Improve shadows and add antialiasing
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7d2c74d6a8
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40b9644171
13 changed files with 182 additions and 187 deletions
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@ -1,4 +1,4 @@
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import { mat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
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import { mat3, ReadonlyVec3, ReadonlyVec4, vec2, vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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const loaderMat3 = mat3.create();
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@ -71,6 +71,30 @@ export const loadUniform = (
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC4,
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(gl, v: ReadonlyVec4 | Array<vec4>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 4);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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result[3 * i + 3] = (v[i] as Array<number>)[3];
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}
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gl.uniform4fv(l, result);
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} else {
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gl.uniform4fv(l, v as vec4);
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}
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}
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);
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converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
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if (gl.isWebGL2) {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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