Fix zero division

This commit is contained in:
schmelczerandras 2020-10-23 15:05:52 +02:00
parent c30c66340f
commit 582a0cea08

View file

@ -63,7 +63,10 @@ export const NoisyPolygonFactory = (
vec2 center = noisyPolygon${vertexCount}Centers[j];
float l = noisyPolygon${vertexCount}Lengths[j];
float randomOffset = noisyPolygon${vertexCount}Randoms[j];
vec2 targetTangent = normalize(target - center);
vec2 targetCenterDelta = target - center;
float targetDistance = length(targetCenterDelta);
vec2 targetTangent = targetCenterDelta / clamp(targetDistance, 0.01, 1000.0);
vec2 noisyTarget = target - (
targetTangent * myTerrain(vec2(
l * abs(atan(targetTangent.y, targetTangent.x)),