTraceCount: string;
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hardShadowTraceCount: string;
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// ambientColor: vec3;
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// defaultIsInside: boolean;
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};
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}
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@ -1,6 +1,8 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { Drawable } from '../../drawables/drawable';
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import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
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import { CircleLight } from '../../drawables/lights/circle-light';
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import { Flashlight } from '../../drawables/lights/flashlight';
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import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
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@ -17,13 +19,15 @@ import lightsVertexShader from './shaders/shading-vs.glsl';
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import { UniformsProvider } from './uniforms-provider';
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import { WebGl2RendererSettings } from './webgl2-renderer-settings';
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type Passes = { [key in keyof typeof RenderingPassName]: RenderingPass };
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export class WebGl2Renderer implements Renderer {
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private gl: WebGL2RenderingContext;
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private stopwatch?: WebGlStopwatch;
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private uniformsProvider: UniformsProvider;
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private distanceFieldFrameBuffer: IntermediateFrameBuffer;
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private lightingFrameBuffer: DefaultFrameBuffer;
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private passes: { [key in keyof typeof RenderingPassName]: RenderingPass };
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private passes: Passes;
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private autoscaler: FpsAutoscaler;
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private static defaultSettings: WebGl2RendererSettings = {
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@ -55,27 +59,7 @@ export class WebGl2Renderer implements Renderer {
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settings.enableHighDpiRendering
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);
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this.passes = {
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[RenderingPassName.distance]: new RenderingPass(
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this.gl,
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[distanceVertexShader, distanceFragmentShader],
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descriptors.filter(WebGl2Renderer.hasSdf),
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this.distanceFieldFrameBuffer,
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settings.shaderMacros,
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settings.tileMultiplier
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),
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[RenderingPassName.pixel]: new RenderingPass(
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this.gl,
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[lightsVertexShader, lightsFragmentShader],
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descriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
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this.lightingFrameBuffer,
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{
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palette: this.generatePaletteCode(palette),
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...settings.shaderMacros,
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},
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settings.tileMultiplier
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),
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};
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this.passes = this.createPasses(descriptors, palette, settings);
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this.uniformsProvider = new UniformsProvider(this.gl);
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@ -96,6 +80,41 @@ export class WebGl2Renderer implements Renderer {
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}
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}
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@Insights.measure('create render passes')
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private createPasses(
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descriptors: Array<DrawableDescriptor>,
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palette: Array<vec3>,
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settings: WebGl2RendererSettings
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): Passes {
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const allDescriptors = [
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...descriptors,
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CircleLight.descriptor,
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Flashlight.descriptor,
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];
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return {
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[RenderingPassName.distance]: new RenderingPass(
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this.gl,
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[distanceVertexShader, distanceFragmentShader],
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allDescriptors.filter(WebGl2Renderer.hasSdf),
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this.distanceFieldFrameBuffer,
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settings.shaderMacros,
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settings.tileMultiplier
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),
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[RenderingPassName.pixel]: new RenderingPass(
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this.gl,
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[lightsVertexShader, lightsFragmentShader],
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allDescriptors.filter((d) => !WebGl2Renderer.hasSdf(d)),
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this.lightingFrameBuffer,
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{
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palette: this.generatePaletteCode(palette),
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...settings.shaderMacros,
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},
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settings.tileMultiplier
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),
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};
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}
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public get insights(): any {
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return Insights.values;
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}
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@ -124,7 +143,7 @@ export class WebGl2Renderer implements Renderer {
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}
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private generatePaletteCode(palette: Array<vec3>) {
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const numberToGlslFloat = (n) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
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const numberToGlslFloat = (n: number) => (Number.isInteger(n) ? `${n}.0` : `${n}`);
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return palette
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.map(
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(c) =>
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@ -39,7 +39,7 @@ export class Autoscaler {
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const nextTarget =
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floor + 1 == this.targets.length ? previousTarget : this.targets[floor + 1];
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const result = {};
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const result: any = {};
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for (const key in this.setters) {
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const previous = previousTarget[key];
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const next = nextTarget[key];
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@ -6,7 +6,7 @@ export const getCombinations = (values: Array<Array<number>>): Array<Array<numbe
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const result: Array<Array<number>> = [];
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const counters = values.map((_) => 0);
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const increaseCounter = (i: number) => {
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const increaseCounter = (i: number): boolean => {
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if (i >= counters.length) {
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return false;
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}
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@ -1,32 +0,0 @@
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export function timeIt(interval = 60) {
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return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
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let i = 0;
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let previousTimes: Array<DOMHighResTimeStamp> = [];
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const targetFunction = descriptor.value;
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descriptor.value = function (...values) {
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const start = performance.now();
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targetFunction.bind(this)(...values);
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const end = performance.now();
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previousTimes.push(end - start);
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if (i++ % interval == 0) {
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previousTimes = previousTimes.sort();
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/*const text = `Max: ${last(previousTimes).toFixed(
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2
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)} ms\n\tMedian: ${previousTimes[Math.floor(previousTimes.length / 2)].toFixed(
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2
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)} ms`;*/
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//InfoText.modifyRecord(propertyKey, text);
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previousTimes = [];
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}
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};
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return descriptor;
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};
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}
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@ -6,10 +6,12 @@ import { WebGl2RendererSettings } from './graphics/rendering/webgl2-renderer-set
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import { applyArrayPlugins } from './helper/array';
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export { Drawable } from './drawables/drawable';
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export { DrawableDescriptor } from './drawables/drawable-descriptor';
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export { CircleLight } from './drawables/lights/circle-light';
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export { Flashlight } from './drawables/lights/flashlight';
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export { Circle } from './drawables/shapes/circle';
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export { Tunnel } from './drawables/shapes/tunnel';
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export { Renderer } from './graphics/rendering/renderer';
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export { RenderingPassName } from './graphics/rendering/rendering-pass-name';
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export const compile = (
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