Add WebGL compatibility

This commit is contained in:
schmelczerandras 2020-09-22 16:41:59 +02:00
parent 3725f56c78
commit 1d4980ae28
29 changed files with 567 additions and 212 deletions

View file

@ -0,0 +1,23 @@
#version 100
precision lowp float;
#define SURFACE_OFFSET 0.001
uniform float maxMinDistance;
uniform float distanceNdcPixelSize;
varying vec2 position;
{macroDefinitions}
{declarations}
void main() {
float minDistance = maxMinDistance;
float color = 0.0;
{functionCalls}
// minDistance / 2.0: NDC to UV scale
gl_FragColor = vec4(minDistance / 2.0, color, 0.0, 0.0);
}