Finish documentation
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86 changed files with 1383 additions and 8485 deletions
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@ -1,6 +1,7 @@
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FrameBuffer } from './frame-buffer';
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/** @internal */
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export class DefaultFrameBuffer extends FrameBuffer {
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constructor(gl: UniversalRenderingContext) {
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super(gl);
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@ -1,9 +1,10 @@
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import { vec2 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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/** @internal */
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export abstract class FrameBuffer {
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public renderScale = 1;
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public enableHighDpiRendering = false;
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public enableHighDpiRendering!: boolean;
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protected size = vec2.create();
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@ -2,6 +2,7 @@ import { enableExtension } from '../helper/enable-extension';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FrameBuffer } from './frame-buffer';
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/** @internal */
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export class IntermediateFrameBuffer extends FrameBuffer {
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private frameTexture: WebGLTexture;
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private floatEnabled = false;
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@ -1,5 +1,7 @@
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/** @internal */
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let isEnabled = false;
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/** @internal */
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export const enableContextLostSimulator = (canvas: HTMLCanvasElement) => {
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if (isEnabled) {
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return;
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@ -1,6 +1,7 @@
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import { Insights } from '../../rendering/insights';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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/** @internal */
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export const tryEnableExtension = (
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gl: UniversalRenderingContext,
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name: string
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@ -15,6 +16,7 @@ export const tryEnableExtension = (
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return extension;
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};
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/** @internal */
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export const enableExtension = (gl: UniversalRenderingContext, name: string): any => {
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const extension = tryEnableExtension(gl, name);
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@ -1,8 +1,10 @@
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import { mat3, ReadonlyVec3, ReadonlyVec4, vec2, vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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/** @internal */
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const loaderMat3 = mat3.create();
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/** @internal */
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export const loadUniform = (
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gl: UniversalRenderingContext,
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value: any,
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@ -1,12 +1,14 @@
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { enableExtension } from './enable-extension';
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/** @internal */
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enum StopwatchState {
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ready = 'ready',
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running = 'running',
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waitingForResults = 'waitingForResults',
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}
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/** @internal */
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export class WebGlStopwatch {
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private state = StopwatchState.ready;
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private resultsInNanoSeconds = 0;
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@ -1,6 +1,7 @@
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import { vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from './universal-rendering-context';
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/** @internal */
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export class PaletteTexture {
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private texture: WebGLTexture;
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@ -3,6 +3,7 @@ import { Insights } from '../rendering/insights';
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import { tryEnableExtension } from './helper/enable-extension';
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import { UniversalRenderingContext } from './universal-rendering-context';
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/** @internal */
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type CompilingProgram = {
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program: WebGLProgram;
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resolvePromise: ((program: WebGLProgram) => void) | null;
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@ -10,8 +11,10 @@ type CompilingProgram = {
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fragmentShader: ShaderWithSource;
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};
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/** @internal */
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type ShaderWithSource = WebGLShader & { source: string };
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/** @internal */
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export class ParallelCompiler {
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private extension?: any;
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private gl: UniversalRenderingContext;
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@ -3,6 +3,7 @@ import { ParallelCompiler } from '../parallel-compiler';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import Program from './program';
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/** @internal */
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export class FragmentShaderOnlyProgram extends Program {
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private vao?: WebGLVertexArrayObject;
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private vertexArrayExtension: any;
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@ -1,5 +1,6 @@
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import { vec2 } from 'gl-matrix';
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/** @internal */
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export interface IProgram {
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setDrawingRectangleUV(bottomLeft: vec2, size: vec2): void;
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draw(values: { [name: string]: any }): void;
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@ -4,6 +4,7 @@ import { ParallelCompiler } from '../parallel-compiler';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { IProgram } from './i-program';
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/** @internal */
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export default abstract class Program implements IProgram {
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protected program?: WebGLProgram;
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@ -7,6 +7,7 @@ import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FragmentShaderOnlyProgram } from './fragment-shader-only-program';
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import { IProgram } from './i-program';
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/** @internal */
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export class UniformArrayAutoScalingProgram implements IProgram {
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private programs: Array<{
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program: FragmentShaderOnlyProgram;
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@ -1,8 +1,10 @@
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import { Insights } from '../rendering/insights';
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/** @internal */
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export type UniversalRenderingContext = WebGL2RenderingContext &
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WebGLRenderingContext & { isWebGL2: boolean };
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/** @internal */
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export const getUniversalRenderingContext = (
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canvas: HTMLCanvasElement,
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ignoreWebGL2 = false
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