sdf-2d-demo/src/scenes/metaball/metaball-scene.ts
schmelczerandras ee4fdadd76 Fix insights
2020-10-21 09:31:32 +02:00

96 lines
2.6 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { Flashlight, Renderer, rgb, rgb255, runAnimation } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { Random } from '../../helper/random';
import { settings } from '../../settings';
import { Scene } from '../scene';
import { Metaball, MetaCircle } from './metaball';
export class MetaballScene implements Scene {
private circles: Array<Metaball> = [];
private canvas: HTMLCanvasElement;
private overlay: HTMLDivElement;
public insights?: any;
public async run(canvas: HTMLCanvasElement, overlay: HTMLDivElement): Promise<void> {
this.canvas = canvas;
this.overlay = overlay;
for (let i = 0; i < 16; i++) {
this.circles.push(
new Metaball(
vec2.fromValues(
Random.getRandomInRange(0.3, 0.6),
Random.getRandomInRange(0.3, 0.6)
),
vec2.fromValues(
Random.getRandomInRange(0.05, 0.5),
Random.getRandomInRange(0.05, 0.5)
)
)
);
}
await runAnimation(
canvas,
[
{
...Flashlight.descriptor,
shaderCombinationSteps: [0, 2],
},
{
...MetaCircle.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16],
},
],
this.drawNextFrame.bind(this),
{},
{
ambientLight: rgb(0.1, 0.1, 0.3),
enableHighDpiRendering: true,
}
);
}
private drawNextFrame(
renderer: Renderer,
currentTime: DOMHighResTimeStamp,
deltaTime: DOMHighResTimeStamp
): boolean {
this.insights = renderer.insights;
const { width, height } = this.canvas.getBoundingClientRect();
const viewAreaWidth = width / Math.max(width, height);
const viewAreaHeight = height / Math.max(width, height);
renderer.setViewArea(
vec2.fromValues(0, viewAreaHeight),
vec2.fromValues(viewAreaWidth, viewAreaHeight)
);
this.overlay.innerText = prettyPrint(renderer.insights);
this.circles.forEach((c) => {
c.animate(currentTime / 2000, viewAreaWidth, viewAreaHeight);
renderer.addDrawable(c.shape);
});
const light1 = new Flashlight(
vec2.fromValues(-0.05, -0.05),
rgb255(104, 171, 212),
0.02,
vec2.fromValues(1, 1)
);
const light2 = new Flashlight(
vec2.fromValues(viewAreaWidth + 0.05, -0.05),
rgb255(226, 90, 102),
0.02,
vec2.fromValues(-1, 1)
);
renderer.addDrawable(light1);
renderer.addDrawable(light2);
return currentTime < settings.sceneTimeInMilliseconds;
}
}