Add worldToDisplayCoordinates method
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4 changed files with 37 additions and 7 deletions
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@ -30,7 +30,8 @@ export interface Renderer {
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setViewArea(topLeft: vec2, size: vec2): void;
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/**
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* Return the world coordinates from a pixel's position.
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* The inverse of `worldToDisplayCoordinates`, returns the world coordinates
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* from a pixel's position.
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*
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* The view area coordinates are also given in world coordinates.
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*
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@ -41,6 +42,17 @@ export interface Renderer {
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*/
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displayToWorldCoordinates(displayCoordinates: vec2): vec2;
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/**
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* The inverse of `displayToWorldCoordinates`, returns the screen space position
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* of a point given in world space cooridnates.
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*
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* While the origin for worldCoordinates resides in the bottom-left corner,
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* the origin of the returned display coordinates is placed in the top left.
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*
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* @param worldCoordinates Coordinates used when drawing objects.
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*/
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worldToDisplayCoordinates(worldCoordinates: vec2): vec2;
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/**
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* Patch the current runtime settings with new values.
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* @param overrides
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