Finish documentation
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<title>RuntimeSettings | SDF-2D - v0.3.1</title>
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<meta name="description" content="Documentation for SDF-2D - v0.3.1">
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<title>RuntimeSettings | SDF-2D - v0.3.2</title>
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<meta name="description" content="Documentation for SDF-2D - v0.3.2">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="../assets/css/main.css">
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</head>
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@ -22,7 +22,7 @@
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<li class="state loading">Preparing search index...</li>
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<li class="state failure">The search index is not available</li>
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</ul>
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<a href="../index.html" class="title">SDF-2D - v0.3.1</a>
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<a href="../index.html" class="title">SDF-2D - v0.3.2</a>
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</div>
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<div class="table-cell" id="tsd-widgets">
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<div id="tsd-filter">
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@ -62,6 +62,15 @@
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<div class="container container-main">
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<div class="row">
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<div class="col-8 col-content">
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<section class="tsd-panel tsd-comment">
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>Interface for a configuration object containing the settings
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that can be changed during runtime.</p>
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</div>
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<p>The default values for RuntimeSettings can be found in <a href="../globals.html#defaultruntimesettings">defaultRuntimeSettings</a>.</p>
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</div>
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</section>
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<section class="tsd-panel tsd-hierarchy">
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<h3>Hierarchy</h3>
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<ul class="tsd-hierarchy">
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@ -97,9 +106,14 @@
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<div class="tsd-signature tsd-kind-icon">ambient<wbr>Light<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">vec3</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L10">graphics/rendering/settings/runtime-settings.ts:10</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L58">graphics/rendering/settings/runtime-settings.ts:58</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>A light affecting every pixel (even the ones inside objects).</p>
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</div>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="backgroundcolor" class="tsd-anchor"></a>
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@ -107,19 +121,32 @@
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<div class="tsd-signature tsd-kind-icon">background<wbr>Color<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">vec3</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">vec4</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L8">graphics/rendering/settings/runtime-settings.ts:8</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L43">graphics/rendering/settings/runtime-settings.ts:43</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>The default background color of the scene, can have transparency.</p>
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</div>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="colorpalette" class="tsd-anchor"></a>
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<h3>color<wbr>Palette</h3>
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<div class="tsd-signature tsd-kind-icon">color<wbr>Palette<span class="tsd-signature-symbol">:</span> <a href="__global.array.html" class="tsd-signature-type">Array</a><span class="tsd-signature-symbol"><</span><span class="tsd-signature-type">vec3</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">vec4</span><span class="tsd-signature-symbol">></span></div>
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<div class="tsd-signature tsd-kind-icon">color<wbr>Palette<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Array</span><span class="tsd-signature-symbol"><</span><span class="tsd-signature-type">vec3</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">vec4</span><span class="tsd-signature-symbol">></span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L9">graphics/rendering/settings/runtime-settings.ts:9</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L53">graphics/rendering/settings/runtime-settings.ts:53</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>Its length should be less than the one specified in <a href="startupsettings.html">StartupSettings</a>.paletteSize.</p>
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</div>
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<p>The possible colors for the objects. Each color is referenced by its index in the
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palette.</p>
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<p>Can have transparency.</p>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="enablehighdpirendering" class="tsd-anchor"></a>
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@ -127,9 +154,14 @@
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<div class="tsd-signature tsd-kind-icon">enable<wbr>High<wbr>Dpi<wbr>Rendering<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L4">graphics/rendering/settings/runtime-settings.ts:4</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L13">graphics/rendering/settings/runtime-settings.ts:13</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>When set to <code>true</code> rendering will be done on the screen's real resolution.</p>
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</div>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="isworldinverted" class="tsd-anchor"></a>
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@ -137,9 +169,16 @@
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<div class="tsd-signature tsd-kind-icon">is<wbr>World<wbr>Inverted<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L6">graphics/rendering/settings/runtime-settings.ts:6</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L32">graphics/rendering/settings/runtime-settings.ts:32</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>By default, every pixel is outside of objects. Flipping this value to <code>true</code> will
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result in every pixel being inside a large object. From then it only makes sense to
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draw inverted objects.</p>
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</div>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="lightcutoffdistance" class="tsd-anchor"></a>
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<div class="tsd-signature tsd-kind-icon">light<wbr>Cutoff<wbr>Distance<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L7">graphics/rendering/settings/runtime-settings.ts:7</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L38">graphics/rendering/settings/runtime-settings.ts:38</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>When lights reach the end of the display, they are slowly faded out. The length
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of this phaseout can be set through this value.</p>
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</div>
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</div>
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</section>
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<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-interface">
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<a name="tilemultiplier" class="tsd-anchor"></a>
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<div class="tsd-signature tsd-kind-icon">tile<wbr>Multiplier<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/48490b3/src/graphics/rendering/settings/runtime-settings.ts#L5">graphics/rendering/settings/runtime-settings.ts:5</a></li>
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<li>Defined in <a href="https://github.com/schmelczerandras/sdf-2d/blob/49473bf/src/graphics/rendering/settings/runtime-settings.ts#L25">graphics/rendering/settings/runtime-settings.ts:25</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>First, the SDF of the scene is evaluated at every single pixel.
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For speeding this process up, the screen is divided up into tiles,
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this way each having to deal with a fewer objects.</p>
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</div>
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<p>For each tile, it is decided which objects are near its close vicinity.
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This comes with some overhead for the CPU, while saving the GPU from loads of
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calculations. The workload can be balanced between the CPU and the GPU by setting
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this number.</p>
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</div>
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</section>
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</section>
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</div>
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</nav>
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<nav class="tsd-navigation secondary menu-sticky">
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<ul class="before-current">
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<li class=" tsd-kind-class">
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<a href="../classes/circle.html" class="tsd-kind-icon">Circle</a>
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</li>
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<li class=" tsd-kind-class">
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<a href="../classes/circlelight.html" class="tsd-kind-icon">Circle<wbr>Light</a>
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</li>
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<li class=" tsd-kind-class">
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<a href="../classes/drawable.html" class="tsd-kind-icon">Drawable</a>
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</li>
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<li class=" tsd-kind-class">
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<a href="../classes/flashlight.html" class="tsd-kind-icon">Flashlight</a>
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</li>
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<li class=" tsd-kind-class">
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<a href="../classes/invertedtunnel.html" class="tsd-kind-icon">Inverted<wbr>Tunnel</a>
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</li>
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<li class=" tsd-kind-class">
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<a href="../classes/tunnel.html" class="tsd-kind-icon">Tunnel</a>
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</li>
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<li class=" tsd-kind-interface">
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<a href="drawabledescriptor.html" class="tsd-kind-icon">Drawable<wbr>Descriptor</a>
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</li>
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<li class=" tsd-kind-interface">
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<a href="renderer.html" class="tsd-kind-icon">Renderer</a>
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</li>
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</ul>
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<ul class="current">
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<li class="current tsd-kind-interface">
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</li>
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</ul>
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<ul class="after-current">
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<li class=" tsd-kind-interface">
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<a href="startupsettings.html" class="tsd-kind-icon">Startup<wbr>Settings</a>
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</li>
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<li class=" tsd-kind-function">
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<a href="../globals.html#compile" class="tsd-kind-icon">compile</a>
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</li>
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<li class=" tsd-kind-object-literal">
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<a href="../globals.html#defaultruntimesettings" class="tsd-kind-icon">default<wbr>Runtime<wbr>Settings</a>
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</li>
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<li class=" tsd-kind-object-literal">
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<a href="../globals.html#defaultstartupsettings" class="tsd-kind-icon">default<wbr>Startup<wbr>Settings</a>
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</li>
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</ul>
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</nav>
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</div>
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<li class="tsd-kind-property tsd-parent-kind-class"><span class="tsd-kind-icon">Property</span></li>
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<li class="tsd-kind-method tsd-parent-kind-class"><span class="tsd-kind-icon">Method</span></li>
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</ul>
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<ul class="tsd-legend">
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<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited constructor</span></li>
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<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited property</span></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited method</span></li>
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</ul>
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<ul class="tsd-legend">
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<li class="tsd-kind-property tsd-parent-kind-interface"><span class="tsd-kind-icon">Property</span></li>
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<li class="tsd-kind-method tsd-parent-kind-interface"><span class="tsd-kind-icon">Method</span></li>
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</ul>
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<ul class="tsd-legend">
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<li class="tsd-kind-property tsd-parent-kind-class tsd-is-protected"><span class="tsd-kind-icon">Protected property</span></li>
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<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited property</span></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><span class="tsd-kind-icon">Inherited method</span></li>
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</ul>
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<ul class="tsd-legend">
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-protected"><span class="tsd-kind-icon">Protected method</span></li>
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</ul>
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<ul class="tsd-legend">
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<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><span class="tsd-kind-icon">Static property</span></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><span class="tsd-kind-icon">Static method</span></li>
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</ul>
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</div>
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</div>
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