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schmelczerandras 2020-09-15 10:08:16 +02:00
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import { enableExtension } from '../helper/enable-extension';
import { FrameBuffer } from './frame-buffer';
export class IntermediateFrameBuffer extends FrameBuffer {
private frameTexture: WebGLTexture;
private floatLinearEnabled = false;
constructor(gl: WebGL2RenderingContext) {
super(gl);
enableExtension(gl, 'EXT_color_buffer_float');
try {
enableExtension(gl, 'OES_texture_float_linear');
this.floatLinearEnabled = true;
} catch {
// it's okay
}
const texture = this.gl.createTexture();
if (!texture) {
throw new Error('Could not create texture');
}
this.frameTexture = texture;
this.configureTexture();
const frameBuffer = this.gl.createFramebuffer();
if (!frameBuffer) {
throw new Error('Could not create frame buffer');
}
this.frameBuffer = frameBuffer;
this.configureFrameBuffer();
this.setSize();
}
public get colorTexture(): WebGLTexture {
return this.frameTexture;
}
public setSize(): boolean {
const hasChanged = super.setSize();
if (hasChanged) {
this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture);
this.gl.texImage2D(
this.gl.TEXTURE_2D,
0,
this.gl.RG16F,
this.size.x,
this.size.y,
0,
this.gl.RG,
this.gl.FLOAT,
null
);
}
return hasChanged;
}
private configureTexture() {
this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture);
this.gl.texParameteri(
this.gl.TEXTURE_2D,
this.gl.TEXTURE_MAG_FILTER,
this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST
);
this.gl.texParameteri(
this.gl.TEXTURE_2D,
this.gl.TEXTURE_MIN_FILTER,
this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST
);
this.gl.texParameteri(
this.gl.TEXTURE_2D,
this.gl.TEXTURE_WRAP_S,
this.gl.CLAMP_TO_EDGE
);
this.gl.texParameteri(
this.gl.TEXTURE_2D,
this.gl.TEXTURE_WRAP_T,
this.gl.CLAMP_TO_EDGE
);
}
private configureFrameBuffer() {
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.frameBuffer);
const attachmentPoint = this.gl.COLOR_ATTACHMENT0;
this.gl.framebufferTexture2D(
this.gl.FRAMEBUFFER,
attachmentPoint,
this.gl.TEXTURE_2D,
this.frameTexture,
0
);
}
}