Finish documentation

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schmelczerandras 2020-09-28 16:26:55 +02:00
parent 49473bf905
commit 31fcfd3d6b
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<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>StartupSettings | SDF-2D - v0.3.1</title>
<meta name="description" content="Documentation for SDF-2D - v0.3.1">
<title>StartupSettings | SDF-2D - v0.3.2</title>
<meta name="description" content="Documentation for SDF-2D - v0.3.2">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="../assets/css/main.css">
</head>
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<li class="state loading">Preparing search index...</li>
<li class="state failure">The search index is not available</li>
</ul>
<a href="../index.html" class="title">SDF-2D - v0.3.1</a>
<a href="../index.html" class="title">SDF-2D - v0.3.2</a>
</div>
<div class="table-cell" id="tsd-widgets">
<div id="tsd-filter">
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<div class="container container-main">
<div class="row">
<div class="col-8 col-content">
<section class="tsd-panel tsd-comment">
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Interface for a configuration object containing the settings
that need to be given before shader compilation.</p>
</div>
<p>The default values for StartupSettings can be found in <a href="../globals.html#defaultstartupsettings">defaultStartupSettings</a>.</p>
</div>
</section>
<section class="tsd-panel tsd-hierarchy">
<h3>Hierarchy</h3>
<ul class="tsd-hierarchy">
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<div class="tsd-signature tsd-kind-icon">ignore<wbr>WebGL2<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/startup-settings.ts#L4">graphics/rendering/settings/startup-settings.ts:4</a></li>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/startup-settings.ts#L32">graphics/rendering/settings/startup-settings.ts:32</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>When set to <code>true</code>, rendering will fall back to WebGL
even when WebGL2 is present.</p>
</div>
<p>Useful for testing compatibility.</p>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
<a name="palettesize" class="tsd-anchor"></a>
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<div class="tsd-signature tsd-kind-icon">palette<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/startup-settings.ts#L3">graphics/rendering/settings/startup-settings.ts:3</a></li>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/startup-settings.ts#L24">graphics/rendering/settings/startup-settings.ts:24</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Gives the number of possible object colors for the scene.</p>
</div>
<p>When using WebGL, only 256 different colors can be used.
On WebGL2, its value should not be larger than 4096 for
maintaining compatibility with low-end devices.</p>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
<a name="shadowtracecount" class="tsd-anchor"></a>
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<div class="tsd-signature tsd-kind-icon">shadow<wbr>Trace<wbr>Count<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/startup-settings.ts#L2">graphics/rendering/settings/startup-settings.ts:2</a></li>
<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/startup-settings.ts#L15">graphics/rendering/settings/startup-settings.ts:15</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>The raytracing algorithm used for shadows requires a step count.
Sensible values for this are between 8 and 32.</p>
</div>
<p>The higher the number, the harder the shadows will get.
Some ambient occlusion like effects can be visible on lower trace counts.</p>
</div>
</section>
</section>
</div>
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</nav>
<nav class="tsd-navigation secondary menu-sticky">
<ul class="before-current">
<li class=" tsd-kind-class">
<a href="../classes/circle.html" class="tsd-kind-icon">Circle</a>
</li>
<li class=" tsd-kind-class">
<a href="../classes/circlelight.html" class="tsd-kind-icon">Circle<wbr>Light</a>
</li>
<li class=" tsd-kind-class">
<a href="../classes/drawable.html" class="tsd-kind-icon">Drawable</a>
</li>
<li class=" tsd-kind-class">
<a href="../classes/flashlight.html" class="tsd-kind-icon">Flashlight</a>
</li>
<li class=" tsd-kind-class">
<a href="../classes/invertedtunnel.html" class="tsd-kind-icon">Inverted<wbr>Tunnel</a>
</li>
<li class=" tsd-kind-class">
<a href="../classes/tunnel.html" class="tsd-kind-icon">Tunnel</a>
</li>
<li class=" tsd-kind-interface">
<a href="drawabledescriptor.html" class="tsd-kind-icon">Drawable<wbr>Descriptor</a>
</li>
<li class=" tsd-kind-interface">
<a href="renderer.html" class="tsd-kind-icon">Renderer</a>
</li>
<li class=" tsd-kind-interface">
<a href="runtimesettings.html" class="tsd-kind-icon">Runtime<wbr>Settings</a>
</li>
</ul>
<ul class="current">
<li class="current tsd-kind-interface">
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</li>
</ul>
<ul class="after-current">
<li class=" tsd-kind-function">
<a href="../globals.html#compile" class="tsd-kind-icon">compile</a>
</li>
<li class=" tsd-kind-object-literal">
<a href="../globals.html#defaultruntimesettings" class="tsd-kind-icon">default<wbr>Runtime<wbr>Settings</a>
</li>
<li class=" tsd-kind-object-literal">
<a href="../globals.html#defaultstartupsettings" class="tsd-kind-icon">default<wbr>Startup<wbr>Settings</a>
</li>
</ul>
</nav>
</div>
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<li class="tsd-kind-property tsd-parent-kind-class"><span class="tsd-kind-icon">Property</span></li>
<li class="tsd-kind-method tsd-parent-kind-class"><span class="tsd-kind-icon">Method</span></li>
</ul>
<ul class="tsd-legend">
<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited constructor</span></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited property</span></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited method</span></li>
</ul>
<ul class="tsd-legend">
<li class="tsd-kind-property tsd-parent-kind-interface"><span class="tsd-kind-icon">Property</span></li>
<li class="tsd-kind-method tsd-parent-kind-interface"><span class="tsd-kind-icon">Method</span></li>
</ul>
<ul class="tsd-legend">
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-protected"><span class="tsd-kind-icon">Protected property</span></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited property</span></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited method</span></li>
</ul>
<ul class="tsd-legend">
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-protected"><span class="tsd-kind-icon">Protected method</span></li>
</ul>
<ul class="tsd-legend">
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><span class="tsd-kind-icon">Static property</span></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><span class="tsd-kind-icon">Static method</span></li>
</ul>
</div>
</div>