Add auto context restoration
This commit is contained in:
parent
40b9644171
commit
2e57f090e6
14 changed files with 352 additions and 136 deletions
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@ -0,0 +1,27 @@
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let isEnabled = false;
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export const enableContextLostSimulator = (canvas: HTMLCanvasElement) => {
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if (isEnabled) {
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return;
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}
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isEnabled = true;
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const gl = canvas.getContext('webgl2')!;
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const ext = gl.getExtension('WEBGL_lose_context');
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const simulateContextLost = () => {
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ext!.loseContext();
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console.log('lost');
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const restoreTimeout = Math.random() * 500;
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setTimeout(() => {
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ext!.restoreContext();
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console.log('restored');
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}, restoreTimeout);
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setTimeout(() => simulateContextLost(), restoreTimeout + Math.random() * 500);
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};
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setTimeout(simulateContextLost, 1000);
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};
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@ -1,32 +1,16 @@
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import { Insights } from '../../rendering/insights';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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const extensions: Map<string, any> = new Map();
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const logExtensions = () => {
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const values: any = {};
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for (const [k, v] of extensions.entries()) {
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values[k] = v !== null;
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}
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Insights.setValue('extensions', values);
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};
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export const tryEnableExtension = (
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gl: UniversalRenderingContext,
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name: string
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): any | null => {
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if (extensions.has(name)) {
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return extensions.get(name);
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}
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let extension = null;
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if (gl.getSupportedExtensions()!.indexOf(name) != -1) {
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extension = gl.getExtension(name);
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}
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extensions.set(name, extension);
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logExtensions();
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Insights.setValue(['extensions', name], extension !== null);
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return extension;
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};
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@ -12,17 +12,17 @@ type CompilingProgram = {
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type ShaderWithSource = WebGLShader & { source: string };
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export abstract class ParallelCompiler {
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private static extension?: any;
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private static gl: UniversalRenderingContext;
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private static programs: Array<CompilingProgram> = [];
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export class ParallelCompiler {
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private extension?: any;
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private gl: UniversalRenderingContext;
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private programs: Array<CompilingProgram> = [];
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public static initialize(gl: UniversalRenderingContext) {
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ParallelCompiler.gl = gl;
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ParallelCompiler.extension = tryEnableExtension(gl, 'KHR_parallel_shader_compile');
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public constructor(gl: UniversalRenderingContext) {
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this.gl = gl;
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this.extension = tryEnableExtension(gl, 'KHR_parallel_shader_compile');
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}
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public static createProgram(
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public createProgram(
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vertexShaderSource: string,
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fragmentShaderSource: string,
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substitutions: { [name: string]: string }
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@ -31,23 +31,23 @@ export abstract class ParallelCompiler {
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const promise = new Promise<WebGLProgram>((r) => (resolvePromise = r));
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// can only return null on lost context
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const program = ParallelCompiler.gl.createProgram()!;
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const program = this.gl.createProgram()!;
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const vertexShader = ParallelCompiler.compileShader(
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const vertexShader = this.compileShader(
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vertexShaderSource,
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ParallelCompiler.gl.VERTEX_SHADER,
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this.gl.VERTEX_SHADER,
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program,
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substitutions
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);
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const fragmentShader = ParallelCompiler.compileShader(
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const fragmentShader = this.compileShader(
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fragmentShaderSource,
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ParallelCompiler.gl.FRAGMENT_SHADER,
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this.gl.FRAGMENT_SHADER,
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program,
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substitutions
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);
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ParallelCompiler.programs.push({
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this.programs.push({
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program,
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resolvePromise,
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vertexShader,
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@ -58,18 +58,18 @@ export abstract class ParallelCompiler {
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}
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@Insights.measure('compile programs')
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public static async compilePrograms(): Promise<void> {
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ParallelCompiler.programs.forEach((p) => ParallelCompiler.gl.linkProgram(p.program));
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public async compilePrograms(): Promise<void> {
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this.programs.forEach((p) => this.gl.linkProgram(p.program));
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Insights.setValue('program count', ParallelCompiler.programs.length);
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Insights.setValue('program count', this.programs.length);
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while (ParallelCompiler.programs.length > 0) {
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ParallelCompiler.resolveFinishedPrograms();
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while (this.programs.length > 0) {
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this.resolveFinishedPrograms();
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await wait(0);
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}
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}
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private static compileShader(
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private compileShader(
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source: string,
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type: GLenum,
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program: WebGLProgram,
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@ -87,7 +87,7 @@ export abstract class ParallelCompiler {
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} while (replaceHappened);
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// can only return null on lost context
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const shader = ParallelCompiler.gl.createShader(type)!;
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const shader = this.gl.createShader(type)!;
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this.gl.shaderSource(shader, processedSource);
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this.gl.compileShader(shader);
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@ -99,48 +99,40 @@ export abstract class ParallelCompiler {
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return result;
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}
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private static resolveFinishedPrograms() {
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private resolveFinishedPrograms() {
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const done: Array<CompilingProgram> = [];
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ParallelCompiler.programs.forEach((p) => {
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this.programs.forEach((p) => {
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if (
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!ParallelCompiler.extension ||
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ParallelCompiler.gl.getProgramParameter(
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p.program,
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ParallelCompiler.extension.COMPLETION_STATUS_KHR
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)
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!this.extension ||
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this.gl.getProgramParameter(p.program, this.extension.COMPLETION_STATUS_KHR)
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) {
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ParallelCompiler.checkProgram(p);
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this.checkProgram(p);
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done.push(p);
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p.resolvePromise!(p.program);
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}
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});
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ParallelCompiler.programs = ParallelCompiler.programs.filter(
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(p1) => done.findIndex((p2) => p2 === p1) == -1
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);
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this.programs = this.programs.filter((p1) => done.findIndex((p2) => p2 === p1) == -1);
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}
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private static checkProgram(program: CompilingProgram) {
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const success = ParallelCompiler.gl.getProgramParameter(
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program.program,
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ParallelCompiler.gl.LINK_STATUS
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);
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private checkProgram(program: CompilingProgram) {
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const success = this.gl.getProgramParameter(program.program, this.gl.LINK_STATUS);
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if (!success && !ParallelCompiler.gl.isContextLost()) {
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ParallelCompiler.prettyPrintErrorsIfThereAreAny(program.vertexShader);
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ParallelCompiler.prettyPrintErrorsIfThereAreAny(program.fragmentShader);
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if (!success) {
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this.prettyPrintErrorsIfThereAreAny(program.vertexShader);
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this.prettyPrintErrorsIfThereAreAny(program.fragmentShader);
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throw new Error(ParallelCompiler.gl.getProgramInfoLog(program.program)!);
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throw new Error(this.gl.getProgramInfoLog(program.program)!);
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}
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this.gl.deleteShader(program.vertexShader);
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this.gl.deleteShader(program.fragmentShader);
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}
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private static prettyPrintErrorsIfThereAreAny(shader: ShaderWithSource) {
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private prettyPrintErrorsIfThereAreAny(shader: ShaderWithSource) {
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try {
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ParallelCompiler.checkShader(shader);
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this.checkShader(shader);
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} catch (e) {
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for (const match of e.toString().matchAll(/ERROR: 0:(\d+): (.*)$/gm)) {
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const line = Number.parseInt(match[1]);
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@ -155,14 +147,11 @@ export abstract class ParallelCompiler {
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}
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}
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private static checkShader(shader: WebGLShader) {
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const success = ParallelCompiler.gl.getShaderParameter(
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shader,
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ParallelCompiler.gl.COMPILE_STATUS
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);
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private checkShader(shader: WebGLShader) {
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const success = this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS);
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if (!success && !ParallelCompiler.gl.isContextLost()) {
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throw new Error(ParallelCompiler.gl.getShaderInfoLog(shader)!);
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if (!success) {
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throw new Error(this.gl.getShaderInfoLog(shader)!);
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}
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}
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}
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@ -1,4 +1,5 @@
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import { enableExtension } from '../helper/enable-extension';
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import { ParallelCompiler } from '../parallel-compiler';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import Program from './program';
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@ -14,9 +15,10 @@ export class FragmentShaderOnlyProgram extends Program {
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public async initialize(
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sources: [string, string],
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substitutions: { [name: string]: string }
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substitutions: { [name: string]: string },
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compiler: ParallelCompiler
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): Promise<void> {
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await super.initialize(sources, substitutions);
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await super.initialize(sources, substitutions, compiler);
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this.prepareScreenQuad('vertexPosition');
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}
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@ -19,11 +19,12 @@ export default abstract class Program implements IProgram {
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public async initialize(
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[vertexShaderSource, fragmentShaderSource]: [string, string],
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substitutions: { [name: string]: string }
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substitutions: { [name: string]: string },
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compiler: ParallelCompiler
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): Promise<void> {
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substitutions = { ...substitutions };
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this.program = await ParallelCompiler.createProgram(
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this.program = await compiler.createProgram(
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vertexShaderSource,
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fragmentShaderSource,
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substitutions
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@ -2,6 +2,7 @@ import { mat2d, vec2 } from 'gl-matrix';
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import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
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import { getCombinations } from '../../../helper/get-combinations';
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import { last } from '../../../helper/last';
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import { ParallelCompiler } from '../parallel-compiler';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FragmentShaderOnlyProgram } from './fragment-shader-only-program';
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import { IProgram } from './i-program';
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@ -22,7 +23,8 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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public async initialize(
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shaderSources: [string, string],
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descriptors: Array<DrawableDescriptor>,
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substitutions: { [name: string]: any }
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substitutions: { [name: string]: any },
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compiler: ParallelCompiler
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): Promise<void> {
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this.descriptors = descriptors;
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@ -32,7 +34,13 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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descriptors.map((o) => o.shaderCombinationSteps)
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)) {
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promises.push(
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this.createProgram(descriptors, substitutions, combination, shaderSources)
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this.createProgram(
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descriptors,
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substitutions,
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combination,
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shaderSources,
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compiler
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)
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);
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}
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@ -56,7 +64,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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const closest = this.programs.find((p) => p.values.every((v, i) => v >= values[i]));
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this.current = closest ? closest.program : last(this.programs)?.program;
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this.current = (closest ? closest : last(this.programs))?.program;
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if (closest) {
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this.descriptors!.map((d, i) => {
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@ -67,12 +75,12 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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});
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}
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this.current!.setDrawingRectangleUV(
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this.current?.setDrawingRectangleUV(
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this.drawingRectangleBottomLeft,
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this.drawingRectangleSize
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);
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this.current!.draw(uniforms);
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this.current?.draw(uniforms);
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}
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public destroy(): void {
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@ -83,7 +91,8 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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descriptors: Array<DrawableDescriptor>,
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substitutions: { [name: string]: any },
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combination: Array<number>,
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shaderSources: [string, string]
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shaderSources: [string, string],
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compiler: ParallelCompiler
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): Promise<void> {
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const processedSubstitutions = {
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macroDefinitions: this.getMacroDefinitions(combination, descriptors),
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@ -93,7 +102,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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};
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const program = new FragmentShaderOnlyProgram(this.gl);
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await program.initialize(shaderSources, processedSubstitutions);
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await program.initialize(shaderSources, processedSubstitutions, compiler);
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this.programs.push({
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program,
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@ -150,7 +159,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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${
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descriptors[i].sdf?.isInverted
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? `step(-distanceNdcPixelSize, -objectMinDistance)`
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: `step(distanceNdcPixelSize, objectMinDistance)`
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: `step(1.0 * distanceNdcPixelSize, objectMinDistance)`
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}
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);
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@ -29,5 +29,32 @@ export const getUniversalRenderingContext = (
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}
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Insights.setValue('using WebGL2', result.isWebGL2);
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return result;
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let isDestroyed = false;
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const handleContextLost = (e: Event) => {
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e.preventDefault();
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isDestroyed = true;
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canvas.removeEventListener('webglcontextlost', handleContextLost, false);
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};
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canvas.addEventListener('webglcontextlost', handleContextLost, false);
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const contextLostHandler = {
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get: function (target: UniversalRenderingContext, prop: string) {
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if (isDestroyed || target.isContextLost()) {
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isDestroyed = true;
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throw new Error('Context lost');
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}
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const value = (target as any)[prop];
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if (typeof value === 'function') {
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return value.bind(target);
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}
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return value;
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},
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};
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return new Proxy(result, contextLostHandler);
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};
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@ -18,7 +18,7 @@ const settings = {
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finalRenderScale: 0.6,
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},
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{
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distanceRenderScale: 0.3,
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distanceRenderScale: 0.5,
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finalRenderScale: 1.0,
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},
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{
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@ -1,5 +1,6 @@
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import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
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import { FrameBuffer } from '../../graphics-library/frame-buffer/frame-buffer';
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import { ParallelCompiler } from '../../graphics-library/parallel-compiler';
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import { UniformArrayAutoScalingProgram } from '../../graphics-library/program/uniform-array-autoscaling-program';
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import { UniversalRenderingContext } from '../../graphics-library/universal-rendering-context';
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@ -13,9 +14,10 @@ export abstract class RenderPass {
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public async initialize(
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shaderSources: [string, string],
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descriptors: Array<DrawableDescriptor>,
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substitutions: { [name: string]: any } = {}
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substitutions: { [name: string]: any } = {},
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compiler: ParallelCompiler
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): Promise<void> {
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await this.program.initialize(shaderSources, descriptors, substitutions);
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await this.program.initialize(shaderSources, descriptors, substitutions, compiler);
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}
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public abstract render(commonUniforms: any, inputTexture?: WebGLTexture): void;
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154
src/graphics/rendering/renderer/context-aware-renderer.ts
Normal file
154
src/graphics/rendering/renderer/context-aware-renderer.ts
Normal file
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@ -0,0 +1,154 @@
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import { vec2 } from 'gl-matrix';
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import { Drawable, DrawableDescriptor } from '../../../main';
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import { RuntimeSettings } from '../settings/runtime-settings';
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import { StartupSettings } from '../settings/startup-settings';
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import { Renderer } from './renderer';
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import { RendererImplementation } from './renderer-implementation';
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export class ContextAwareRenderer implements Renderer {
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private renderer?: RendererImplementation;
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private isRendererReady = false;
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private readyPromise?: Promise<void>;
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private runtimeOverrides: Partial<RuntimeSettings> = {};
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private ignoreWebGL2?: boolean;
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private previousViewAreaTopLeft?: vec2;
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private previousViewAreaSize?: vec2;
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private contextRestoredHandler = this.handleContextRestored.bind(this);
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private contextLostHandler = this.handleContextLost.bind(this);
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constructor(
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private canvas: HTMLCanvasElement,
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private descriptors: Array<DrawableDescriptor>,
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private settingsOverrides: Partial<StartupSettings>
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) {
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canvas.addEventListener('webglcontextrestored', this.contextRestoredHandler, false);
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if (Object.prototype.hasOwnProperty.call(settingsOverrides, 'ignoreWebGL2')) {
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this.ignoreWebGL2 = settingsOverrides.ignoreWebGL2 as boolean;
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}
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this.createRenderer();
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}
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public get initializedPromise(): Promise<void> {
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return this.readyPromise!;
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}
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private createRenderer() {
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try {
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this.renderer = new RendererImplementation(
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this.canvas,
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this.descriptors,
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this.ignoreWebGL2
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);
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this.readyPromise = this.renderer.initialize(this.settingsOverrides);
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this.waitForRenderer();
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} catch (e) {
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if (!e.message.includes('Context lost')) {
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throw e;
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}
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console.warn(e.message);
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}
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}
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||||
private async waitForRenderer() {
|
||||
try {
|
||||
await this.readyPromise;
|
||||
this.isRendererReady = true;
|
||||
} catch (e) {
|
||||
if (!e.message.includes('Context lost')) {
|
||||
throw e;
|
||||
}
|
||||
console.warn(e.message);
|
||||
}
|
||||
|
||||
this.setRuntimeSettings(this.runtimeOverrides);
|
||||
if (this.previousViewAreaTopLeft && this.previousViewAreaSize) {
|
||||
this.setViewArea(this.previousViewAreaTopLeft, this.previousViewAreaSize);
|
||||
}
|
||||
}
|
||||
|
||||
private handleContextLost(event: Event) {
|
||||
this.isRendererReady = false;
|
||||
event.preventDefault();
|
||||
console.warn('Context lost');
|
||||
}
|
||||
|
||||
private handleContextRestored(event: Event) {
|
||||
event.preventDefault();
|
||||
console.info('Context restored');
|
||||
|
||||
this.createRenderer();
|
||||
}
|
||||
|
||||
private handle<T>(f: () => T, defaultValue: T): T {
|
||||
if (this.isRendererReady) {
|
||||
try {
|
||||
return f();
|
||||
} catch (e) {
|
||||
if (e.message.includes('Context lost')) {
|
||||
this.isRendererReady = false;
|
||||
console.warn(e.message);
|
||||
return defaultValue;
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
} else {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
public get canvasSize(): vec2 {
|
||||
return this.handle(() => this.renderer!.canvasSize, vec2.create());
|
||||
}
|
||||
|
||||
public get viewAreaSize(): vec2 {
|
||||
return this.handle(() => this.renderer!.viewAreaSize, vec2.create());
|
||||
}
|
||||
|
||||
public get insights(): any {
|
||||
return this.handle(() => this.renderer!.insights, {});
|
||||
}
|
||||
|
||||
public setViewArea(topLeft: vec2, size: vec2): void {
|
||||
this.previousViewAreaTopLeft = topLeft;
|
||||
this.previousViewAreaSize = size;
|
||||
return this.handle(() => this.renderer!.setViewArea(topLeft, size), undefined);
|
||||
}
|
||||
|
||||
public setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
|
||||
this.runtimeOverrides = {
|
||||
...this.runtimeOverrides,
|
||||
...overrides,
|
||||
};
|
||||
|
||||
return this.handle(() => this.renderer!.setRuntimeSettings(overrides), undefined);
|
||||
}
|
||||
|
||||
public addDrawable(drawable: Drawable): void {
|
||||
return this.handle(() => this.renderer!.addDrawable(drawable), undefined);
|
||||
}
|
||||
|
||||
public autoscaleQuality(deltaTime: number): void {
|
||||
return this.handle(() => this.renderer!.autoscaleQuality(deltaTime), undefined);
|
||||
}
|
||||
|
||||
public renderDrawables(): void {
|
||||
return this.handle(() => this.renderer!.renderDrawables(), undefined);
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.canvas.removeEventListener(
|
||||
'webglcontextrestored',
|
||||
this.contextRestoredHandler,
|
||||
false
|
||||
);
|
||||
|
||||
this.canvas.removeEventListener('webglcontextlost', this.contextLostHandler, false);
|
||||
|
||||
this.isRendererReady = false;
|
||||
|
||||
this.handle(() => this.renderer!.destroy(), undefined);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +1,34 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Drawable } from '../../drawables/drawable';
|
||||
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
|
||||
import { LightDrawable } from '../../drawables/lights/light-drawable';
|
||||
import { msToString } from '../../helper/ms-to-string';
|
||||
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
|
||||
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
|
||||
import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
|
||||
import { PaletteTexture } from '../graphics-library/palette-texture';
|
||||
import { ParallelCompiler } from '../graphics-library/parallel-compiler';
|
||||
import { Drawable } from '../../../drawables/drawable';
|
||||
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
|
||||
import { LightDrawable } from '../../../drawables/lights/light-drawable';
|
||||
import { msToString } from '../../../helper/ms-to-string';
|
||||
import { DefaultFrameBuffer } from '../../graphics-library/frame-buffer/default-frame-buffer';
|
||||
import { IntermediateFrameBuffer } from '../../graphics-library/frame-buffer/intermediate-frame-buffer';
|
||||
import { WebGlStopwatch } from '../../graphics-library/helper/stopwatch';
|
||||
import { PaletteTexture } from '../../graphics-library/palette-texture';
|
||||
import { ParallelCompiler } from '../../graphics-library/parallel-compiler';
|
||||
import {
|
||||
getUniversalRenderingContext,
|
||||
UniversalRenderingContext,
|
||||
} from '../graphics-library/universal-rendering-context';
|
||||
import { FpsAutoscaler } from './fps-autoscaler';
|
||||
import { Insights } from './insights';
|
||||
import { DistanceRenderPass } from './render-pass/distance-render-pass';
|
||||
import { LightsRenderPass } from './render-pass/lights-render-pass';
|
||||
} from '../../graphics-library/universal-rendering-context';
|
||||
import { FpsAutoscaler } from '../fps-autoscaler';
|
||||
import { Insights } from '../insights';
|
||||
import { DistanceRenderPass } from '../render-pass/distance-render-pass';
|
||||
import { LightsRenderPass } from '../render-pass/lights-render-pass';
|
||||
import { defaultStartupSettings } from '../settings/default-startup-settings';
|
||||
import { RuntimeSettings } from '../settings/runtime-settings';
|
||||
import { StartupSettings } from '../settings/startup-settings';
|
||||
import distanceFragmentShader100 from '../shaders/distance-fs-100.glsl';
|
||||
import distanceFragmentShader from '../shaders/distance-fs.glsl';
|
||||
import distanceVertexShader100 from '../shaders/distance-vs-100.glsl';
|
||||
import distanceVertexShader from '../shaders/distance-vs.glsl';
|
||||
import lightsFragmentShader100 from '../shaders/shading-fs-100.glsl';
|
||||
import lightsFragmentShader from '../shaders/shading-fs.glsl';
|
||||
import lightsVertexShader100 from '../shaders/shading-vs-100.glsl';
|
||||
import lightsVertexShader from '../shaders/shading-vs.glsl';
|
||||
import { UniformsProvider } from '../uniforms-provider';
|
||||
import { Renderer } from './renderer';
|
||||
import { RuntimeSettings } from './settings/runtime-settings';
|
||||
import { StartupSettings } from './settings/startup-settings';
|
||||
import distanceFragmentShader100 from './shaders/distance-fs-100.glsl';
|
||||
import distanceFragmentShader from './shaders/distance-fs.glsl';
|
||||
import distanceVertexShader100 from './shaders/distance-vs-100.glsl';
|
||||
import distanceVertexShader from './shaders/distance-vs.glsl';
|
||||
import lightsFragmentShader100 from './shaders/shading-fs-100.glsl';
|
||||
import lightsFragmentShader from './shaders/shading-fs.glsl';
|
||||
import lightsVertexShader100 from './shaders/shading-vs-100.glsl';
|
||||
import lightsVertexShader from './shaders/shading-vs.glsl';
|
||||
import { UniformsProvider } from './uniforms-provider';
|
||||
|
||||
export class RendererImplementation implements Renderer {
|
||||
private readonly gl: UniversalRenderingContext;
|
||||
|
|
@ -41,7 +42,7 @@ export class RendererImplementation implements Renderer {
|
|||
private autoscaler: FpsAutoscaler;
|
||||
|
||||
private applyRuntimeSettings: {
|
||||
[key: string]: (value: any) => void;
|
||||
[key in keyof RuntimeSettings]: (value: any) => void;
|
||||
} = {
|
||||
enableHighDpiRendering: (v) => {
|
||||
this.distanceFieldFrameBuffer.enableHighDpiRendering = v;
|
||||
|
|
@ -49,30 +50,29 @@ export class RendererImplementation implements Renderer {
|
|||
},
|
||||
tileMultiplier: (v) => (this.distancePass.tileMultiplier = v),
|
||||
isWorldInverted: (v) => (this.distancePass.isWorldInverted = v),
|
||||
shadowLength: (v) => (this.uniformsProvider.shadowLength = v),
|
||||
backgroundColor: (v) => (this.uniformsProvider.backgroundColor = v),
|
||||
ambientLight: (v) => (this.uniformsProvider.ambientLight = v),
|
||||
lightCutoffDistance: (v) => (this.lightsPass.lightCutoffDistance = v),
|
||||
colorPalette: (v) => this.palette!.setPalette(v),
|
||||
};
|
||||
|
||||
private static defaultStartupSettings: StartupSettings = {
|
||||
shadowTraceCount: 16,
|
||||
paletteSize: 4,
|
||||
};
|
||||
|
||||
setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
|
||||
Object.entries(overrides).forEach(([k, v]) => {
|
||||
this.applyRuntimeSettings[(k as unknown) as string](v);
|
||||
this.applyRuntimeSettings[k as keyof RuntimeSettings](v);
|
||||
});
|
||||
}
|
||||
|
||||
constructor(
|
||||
private canvas: HTMLCanvasElement,
|
||||
private descriptors: Array<DrawableDescriptor>
|
||||
private descriptors: Array<DrawableDescriptor>,
|
||||
ignoreWebGL2?: boolean
|
||||
) {
|
||||
this.gl = getUniversalRenderingContext(canvas);
|
||||
this.gl = getUniversalRenderingContext(
|
||||
canvas,
|
||||
ignoreWebGL2 !== undefined ? ignoreWebGL2 : defaultStartupSettings.ignoreWebGL2
|
||||
);
|
||||
|
||||
ParallelCompiler.initialize(this.gl);
|
||||
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
|
||||
|
||||
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
|
||||
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
|
||||
|
|
@ -82,6 +82,11 @@ export class RendererImplementation implements Renderer {
|
|||
|
||||
this.uniformsProvider = new UniformsProvider(this.gl);
|
||||
|
||||
this.setViewArea(
|
||||
vec2.fromValues(0, canvas.clientHeight),
|
||||
vec2.fromValues(canvas.clientWidth, canvas.clientHeight)
|
||||
);
|
||||
|
||||
this.queryPrecisions();
|
||||
|
||||
this.autoscaler = new FpsAutoscaler({
|
||||
|
|
@ -93,13 +98,15 @@ export class RendererImplementation implements Renderer {
|
|||
|
||||
public async initialize(settingsOverrides: Partial<StartupSettings>): Promise<void> {
|
||||
const settings = {
|
||||
...RendererImplementation.defaultStartupSettings,
|
||||
...defaultStartupSettings,
|
||||
...settingsOverrides,
|
||||
};
|
||||
|
||||
this.palette = new PaletteTexture(this.gl, settings.paletteSize);
|
||||
const promises: Array<Promise<void>> = [];
|
||||
|
||||
const compiler = new ParallelCompiler(this.gl);
|
||||
|
||||
promises.push(
|
||||
this.distancePass.initialize(
|
||||
this.gl.isWebGL2
|
||||
|
|
@ -108,7 +115,8 @@ export class RendererImplementation implements Renderer {
|
|||
this.descriptors.filter(RendererImplementation.hasSdf),
|
||||
{
|
||||
paletteSize: settings.paletteSize,
|
||||
}
|
||||
},
|
||||
compiler
|
||||
)
|
||||
);
|
||||
promises.push(
|
||||
|
|
@ -119,12 +127,12 @@ export class RendererImplementation implements Renderer {
|
|||
this.descriptors.filter((d) => !RendererImplementation.hasSdf(d)),
|
||||
{
|
||||
shadowTraceCount: settings.shadowTraceCount.toString(),
|
||||
}
|
||||
},
|
||||
compiler
|
||||
)
|
||||
);
|
||||
|
||||
ParallelCompiler.compilePrograms();
|
||||
|
||||
await compiler.compilePrograms();
|
||||
await Promise.all(promises);
|
||||
|
||||
try {
|
||||
|
|
@ -200,17 +208,20 @@ export class RendererImplementation implements Renderer {
|
|||
// texture units
|
||||
distanceTexture: 0,
|
||||
palette: 1,
|
||||
// regular uniforms
|
||||
|
||||
distanceNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
|
||||
shadingNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
|
||||
};
|
||||
|
||||
this.distancePass.render(this.uniformsProvider.getUniforms(common));
|
||||
|
||||
this.gl.enable(this.gl.BLEND);
|
||||
this.lightsPass.render(
|
||||
this.uniformsProvider.getUniforms(common),
|
||||
this.distanceFieldFrameBuffer.colorTexture,
|
||||
this.palette!.colorTexture
|
||||
);
|
||||
this.gl.disable(this.gl.BLEND);
|
||||
|
||||
if (this.stopwatch?.isRunning) {
|
||||
this.stopwatch?.stop();
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Drawable } from '../../drawables/drawable';
|
||||
import { RuntimeSettings } from './settings/runtime-settings';
|
||||
import { Drawable } from '../../../drawables/drawable';
|
||||
import { RuntimeSettings } from '../settings/runtime-settings';
|
||||
|
||||
export interface Renderer {
|
||||
readonly canvasSize: vec2;
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
import { mat2d, vec2, vec3 } from 'gl-matrix';
|
||||
import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
|
||||
import { UniversalRenderingContext } from '../graphics-library/universal-rendering-context';
|
||||
|
||||
export class UniformsProvider {
|
||||
public ambientLight = vec3.fromValues(0.25, 0.15, 0.25);
|
||||
public shadowLength = 400;
|
||||
public _backgroundColor = vec4.fromValues(1, 1, 1, 1);
|
||||
|
||||
private scaleWorldLengthToNDC = 1;
|
||||
private transformWorldToNDC = mat2d.create();
|
||||
|
|
@ -18,7 +18,7 @@ export class UniformsProvider {
|
|||
return {
|
||||
...uniforms,
|
||||
ambientLight: this.ambientLight,
|
||||
shadowLength: this.shadowLength,
|
||||
backgroundColor: this._backgroundColor,
|
||||
uvToWorld: this.uvToWorld,
|
||||
worldAreaInView: this.worldAreaInView,
|
||||
squareToAspectRatio: this.squareToAspectRatio,
|
||||
|
|
@ -28,6 +28,14 @@ export class UniformsProvider {
|
|||
};
|
||||
}
|
||||
|
||||
public set backgroundColor(value: vec3 | vec4) {
|
||||
if (value.length === 3) {
|
||||
this.backgroundColor = vec4.fromValues(value[0], value[1], value[2], 1);
|
||||
} else {
|
||||
this._backgroundColor = value as vec4;
|
||||
}
|
||||
}
|
||||
|
||||
public getViewArea(): vec2 {
|
||||
return this.worldAreaInView;
|
||||
}
|
||||
|
|
|
|||
14
src/main.ts
14
src/main.ts
|
|
@ -1,7 +1,7 @@
|
|||
import { DrawableDescriptor } from './drawables/drawable-descriptor';
|
||||
import { Insights } from './graphics/rendering/insights';
|
||||
import { Renderer } from './graphics/rendering/renderer';
|
||||
import { RendererImplementation } from './graphics/rendering/renderer-implementation';
|
||||
import { ContextAwareRenderer } from './graphics/rendering/renderer/context-aware-renderer';
|
||||
import { Renderer } from './graphics/rendering/renderer/renderer';
|
||||
import { StartupSettings } from './graphics/rendering/settings/startup-settings';
|
||||
import { applyArrayPlugins } from './helper/array';
|
||||
|
||||
|
|
@ -12,7 +12,7 @@ export { Flashlight } from './drawables/lights/flashlight';
|
|||
export { Circle } from './drawables/shapes/circle';
|
||||
export { InvertedTunnel } from './drawables/shapes/inverted-tunnel';
|
||||
export { Tunnel } from './drawables/shapes/tunnel';
|
||||
export { Renderer } from './graphics/rendering/renderer';
|
||||
export { Renderer } from './graphics/rendering/renderer/renderer';
|
||||
|
||||
declare global {
|
||||
interface Array<T> {
|
||||
|
|
@ -31,11 +31,13 @@ applyArrayPlugins();
|
|||
export async function compile(
|
||||
canvas: HTMLCanvasElement,
|
||||
descriptors: Array<DrawableDescriptor>,
|
||||
settings: Partial<StartupSettings> = {}
|
||||
settingsOverrides: Partial<StartupSettings> = {}
|
||||
): Promise<Renderer> {
|
||||
// enableContextLostSimulator(canvas);
|
||||
|
||||
return Insights.measureFunction('startup', async () => {
|
||||
const renderer = new RendererImplementation(canvas, descriptors);
|
||||
await renderer.initialize(settings);
|
||||
const renderer = new ContextAwareRenderer(canvas, descriptors, settingsOverrides);
|
||||
await renderer.initializedPromise;
|
||||
return renderer;
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue