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schmelczerandras 2020-09-15 10:08:16 +02:00
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import { mat2d, vec2, vec3 } from 'gl-matrix';
import { settings } from '../../settings';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { ILight } from './i-light';
export class Flashlight implements ILight {
public static descriptor: IDrawableDescriptor = {
uniformName: 'flashlights',
countMacroName: 'flashlightCount',
shaderCombinationSteps: settings.shaderCombinations.flashlightSteps,
empty: new Flashlight(
vec2.fromValues(0, 0),
vec2.fromValues(0, 0),
0,
vec3.fromValues(0, 0, 0),
0
),
};
public constructor(
public center: vec2,
public direction: vec2,
public lightDrop: number,
public color: vec3,
public lightness: number
) {}
public distance(_: vec2): number {
return 0;
}
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const listName = Flashlight.descriptor.uniformName;
if (!Object.prototype.hasOwnProperty.call(uniforms, listName)) {
uniforms[listName] = [];
}
uniforms[listName].push({
center: vec2.transformMat2d(vec2.create(), this.center, transform),
direction: this.direction,
lightDrop: this.lightDrop,
value: this.value,
});
}
public get value(): vec3 {
return vec3.scale(vec3.create(), this.color, this.lightness);
}
}