Create a renderer, draw a 2D noise texture with it, then destroy the resources it used, returning the generated texture in the form of a canvas.
The resolution of the end result
A good starting value is 15
A good starting value is 1
Ignore WebGL2, even when it's available
Create a renderer, draw a 2D noise texture with it, then destroy the resources it used, returning the generated texture in the form of a canvas.