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Class DistanceRenderPass

Hierarchy

Index

Constructors

constructor

Properties

Protected frame

isWorldInverted

isWorldInverted: boolean = false

Protected program

tileMultiplier

tileMultiplier: number = 8

Methods

addDrawable

destroy

  • destroy(): void

initialize

render

  • render(commonUniforms: any, ...inputTextures: Array<WebGLTexture>): void