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39
src/graphics/graphics-library/helper/enable-extension.ts
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39
src/graphics/graphics-library/helper/enable-extension.ts
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@ -0,0 +1,39 @@
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const extensions: Map<string, any> = new Map();
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const printExtensions = () => {
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const values = {};
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for (const [k, v] of extensions.entries()) {
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values[k] = v !== null;
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}
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//InfoText.modifyRecord('extensions', values);
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};
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export const tryEnableExtension = (
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gl: WebGL2RenderingContext,
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name: string
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): any | null => {
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if (extensions.has(name)) {
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return extensions.get(name);
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}
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let extension = null;
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if (gl.getSupportedExtensions()!.indexOf(name) != -1) {
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extension = gl.getExtension(name);
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}
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extensions.set(name, extension);
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printExtensions();
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return extension;
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};
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export const enableExtension = (gl: WebGL2RenderingContext, name: string): any => {
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const extension = tryEnableExtension(gl, name);
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if (extension === null) {
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throw new Error(`Unsupported extension ${name}`);
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}
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return extension;
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};
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export const getWebGl2Context = (canvas: HTMLCanvasElement): WebGL2RenderingContext => {
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const gl = canvas.getContext('webgl2');
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if (!gl) {
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throw new Error('WebGl2 is not supported');
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}
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return gl;
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};
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82
src/graphics/graphics-library/helper/load-uniform.ts
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82
src/graphics/graphics-library/helper/load-uniform.ts
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import { mat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
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const loaderMat3 = mat3.create();
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export const loadUniform = (
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gl: WebGL2RenderingContext,
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value: any,
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type: GLenum,
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location: WebGLUniformLocation
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): any => {
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const converters: Map<
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GLenum,
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(gl: WebGL2RenderingContext, value: any, location: WebGLUniformLocation) => void
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> = new Map();
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{
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converters.set(WebGL2RenderingContext.FLOAT, (gl, v, l) => {
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if (v instanceof Array) {
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if (v.length == 0) {
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return;
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}
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gl.uniform1fv(l, new Float32Array(v));
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} else {
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gl.uniform1f(l, v);
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}
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});
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converters.set(WebGL2RenderingContext.FLOAT_VEC2, (gl, v: vec2 | Array<vec2>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array) {
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const result = new Float32Array(v.length * 2);
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for (let i = 0; i < v.length; i++) {
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result[2 * i] = (v[i] as Array<number>).x;
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result[2 * i + 1] = (v[i] as Array<number>).y;
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}
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gl.uniform2fv(l, result);
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} else {
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gl.uniform2fv(l, v as vec2);
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}
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});
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converters.set(
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WebGL2RenderingContext.FLOAT_VEC3,
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(gl, v: ReadonlyVec3 | Array<vec3>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array) {
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const result = new Float32Array(v.length * 3);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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}
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gl.uniform3fv(l, result);
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} else {
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gl.uniform3fv(l, v as vec3);
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}
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}
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);
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converters.set(WebGL2RenderingContext.FLOAT_MAT3, (gl, v, l) => {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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});
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converters.set(WebGL2RenderingContext.BOOL, (gl, v, l) => gl.uniform1i(l, v));
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if (!converters.has(type)) {
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throw new Error(`Unimplemented webgl type: ${type}`);
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}
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converters.get(type)!(gl, value, location);
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}
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};
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49
src/graphics/graphics-library/helper/stopwatch.ts
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49
src/graphics/graphics-library/helper/stopwatch.ts
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import { enableExtension } from './enable-extension';
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// https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/
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export class WebGlStopwatch {
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private timerExtension: any;
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private timerQuery?: WebGLQuery;
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private isReady = true;
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private resultsInNanoSeconds?: number;
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constructor(private gl: WebGL2RenderingContext) {
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this.timerExtension = enableExtension(gl, 'EXT_disjoint_timer_query_webgl2');
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}
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public start() {
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if (this.isReady) {
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this.timerQuery = this.gl.createQuery()!;
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this.gl.beginQuery(this.timerExtension.TIME_ELAPSED_EXT, this.timerQuery);
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}
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}
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public stop() {
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if (this.isReady) {
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this.gl.endQuery(this.timerExtension.TIME_ELAPSED_EXT);
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this.isReady = false;
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}
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const available = this.gl.getQueryParameter(
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this.timerQuery!,
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this.gl.QUERY_RESULT_AVAILABLE
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);
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const disjoint = this.gl.getParameter(this.timerExtension.GPU_DISJOINT_EXT);
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if (available && !disjoint) {
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this.resultsInNanoSeconds = this.gl.getQueryParameter(
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this.timerQuery!,
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this.gl.QUERY_RESULT
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);
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//InfoText.modifyRecord('Draw time', `${this.resultsInMilliSeconds.toFixed(2)} ms`);
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this.isReady = true;
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}
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}
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public get resultsInMilliSeconds(): number {
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return this.resultsInNanoSeconds! / 1000 / 1000;
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}
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}
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