Add auto context restoration

This commit is contained in:
schmelczerandras 2020-09-27 16:10:52 +02:00
parent 40b9644171
commit 2e57f090e6
14 changed files with 352 additions and 136 deletions

View file

@ -0,0 +1,27 @@
let isEnabled = false;
export const enableContextLostSimulator = (canvas: HTMLCanvasElement) => {
if (isEnabled) {
return;
}
isEnabled = true;
const gl = canvas.getContext('webgl2')!;
const ext = gl.getExtension('WEBGL_lose_context');
const simulateContextLost = () => {
ext!.loseContext();
console.log('lost');
const restoreTimeout = Math.random() * 500;
setTimeout(() => {
ext!.restoreContext();
console.log('restored');
}, restoreTimeout);
setTimeout(() => simulateContextLost(), restoreTimeout + Math.random() * 500);
};
setTimeout(simulateContextLost, 1000);
};

View file

@ -1,32 +1,16 @@
import { Insights } from '../../rendering/insights';
import { UniversalRenderingContext } from '../universal-rendering-context';
const extensions: Map<string, any> = new Map();
const logExtensions = () => {
const values: any = {};
for (const [k, v] of extensions.entries()) {
values[k] = v !== null;
}
Insights.setValue('extensions', values);
};
export const tryEnableExtension = (
gl: UniversalRenderingContext,
name: string
): any | null => {
if (extensions.has(name)) {
return extensions.get(name);
}
let extension = null;
if (gl.getSupportedExtensions()!.indexOf(name) != -1) {
extension = gl.getExtension(name);
}
extensions.set(name, extension);
logExtensions();
Insights.setValue(['extensions', name], extension !== null);
return extension;
};

View file

@ -12,17 +12,17 @@ type CompilingProgram = {
type ShaderWithSource = WebGLShader & { source: string };
export abstract class ParallelCompiler {
private static extension?: any;
private static gl: UniversalRenderingContext;
private static programs: Array<CompilingProgram> = [];
export class ParallelCompiler {
private extension?: any;
private gl: UniversalRenderingContext;
private programs: Array<CompilingProgram> = [];
public static initialize(gl: UniversalRenderingContext) {
ParallelCompiler.gl = gl;
ParallelCompiler.extension = tryEnableExtension(gl, 'KHR_parallel_shader_compile');
public constructor(gl: UniversalRenderingContext) {
this.gl = gl;
this.extension = tryEnableExtension(gl, 'KHR_parallel_shader_compile');
}
public static createProgram(
public createProgram(
vertexShaderSource: string,
fragmentShaderSource: string,
substitutions: { [name: string]: string }
@ -31,23 +31,23 @@ export abstract class ParallelCompiler {
const promise = new Promise<WebGLProgram>((r) => (resolvePromise = r));
// can only return null on lost context
const program = ParallelCompiler.gl.createProgram()!;
const program = this.gl.createProgram()!;
const vertexShader = ParallelCompiler.compileShader(
const vertexShader = this.compileShader(
vertexShaderSource,
ParallelCompiler.gl.VERTEX_SHADER,
this.gl.VERTEX_SHADER,
program,
substitutions
);
const fragmentShader = ParallelCompiler.compileShader(
const fragmentShader = this.compileShader(
fragmentShaderSource,
ParallelCompiler.gl.FRAGMENT_SHADER,
this.gl.FRAGMENT_SHADER,
program,
substitutions
);
ParallelCompiler.programs.push({
this.programs.push({
program,
resolvePromise,
vertexShader,
@ -58,18 +58,18 @@ export abstract class ParallelCompiler {
}
@Insights.measure('compile programs')
public static async compilePrograms(): Promise<void> {
ParallelCompiler.programs.forEach((p) => ParallelCompiler.gl.linkProgram(p.program));
public async compilePrograms(): Promise<void> {
this.programs.forEach((p) => this.gl.linkProgram(p.program));
Insights.setValue('program count', ParallelCompiler.programs.length);
Insights.setValue('program count', this.programs.length);
while (ParallelCompiler.programs.length > 0) {
ParallelCompiler.resolveFinishedPrograms();
while (this.programs.length > 0) {
this.resolveFinishedPrograms();
await wait(0);
}
}
private static compileShader(
private compileShader(
source: string,
type: GLenum,
program: WebGLProgram,
@ -87,7 +87,7 @@ export abstract class ParallelCompiler {
} while (replaceHappened);
// can only return null on lost context
const shader = ParallelCompiler.gl.createShader(type)!;
const shader = this.gl.createShader(type)!;
this.gl.shaderSource(shader, processedSource);
this.gl.compileShader(shader);
@ -99,48 +99,40 @@ export abstract class ParallelCompiler {
return result;
}
private static resolveFinishedPrograms() {
private resolveFinishedPrograms() {
const done: Array<CompilingProgram> = [];
ParallelCompiler.programs.forEach((p) => {
this.programs.forEach((p) => {
if (
!ParallelCompiler.extension ||
ParallelCompiler.gl.getProgramParameter(
p.program,
ParallelCompiler.extension.COMPLETION_STATUS_KHR
)
!this.extension ||
this.gl.getProgramParameter(p.program, this.extension.COMPLETION_STATUS_KHR)
) {
ParallelCompiler.checkProgram(p);
this.checkProgram(p);
done.push(p);
p.resolvePromise!(p.program);
}
});
ParallelCompiler.programs = ParallelCompiler.programs.filter(
(p1) => done.findIndex((p2) => p2 === p1) == -1
);
this.programs = this.programs.filter((p1) => done.findIndex((p2) => p2 === p1) == -1);
}
private static checkProgram(program: CompilingProgram) {
const success = ParallelCompiler.gl.getProgramParameter(
program.program,
ParallelCompiler.gl.LINK_STATUS
);
private checkProgram(program: CompilingProgram) {
const success = this.gl.getProgramParameter(program.program, this.gl.LINK_STATUS);
if (!success && !ParallelCompiler.gl.isContextLost()) {
ParallelCompiler.prettyPrintErrorsIfThereAreAny(program.vertexShader);
ParallelCompiler.prettyPrintErrorsIfThereAreAny(program.fragmentShader);
if (!success) {
this.prettyPrintErrorsIfThereAreAny(program.vertexShader);
this.prettyPrintErrorsIfThereAreAny(program.fragmentShader);
throw new Error(ParallelCompiler.gl.getProgramInfoLog(program.program)!);
throw new Error(this.gl.getProgramInfoLog(program.program)!);
}
this.gl.deleteShader(program.vertexShader);
this.gl.deleteShader(program.fragmentShader);
}
private static prettyPrintErrorsIfThereAreAny(shader: ShaderWithSource) {
private prettyPrintErrorsIfThereAreAny(shader: ShaderWithSource) {
try {
ParallelCompiler.checkShader(shader);
this.checkShader(shader);
} catch (e) {
for (const match of e.toString().matchAll(/ERROR: 0:(\d+): (.*)$/gm)) {
const line = Number.parseInt(match[1]);
@ -155,14 +147,11 @@ export abstract class ParallelCompiler {
}
}
private static checkShader(shader: WebGLShader) {
const success = ParallelCompiler.gl.getShaderParameter(
shader,
ParallelCompiler.gl.COMPILE_STATUS
);
private checkShader(shader: WebGLShader) {
const success = this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS);
if (!success && !ParallelCompiler.gl.isContextLost()) {
throw new Error(ParallelCompiler.gl.getShaderInfoLog(shader)!);
if (!success) {
throw new Error(this.gl.getShaderInfoLog(shader)!);
}
}
}

View file

@ -1,4 +1,5 @@
import { enableExtension } from '../helper/enable-extension';
import { ParallelCompiler } from '../parallel-compiler';
import { UniversalRenderingContext } from '../universal-rendering-context';
import Program from './program';
@ -14,9 +15,10 @@ export class FragmentShaderOnlyProgram extends Program {
public async initialize(
sources: [string, string],
substitutions: { [name: string]: string }
substitutions: { [name: string]: string },
compiler: ParallelCompiler
): Promise<void> {
await super.initialize(sources, substitutions);
await super.initialize(sources, substitutions, compiler);
this.prepareScreenQuad('vertexPosition');
}

View file

@ -19,11 +19,12 @@ export default abstract class Program implements IProgram {
public async initialize(
[vertexShaderSource, fragmentShaderSource]: [string, string],
substitutions: { [name: string]: string }
substitutions: { [name: string]: string },
compiler: ParallelCompiler
): Promise<void> {
substitutions = { ...substitutions };
this.program = await ParallelCompiler.createProgram(
this.program = await compiler.createProgram(
vertexShaderSource,
fragmentShaderSource,
substitutions

View file

@ -2,6 +2,7 @@ import { mat2d, vec2 } from 'gl-matrix';
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
import { getCombinations } from '../../../helper/get-combinations';
import { last } from '../../../helper/last';
import { ParallelCompiler } from '../parallel-compiler';
import { UniversalRenderingContext } from '../universal-rendering-context';
import { FragmentShaderOnlyProgram } from './fragment-shader-only-program';
import { IProgram } from './i-program';
@ -22,7 +23,8 @@ export class UniformArrayAutoScalingProgram implements IProgram {
public async initialize(
shaderSources: [string, string],
descriptors: Array<DrawableDescriptor>,
substitutions: { [name: string]: any }
substitutions: { [name: string]: any },
compiler: ParallelCompiler
): Promise<void> {
this.descriptors = descriptors;
@ -32,7 +34,13 @@ export class UniformArrayAutoScalingProgram implements IProgram {
descriptors.map((o) => o.shaderCombinationSteps)
)) {
promises.push(
this.createProgram(descriptors, substitutions, combination, shaderSources)
this.createProgram(
descriptors,
substitutions,
combination,
shaderSources,
compiler
)
);
}
@ -56,7 +64,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
const closest = this.programs.find((p) => p.values.every((v, i) => v >= values[i]));
this.current = closest ? closest.program : last(this.programs)?.program;
this.current = (closest ? closest : last(this.programs))?.program;
if (closest) {
this.descriptors!.map((d, i) => {
@ -67,12 +75,12 @@ export class UniformArrayAutoScalingProgram implements IProgram {
});
}
this.current!.setDrawingRectangleUV(
this.current?.setDrawingRectangleUV(
this.drawingRectangleBottomLeft,
this.drawingRectangleSize
);
this.current!.draw(uniforms);
this.current?.draw(uniforms);
}
public destroy(): void {
@ -83,7 +91,8 @@ export class UniformArrayAutoScalingProgram implements IProgram {
descriptors: Array<DrawableDescriptor>,
substitutions: { [name: string]: any },
combination: Array<number>,
shaderSources: [string, string]
shaderSources: [string, string],
compiler: ParallelCompiler
): Promise<void> {
const processedSubstitutions = {
macroDefinitions: this.getMacroDefinitions(combination, descriptors),
@ -93,7 +102,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
};
const program = new FragmentShaderOnlyProgram(this.gl);
await program.initialize(shaderSources, processedSubstitutions);
await program.initialize(shaderSources, processedSubstitutions, compiler);
this.programs.push({
program,
@ -150,7 +159,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
${
descriptors[i].sdf?.isInverted
? `step(-distanceNdcPixelSize, -objectMinDistance)`
: `step(distanceNdcPixelSize, objectMinDistance)`
: `step(1.0 * distanceNdcPixelSize, objectMinDistance)`
}
);

View file

@ -29,5 +29,32 @@ export const getUniversalRenderingContext = (
}
Insights.setValue('using WebGL2', result.isWebGL2);
return result;
let isDestroyed = false;
const handleContextLost = (e: Event) => {
e.preventDefault();
isDestroyed = true;
canvas.removeEventListener('webglcontextlost', handleContextLost, false);
};
canvas.addEventListener('webglcontextlost', handleContextLost, false);
const contextLostHandler = {
get: function (target: UniversalRenderingContext, prop: string) {
if (isDestroyed || target.isContextLost()) {
isDestroyed = true;
throw new Error('Context lost');
}
const value = (target as any)[prop];
if (typeof value === 'function') {
return value.bind(target);
}
return value;
},
};
return new Proxy(result, contextLostHandler);
};

View file

@ -18,7 +18,7 @@ const settings = {
finalRenderScale: 0.6,
},
{
distanceRenderScale: 0.3,
distanceRenderScale: 0.5,
finalRenderScale: 1.0,
},
{

View file

@ -1,5 +1,6 @@
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
import { FrameBuffer } from '../../graphics-library/frame-buffer/frame-buffer';
import { ParallelCompiler } from '../../graphics-library/parallel-compiler';
import { UniformArrayAutoScalingProgram } from '../../graphics-library/program/uniform-array-autoscaling-program';
import { UniversalRenderingContext } from '../../graphics-library/universal-rendering-context';
@ -13,9 +14,10 @@ export abstract class RenderPass {
public async initialize(
shaderSources: [string, string],
descriptors: Array<DrawableDescriptor>,
substitutions: { [name: string]: any } = {}
substitutions: { [name: string]: any } = {},
compiler: ParallelCompiler
): Promise<void> {
await this.program.initialize(shaderSources, descriptors, substitutions);
await this.program.initialize(shaderSources, descriptors, substitutions, compiler);
}
public abstract render(commonUniforms: any, inputTexture?: WebGLTexture): void;

View file

@ -0,0 +1,154 @@
import { vec2 } from 'gl-matrix';
import { Drawable, DrawableDescriptor } from '../../../main';
import { RuntimeSettings } from '../settings/runtime-settings';
import { StartupSettings } from '../settings/startup-settings';
import { Renderer } from './renderer';
import { RendererImplementation } from './renderer-implementation';
export class ContextAwareRenderer implements Renderer {
private renderer?: RendererImplementation;
private isRendererReady = false;
private readyPromise?: Promise<void>;
private runtimeOverrides: Partial<RuntimeSettings> = {};
private ignoreWebGL2?: boolean;
private previousViewAreaTopLeft?: vec2;
private previousViewAreaSize?: vec2;
private contextRestoredHandler = this.handleContextRestored.bind(this);
private contextLostHandler = this.handleContextLost.bind(this);
constructor(
private canvas: HTMLCanvasElement,
private descriptors: Array<DrawableDescriptor>,
private settingsOverrides: Partial<StartupSettings>
) {
canvas.addEventListener('webglcontextrestored', this.contextRestoredHandler, false);
if (Object.prototype.hasOwnProperty.call(settingsOverrides, 'ignoreWebGL2')) {
this.ignoreWebGL2 = settingsOverrides.ignoreWebGL2 as boolean;
}
this.createRenderer();
}
public get initializedPromise(): Promise<void> {
return this.readyPromise!;
}
private createRenderer() {
try {
this.renderer = new RendererImplementation(
this.canvas,
this.descriptors,
this.ignoreWebGL2
);
this.readyPromise = this.renderer.initialize(this.settingsOverrides);
this.waitForRenderer();
} catch (e) {
if (!e.message.includes('Context lost')) {
throw e;
}
console.warn(e.message);
}
}
private async waitForRenderer() {
try {
await this.readyPromise;
this.isRendererReady = true;
} catch (e) {
if (!e.message.includes('Context lost')) {
throw e;
}
console.warn(e.message);
}
this.setRuntimeSettings(this.runtimeOverrides);
if (this.previousViewAreaTopLeft && this.previousViewAreaSize) {
this.setViewArea(this.previousViewAreaTopLeft, this.previousViewAreaSize);
}
}
private handleContextLost(event: Event) {
this.isRendererReady = false;
event.preventDefault();
console.warn('Context lost');
}
private handleContextRestored(event: Event) {
event.preventDefault();
console.info('Context restored');
this.createRenderer();
}
private handle<T>(f: () => T, defaultValue: T): T {
if (this.isRendererReady) {
try {
return f();
} catch (e) {
if (e.message.includes('Context lost')) {
this.isRendererReady = false;
console.warn(e.message);
return defaultValue;
}
throw e;
}
} else {
return defaultValue;
}
}
public get canvasSize(): vec2 {
return this.handle(() => this.renderer!.canvasSize, vec2.create());
}
public get viewAreaSize(): vec2 {
return this.handle(() => this.renderer!.viewAreaSize, vec2.create());
}
public get insights(): any {
return this.handle(() => this.renderer!.insights, {});
}
public setViewArea(topLeft: vec2, size: vec2): void {
this.previousViewAreaTopLeft = topLeft;
this.previousViewAreaSize = size;
return this.handle(() => this.renderer!.setViewArea(topLeft, size), undefined);
}
public setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
this.runtimeOverrides = {
...this.runtimeOverrides,
...overrides,
};
return this.handle(() => this.renderer!.setRuntimeSettings(overrides), undefined);
}
public addDrawable(drawable: Drawable): void {
return this.handle(() => this.renderer!.addDrawable(drawable), undefined);
}
public autoscaleQuality(deltaTime: number): void {
return this.handle(() => this.renderer!.autoscaleQuality(deltaTime), undefined);
}
public renderDrawables(): void {
return this.handle(() => this.renderer!.renderDrawables(), undefined);
}
public destroy(): void {
this.canvas.removeEventListener(
'webglcontextrestored',
this.contextRestoredHandler,
false
);
this.canvas.removeEventListener('webglcontextlost', this.contextLostHandler, false);
this.isRendererReady = false;
this.handle(() => this.renderer!.destroy(), undefined);
}
}

View file

@ -1,33 +1,34 @@
import { vec2 } from 'gl-matrix';
import { Drawable } from '../../drawables/drawable';
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
import { LightDrawable } from '../../drawables/lights/light-drawable';
import { msToString } from '../../helper/ms-to-string';
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
import { PaletteTexture } from '../graphics-library/palette-texture';
import { ParallelCompiler } from '../graphics-library/parallel-compiler';
import { Drawable } from '../../../drawables/drawable';
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
import { LightDrawable } from '../../../drawables/lights/light-drawable';
import { msToString } from '../../../helper/ms-to-string';
import { DefaultFrameBuffer } from '../../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../../graphics-library/frame-buffer/intermediate-frame-buffer';
import { WebGlStopwatch } from '../../graphics-library/helper/stopwatch';
import { PaletteTexture } from '../../graphics-library/palette-texture';
import { ParallelCompiler } from '../../graphics-library/parallel-compiler';
import {
getUniversalRenderingContext,
UniversalRenderingContext,
} from '../graphics-library/universal-rendering-context';
import { FpsAutoscaler } from './fps-autoscaler';
import { Insights } from './insights';
import { DistanceRenderPass } from './render-pass/distance-render-pass';
import { LightsRenderPass } from './render-pass/lights-render-pass';
} from '../../graphics-library/universal-rendering-context';
import { FpsAutoscaler } from '../fps-autoscaler';
import { Insights } from '../insights';
import { DistanceRenderPass } from '../render-pass/distance-render-pass';
import { LightsRenderPass } from '../render-pass/lights-render-pass';
import { defaultStartupSettings } from '../settings/default-startup-settings';
import { RuntimeSettings } from '../settings/runtime-settings';
import { StartupSettings } from '../settings/startup-settings';
import distanceFragmentShader100 from '../shaders/distance-fs-100.glsl';
import distanceFragmentShader from '../shaders/distance-fs.glsl';
import distanceVertexShader100 from '../shaders/distance-vs-100.glsl';
import distanceVertexShader from '../shaders/distance-vs.glsl';
import lightsFragmentShader100 from '../shaders/shading-fs-100.glsl';
import lightsFragmentShader from '../shaders/shading-fs.glsl';
import lightsVertexShader100 from '../shaders/shading-vs-100.glsl';
import lightsVertexShader from '../shaders/shading-vs.glsl';
import { UniformsProvider } from '../uniforms-provider';
import { Renderer } from './renderer';
import { RuntimeSettings } from './settings/runtime-settings';
import { StartupSettings } from './settings/startup-settings';
import distanceFragmentShader100 from './shaders/distance-fs-100.glsl';
import distanceFragmentShader from './shaders/distance-fs.glsl';
import distanceVertexShader100 from './shaders/distance-vs-100.glsl';
import distanceVertexShader from './shaders/distance-vs.glsl';
import lightsFragmentShader100 from './shaders/shading-fs-100.glsl';
import lightsFragmentShader from './shaders/shading-fs.glsl';
import lightsVertexShader100 from './shaders/shading-vs-100.glsl';
import lightsVertexShader from './shaders/shading-vs.glsl';
import { UniformsProvider } from './uniforms-provider';
export class RendererImplementation implements Renderer {
private readonly gl: UniversalRenderingContext;
@ -41,7 +42,7 @@ export class RendererImplementation implements Renderer {
private autoscaler: FpsAutoscaler;
private applyRuntimeSettings: {
[key: string]: (value: any) => void;
[key in keyof RuntimeSettings]: (value: any) => void;
} = {
enableHighDpiRendering: (v) => {
this.distanceFieldFrameBuffer.enableHighDpiRendering = v;
@ -49,30 +50,29 @@ export class RendererImplementation implements Renderer {
},
tileMultiplier: (v) => (this.distancePass.tileMultiplier = v),
isWorldInverted: (v) => (this.distancePass.isWorldInverted = v),
shadowLength: (v) => (this.uniformsProvider.shadowLength = v),
backgroundColor: (v) => (this.uniformsProvider.backgroundColor = v),
ambientLight: (v) => (this.uniformsProvider.ambientLight = v),
lightCutoffDistance: (v) => (this.lightsPass.lightCutoffDistance = v),
colorPalette: (v) => this.palette!.setPalette(v),
};
private static defaultStartupSettings: StartupSettings = {
shadowTraceCount: 16,
paletteSize: 4,
};
setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
Object.entries(overrides).forEach(([k, v]) => {
this.applyRuntimeSettings[(k as unknown) as string](v);
this.applyRuntimeSettings[k as keyof RuntimeSettings](v);
});
}
constructor(
private canvas: HTMLCanvasElement,
private descriptors: Array<DrawableDescriptor>
private descriptors: Array<DrawableDescriptor>,
ignoreWebGL2?: boolean
) {
this.gl = getUniversalRenderingContext(canvas);
this.gl = getUniversalRenderingContext(
canvas,
ignoreWebGL2 !== undefined ? ignoreWebGL2 : defaultStartupSettings.ignoreWebGL2
);
ParallelCompiler.initialize(this.gl);
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
@ -82,6 +82,11 @@ export class RendererImplementation implements Renderer {
this.uniformsProvider = new UniformsProvider(this.gl);
this.setViewArea(
vec2.fromValues(0, canvas.clientHeight),
vec2.fromValues(canvas.clientWidth, canvas.clientHeight)
);
this.queryPrecisions();
this.autoscaler = new FpsAutoscaler({
@ -93,13 +98,15 @@ export class RendererImplementation implements Renderer {
public async initialize(settingsOverrides: Partial<StartupSettings>): Promise<void> {
const settings = {
...RendererImplementation.defaultStartupSettings,
...defaultStartupSettings,
...settingsOverrides,
};
this.palette = new PaletteTexture(this.gl, settings.paletteSize);
const promises: Array<Promise<void>> = [];
const compiler = new ParallelCompiler(this.gl);
promises.push(
this.distancePass.initialize(
this.gl.isWebGL2
@ -108,7 +115,8 @@ export class RendererImplementation implements Renderer {
this.descriptors.filter(RendererImplementation.hasSdf),
{
paletteSize: settings.paletteSize,
}
},
compiler
)
);
promises.push(
@ -119,12 +127,12 @@ export class RendererImplementation implements Renderer {
this.descriptors.filter((d) => !RendererImplementation.hasSdf(d)),
{
shadowTraceCount: settings.shadowTraceCount.toString(),
}
},
compiler
)
);
ParallelCompiler.compilePrograms();
await compiler.compilePrograms();
await Promise.all(promises);
try {
@ -200,17 +208,20 @@ export class RendererImplementation implements Renderer {
// texture units
distanceTexture: 0,
palette: 1,
// regular uniforms
distanceNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
shadingNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
};
this.distancePass.render(this.uniformsProvider.getUniforms(common));
this.gl.enable(this.gl.BLEND);
this.lightsPass.render(
this.uniformsProvider.getUniforms(common),
this.distanceFieldFrameBuffer.colorTexture,
this.palette!.colorTexture
);
this.gl.disable(this.gl.BLEND);
if (this.stopwatch?.isRunning) {
this.stopwatch?.stop();

View file

@ -1,6 +1,6 @@
import { vec2 } from 'gl-matrix';
import { Drawable } from '../../drawables/drawable';
import { RuntimeSettings } from './settings/runtime-settings';
import { Drawable } from '../../../drawables/drawable';
import { RuntimeSettings } from '../settings/runtime-settings';
export interface Renderer {
readonly canvasSize: vec2;

View file

@ -1,9 +1,9 @@
import { mat2d, vec2, vec3 } from 'gl-matrix';
import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
import { UniversalRenderingContext } from '../graphics-library/universal-rendering-context';
export class UniformsProvider {
public ambientLight = vec3.fromValues(0.25, 0.15, 0.25);
public shadowLength = 400;
public _backgroundColor = vec4.fromValues(1, 1, 1, 1);
private scaleWorldLengthToNDC = 1;
private transformWorldToNDC = mat2d.create();
@ -18,7 +18,7 @@ export class UniformsProvider {
return {
...uniforms,
ambientLight: this.ambientLight,
shadowLength: this.shadowLength,
backgroundColor: this._backgroundColor,
uvToWorld: this.uvToWorld,
worldAreaInView: this.worldAreaInView,
squareToAspectRatio: this.squareToAspectRatio,
@ -28,6 +28,14 @@ export class UniformsProvider {
};
}
public set backgroundColor(value: vec3 | vec4) {
if (value.length === 3) {
this.backgroundColor = vec4.fromValues(value[0], value[1], value[2], 1);
} else {
this._backgroundColor = value as vec4;
}
}
public getViewArea(): vec2 {
return this.worldAreaInView;
}

View file

@ -1,7 +1,7 @@
import { DrawableDescriptor } from './drawables/drawable-descriptor';
import { Insights } from './graphics/rendering/insights';
import { Renderer } from './graphics/rendering/renderer';
import { RendererImplementation } from './graphics/rendering/renderer-implementation';
import { ContextAwareRenderer } from './graphics/rendering/renderer/context-aware-renderer';
import { Renderer } from './graphics/rendering/renderer/renderer';
import { StartupSettings } from './graphics/rendering/settings/startup-settings';
import { applyArrayPlugins } from './helper/array';
@ -12,7 +12,7 @@ export { Flashlight } from './drawables/lights/flashlight';
export { Circle } from './drawables/shapes/circle';
export { InvertedTunnel } from './drawables/shapes/inverted-tunnel';
export { Tunnel } from './drawables/shapes/tunnel';
export { Renderer } from './graphics/rendering/renderer';
export { Renderer } from './graphics/rendering/renderer/renderer';
declare global {
interface Array<T> {
@ -31,11 +31,13 @@ applyArrayPlugins();
export async function compile(
canvas: HTMLCanvasElement,
descriptors: Array<DrawableDescriptor>,
settings: Partial<StartupSettings> = {}
settingsOverrides: Partial<StartupSettings> = {}
): Promise<Renderer> {
// enableContextLostSimulator(canvas);
return Insights.measureFunction('startup', async () => {
const renderer = new RendererImplementation(canvas, descriptors);
await renderer.initialize(settings);
const renderer = new ContextAwareRenderer(canvas, descriptors, settingsOverrides);
await renderer.initializedPromise;
return renderer;
});
}