Add WebGL compatibility
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3725f56c78
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1d4980ae28
29 changed files with 567 additions and 212 deletions
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@ -14,26 +14,15 @@ uniform vec2 squareToAspectRatio;
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#ifdef CIRCLE_LIGHT_COUNT
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#if CIRCLE_LIGHT_COUNT > 0
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uniform struct CircleLight {
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vec2 center;
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float intensity;
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vec3 color;
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}[CIRCLE_LIGHT_COUNT] circleLights;
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uniform vec2 circleLightCenters[CIRCLE_LIGHT_COUNT];
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out vec2[CIRCLE_LIGHT_COUNT] circleLightDirections;
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#endif
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#endif
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#ifdef FLASHLIGHT_COUNT
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#if FLASHLIGHT_COUNT > 0
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uniform struct Flashlight {
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vec2 center;
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vec2 direction;
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float intensity;
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vec3 color;
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}[FLASHLIGHT_COUNT] flashlights;
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out vec2[FLASHLIGHT_COUNT] flashlightDirections;
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uniform vec2 flashlightCenters[FLASHLIGHT_COUNT];
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out vec2[FLASHLIGHT_COUNT] flashlightActualDirections;
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#endif
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#endif
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@ -51,7 +40,7 @@ void main() {
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#ifdef CIRCLE_LIGHT_COUNT
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#if CIRCLE_LIGHT_COUNT > 0
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for (int i = 0; i < CIRCLE_LIGHT_COUNT; i++) {
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circleLightDirections[i] = circleLights[i].center - position;
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circleLightDirections[i] = circleLightCenters[i] - position;
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}
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#endif
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#endif
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@ -59,7 +48,7 @@ void main() {
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#ifdef FLASHLIGHT_COUNT
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#if FLASHLIGHT_COUNT > 0
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for (int i = 0; i < FLASHLIGHT_COUNT; i++) {
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flashlightDirections[i] = flashlights[i].center - position;
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flashlightActualDirections[i] = flashlightCenters[i] - position;
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}
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#endif
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#endif
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