Improve shadows and add antialiasing
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parent
7d2c74d6a8
commit
40b9644171
13 changed files with 182 additions and 187 deletions
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@ -21,8 +21,6 @@ export abstract class FrameBuffer {
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});
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this.gl.viewport(0, 0, this.size.x, this.size.y);
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this.gl.clearColor(0, 0, 0, 0);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
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}
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public destroy(): void {
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@ -1,4 +1,4 @@
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import { mat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
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import { mat3, ReadonlyVec3, ReadonlyVec4, vec2, vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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const loaderMat3 = mat3.create();
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@ -71,6 +71,30 @@ export const loadUniform = (
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC4,
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(gl, v: ReadonlyVec4 | Array<vec4>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 4);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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result[3 * i + 3] = (v[i] as Array<number>)[3];
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}
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gl.uniform4fv(l, result);
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} else {
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gl.uniform4fv(l, v as vec4);
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}
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}
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);
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converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
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if (gl.isWebGL2) {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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@ -38,12 +38,10 @@ export class PaletteTexture {
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imageData.data[4 * i + 0] = c[0] * 255;
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imageData.data[4 * i + 1] = c[1] * 255;
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imageData.data[4 * i + 2] = c[2] * 255;
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imageData.data[4 * i + 3] = c.length == 4 ? c[3] : 255;
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imageData.data[4 * i + 3] = c.length == 4 ? c[3] * 255 : 255;
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});
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ctx.putImageData(imageData, 0, 0);
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document.body.appendChild(canvas);
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this.setImage(canvas);
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}
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@ -144,10 +144,15 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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descriptors[i].sdf!.distanceFunctionName
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}(position, objectColor);
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color = mix(objectColor / {paletteSize}, color, step(
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distanceNdcPixelSize + SURFACE_OFFSET,
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objectMinDistance
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));
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color = mix(
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objectColor / {paletteSize},
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color,
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${
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descriptors[i].sdf?.isInverted
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? `step(-distanceNdcPixelSize, -objectMinDistance)`
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: `step(distanceNdcPixelSize, objectMinDistance)`
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}
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);
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minDistance = min(minDistance, objectMinDistance);
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`;
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