Improve shadows and add antialiasing
This commit is contained in:
parent
7d2c74d6a8
commit
40b9644171
13 changed files with 182 additions and 187 deletions
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
precision lowp float;
|
||||
|
||||
#define SURFACE_OFFSET 0.001
|
||||
|
||||
uniform float maxMinDistance;
|
||||
uniform float distanceNdcPixelSize;
|
||||
varying vec2 position;
|
||||
|
|
@ -24,6 +22,5 @@ void main() {
|
|||
minDistance = maxMinDistance;
|
||||
#endif
|
||||
|
||||
// minDistance / 2.0: NDC to UV scale
|
||||
gl_FragColor = vec4(minDistance / 2.0, color, 0.0, 0.0);
|
||||
gl_FragColor = vec4(minDistance * 8.0, color, 0.0, 1.0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue