Improve API

This commit is contained in:
schmelczerandras 2020-09-16 11:31:26 +02:00
parent b2c2cfcb41
commit 78444d8cc6
24 changed files with 193 additions and 325 deletions

View file

@ -2,7 +2,11 @@ import { Drawable } from './drawable';
export interface DrawableDescriptor {
uniformName: string;
countMacroName: string;
uniformCountMacroName: string;
sdf?: {
shader: string;
distanceFunctionName: string;
};
shaderCombinationSteps: Array<number>;
readonly empty: Drawable;
}

View file

@ -7,9 +7,20 @@ export abstract class Drawable {
}
public abstract distance(target: vec2): number;
public abstract serializeToUniforms(
protected abstract getObjectToSerialize(transform2d: mat2d, transform1d: number): any;
public serializeToUniforms(
uniforms: any,
scale: number,
transform: mat2d
): void;
transform2d: mat2d,
transform1d: number
): void {
const { uniformName } = (this.constructor as typeof Drawable).descriptor;
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}
uniforms[uniformName].push(this.getObjectToSerialize(transform2d, transform1d));
}
}

View file

@ -7,7 +7,7 @@ export class CircleLight extends Drawable {
public static get descriptor(): DrawableDescriptor {
return {
uniformName: 'circleLights',
countMacroName: 'circleLightCount',
uniformCountMacroName: 'CIRCLE_LIGHT_COUNT',
shaderCombinationSteps: settings.shaderCombinations.circleLightSteps,
empty: new CircleLight(vec2.fromValues(0, 0), 0, vec3.fromValues(0, 0, 0), 0),
};
@ -26,18 +26,12 @@ export class CircleLight extends Drawable {
return 0;
}
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const { uniformName } = CircleLight.descriptor;
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}
uniforms[uniformName].push({
center: vec2.transformMat2d(vec2.create(), this.center, transform),
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
lightDrop: this.lightDrop,
value: this.value,
});
};
}
public get value(): vec3 {

View file

@ -7,7 +7,7 @@ export class Flashlight extends Drawable {
public static get descriptor(): DrawableDescriptor {
return {
uniformName: 'flashlights',
countMacroName: 'flashlightCount',
uniformCountMacroName: 'FLASHLIGHT_COUNT',
shaderCombinationSteps: settings.shaderCombinations.flashlightSteps,
empty: new Flashlight(
vec2.fromValues(0, 0),
@ -33,19 +33,13 @@ export class Flashlight extends Drawable {
return 0;
}
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const listName = Flashlight.descriptor.uniformName;
if (!Object.prototype.hasOwnProperty.call(uniforms, listName)) {
uniforms[listName] = [];
}
uniforms[listName].push({
center: vec2.transformMat2d(vec2.create(), this.center, transform),
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
direction: this.direction,
lightDrop: this.lightDrop,
value: this.value,
});
};
}
public get value(): vec3 {

View file

@ -1,14 +1,29 @@
import { mat2d, vec2 } from 'gl-matrix';
import { settings } from '../../graphics/settings';
import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
export class Circle extends Drawable {
public static get descriptor(): DrawableDescriptor {
return {
sdf: {
shader: `
uniform struct {
vec2 center;
float radius;
}[CIRCLE_COUNT] circles;
void circleMinDistance(inout float minDistance, inout float color) {
for (int i = 0; i < CIRCLE_COUNT; i++) {
float dist = distance(circles[i].center, position) - circles[i].radius;
minDistance = min(minDistance, dist);
}
}
`,
distanceFunctionName: 'circleMinDistance',
},
uniformName: 'circles',
countMacroName: 'circleCount',
shaderCombinationSteps: settings.shaderCombinations.circleSteps,
uniformCountMacroName: 'CIRCLE_COUNT',
shaderCombinationSteps: [0, 1, 2, 3, 16, 32],
empty: new Circle(vec2.fromValues(0, 0), 0),
};
}
@ -18,19 +33,13 @@ export class Circle extends Drawable {
}
public distance(position: vec2): number {
return 0;
return vec2.dist(this.center, position) - this.radius;
}
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const { uniformName } = Circle.descriptor;
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}
uniforms[uniformName].push({
center: vec2.transformMat2d(vec2.create(), this.center, transform),
radius: this.radius * scale,
});
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
radius: this.radius * transform1d,
};
}
}