Merge branch 'WIP' into main

This commit is contained in:
schmelczerandras 2020-10-12 16:12:08 +02:00
commit 1e4dd8555d
30 changed files with 571 additions and 275 deletions

View file

@ -75,7 +75,8 @@ export class UniformArrayAutoScalingProgram implements IProgram {
return 0;
}
const uniformName = uniformNames[1];
return uniforms[uniformName] ? uniforms[uniformName].length : 0;
const scaler = d.objectCountScaler === undefined ? 1 : d.objectCountScaler;
return uniforms[uniformName] ? scaler * uniforms[uniformName].length : 0;
});
const closest = this.programs.find((p) => p.values.every((v, i) => v >= values[i]));
@ -91,7 +92,11 @@ export class UniformArrayAutoScalingProgram implements IProgram {
this.descriptors!.map((d, i) => {
const difference = closest.values[i] - values[i];
for (let i = 0; i < difference; i++) {
d.empty.serializeToUniforms(uniforms, mat2d.create(), 0);
d.empty.serializeToUniforms(
uniforms,
mat2d.fromTranslation(mat2d.create(), vec2.fromValues(-10000, -10000)),
0
);
}
});
}
@ -171,12 +176,12 @@ export class UniformArrayAutoScalingProgram implements IProgram {
}(position, objectColor);
color = mix(
objectColor / {paletteSize},
color,
objectColor / {paletteSize},
color,
${
descriptors[i].sdf?.isInverted
? `step(-distanceNdcPixelSize, -objectMinDistance)`
: `step(1.0 * distanceNdcPixelSize, objectMinDistance)`
: `step(distanceNdcPixelSize, objectMinDistance)`
}
);

View file

@ -239,7 +239,7 @@ export class RendererImplementation implements Renderer {
palette: 1,
distanceNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
shadingNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
shadingNdcPixelSize: 2 / Math.max(...this.lightingFrameBuffer.getSize()),
};
this.distancePass.render(this.uniformsProvider.getUniforms(common), ...this.textures);

View file

@ -30,7 +30,7 @@ float getDistance(in vec2 target) {
float shadowTransparency(float startingDistance, float lightCenterDistance, vec2 direction) {
float rayLength = startingDistance;
for (int j = 0; j < SHADOW_TRACE_COUNT; j++) {
for (int i = 0; i < SHADOW_TRACE_COUNT; i++) {
rayLength += max(0.0, getDistance(uvCoordinates + direction * rayLength));
}
return min(1.0, pow(rayLength / lightCenterDistance, 0.3));
@ -103,7 +103,7 @@ void main() {
lightCenterDistance,
direction
);
lightingInside += lightColorAtPosition;
}
#endif