Fix typos

This commit is contained in:
schmelczerandras 2020-11-02 10:08:35 +01:00
parent 55eb0cf0d2
commit 5b37f4bcd4
8 changed files with 25 additions and 26 deletions

View file

@ -73,7 +73,7 @@ export class WebGlStopwatch {
return this.state == StopwatchState.waitingForResults;
}
public get resultsInMilliSeconds(): number {
public get resultsInMilliseconds(): number {
return this.resultsInNanoSeconds! / 1000 / 1000;
}
}

View file

@ -15,9 +15,9 @@ import { Renderer } from './renderer/renderer';
* ```
*/
export class FpsQualityAutoscaler {
private readonly maxAdjusmentRateInMilliseconds = 10000;
private readonly adjusmentRateIncrease = 2;
private adjusmentRateInMilliseconds = 500;
private readonly maxAdjustmentRateInMilliseconds = 10000;
private readonly adjustmentRateIncrease = 2;
private adjustmentRateInMilliseconds = 500;
private fps = 0;
public static fpsTarget = 30;
@ -39,12 +39,12 @@ export class FpsQualityAutoscaler {
public addDeltaTime(deltaTimeInMilliseconds: DOMHighResTimeStamp) {
this.deltaTimes.push(deltaTimeInMilliseconds);
this.deltaTimeSinceLastAdjustment += deltaTimeInMilliseconds;
if (this.deltaTimeSinceLastAdjustment > this.adjusmentRateInMilliseconds) {
if (this.deltaTimeSinceLastAdjustment > this.adjustmentRateInMilliseconds) {
this.calculateFPS();
this.adjustQuality();
this.adjusmentRateInMilliseconds = Math.min(
this.maxAdjusmentRateInMilliseconds,
this.adjusmentRateInMilliseconds * this.adjusmentRateIncrease
this.adjustmentRateInMilliseconds = Math.min(
this.maxAdjustmentRateInMilliseconds,
this.adjustmentRateInMilliseconds * this.adjustmentRateIncrease
);
this.deltaTimeSinceLastAdjustment = 0;
}

View file

@ -31,13 +31,13 @@ export const renderNoise = async (
const program = new FragmentShaderOnlyProgram(gl);
const compiler = new ParallelCompiler(gl);
const pogramPromise = program.initialize(
const programPromise = program.initialize(
gl.isWebGL2 ? [randomVertex, randomFragment] : [randomVertex100, randomFragment100],
compiler
);
await compiler.compilePrograms();
await pogramPromise;
await programPromise;
program.draw({
scale,

View file

@ -230,7 +230,7 @@ export class RendererImplementation implements Renderer {
this.stopwatch.start();
} else {
this.stopwatch.tryGetResults();
this.gl.insights.gpuRenderTimeInMilliseconds = this.stopwatch.resultsInMilliSeconds;
this.gl.insights.gpuRenderTimeInMilliseconds = this.stopwatch.resultsInMilliseconds;
}
}

View file

@ -47,7 +47,7 @@ export interface Renderer {
/**
* The inverse of `displayToWorldCoordinates`, returns the screen space position
* of a point given in world space cooridnates.
* of a point given in world space coordinates.
*
* While the origin for worldCoordinates resides in the bottom-left corner,
* the origin of the returned display coordinates is placed in the top left.
@ -89,10 +89,9 @@ export interface Renderer {
/**
* Get useful information about the hardware and the SDF2D renderer.
*
* Its sheme is subject to change.
* Its scheme is subject to change.
*
* During context lost it might be null.
*
*/
readonly insights: RendererInfo | null;
}