Add factories for finer color management

This commit is contained in:
schmelczerandras 2020-10-13 22:31:50 +02:00
parent ff6943169b
commit 5ff15fa58f
14 changed files with 644 additions and 391 deletions

View file

@ -0,0 +1,61 @@
import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
import { codeForColorAccess } from '../../helper/code-for-color-access';
import { DrawableDescriptor } from '../drawable-descriptor';
import { EmptyDrawable } from '../empty-drawable';
/**
* @category Drawable
*/
class CircleBase extends EmptyDrawable {
constructor(public center: vec2, public radius: number) {
super();
}
}
/**
* @category Drawable
*/
export const CircleFactory = (color: vec3 | vec4 | number): typeof CircleBase => {
class Circle extends CircleBase {
public static descriptor: DrawableDescriptor = {
sdf: {
shader: `
uniform vec2 circleCenters[CIRCLE_COUNT];
uniform float circleRadii[CIRCLE_COUNT];
float circleMinDistance(vec2 target, out vec4 color) {
color = ${codeForColorAccess(color)};
float minDistance = 1000.0;
for (int i = 0; i < CIRCLE_COUNT; i++) {
float dist = distance(circleCenters[i], target) - circleRadii[i];
minDistance = min(minDistance, dist);
}
return minDistance;
}
`,
distanceFunctionName: 'circleMinDistance',
},
propertyUniformMapping: {
center: 'circleCenters',
radius: 'circleRadii',
},
uniformCountMacroName: 'CIRCLE_COUNT',
shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
empty: new Circle(vec2.create(), 0),
};
public minDistance(target: vec2): number {
return vec2.dist(this.center, target) - this.radius;
}
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
radius: this.radius * transform1d,
};
}
}
return Circle;
};