Minor improvements
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parent
64d306e682
commit
fbd055dc77
5 changed files with 16 additions and 15 deletions
3
src/helper/rgb.ts
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3
src/helper/rgb.ts
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@ -0,0 +1,3 @@
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import { vec3 } from 'gl-matrix';
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export const rgb = (r: number, g: number, b: number): vec3 => vec3.fromValues(r, g, b);
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4
src/helper/rgb255.ts
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4
src/helper/rgb255.ts
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@ -0,0 +1,4 @@
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import { vec3 } from 'gl-matrix';
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export const rgb255 = (r: number, g: number, b: number): vec3 =>
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vec3.fromValues(r / 255, g / 255, b / 255);
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@ -1,21 +1,14 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { vec2, vec3 } from 'gl-matrix';
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import { CircleLight, compile, Renderer, Tunnel } from 'sdf-2d';
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import { CircleLight, compile, Renderer, Tunnel } from 'sdf-2d';
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import { prettyPrint } from '../../helper/pretty-print';
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import { prettyPrint } from '../../helper/pretty-print';
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import { rgb255 } from '../../helper/rgb255';
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import { Scene } from '../scene';
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import { Scene } from '../scene';
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import { Droplet } from './droplet';
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import { Droplet } from './droplet';
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export class RainScene implements Scene {
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export class RainScene implements Scene {
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private droplets: Array<Droplet> = [];
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private droplets: Array<Droplet> = [];
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private light1: CircleLight = new CircleLight(
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private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 2);
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vec2.create(),
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private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 2);
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vec3.fromValues(0.5, 0, 1),
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1
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);
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private light2: CircleLight = new CircleLight(
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vec2.create(),
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vec3.fromValues(1, 0, 0.5),
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1
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);
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private renderer: Renderer;
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private renderer: Renderer;
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private canvas: HTMLCanvasElement;
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private canvas: HTMLCanvasElement;
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@ -43,7 +36,7 @@ export class RainScene implements Scene {
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);
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);
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this.renderer.setRuntimeSettings({
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this.renderer.setRuntimeSettings({
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ambientLight: vec3.fromValues(0.45, 0.25, 0.45),
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ambientLight: vec3.fromValues(0.2, 0.2, 0.2),
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tileMultiplier: 10,
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tileMultiplier: 10,
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});
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});
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@ -4,6 +4,7 @@ import { clamp } from '../helper/clamp';
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import { last } from '../helper/last';
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import { last } from '../helper/last';
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import { prettyPrint } from '../helper/pretty-print';
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import { prettyPrint } from '../helper/pretty-print';
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import { Random } from '../helper/random';
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import { Random } from '../helper/random';
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import { rgb } from '../helper/rgb';
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import { Scene } from './scene';
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import { Scene } from './scene';
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export class TunnelScene implements Scene {
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export class TunnelScene implements Scene {
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@ -75,7 +76,7 @@ export class TunnelScene implements Scene {
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shaderCombinationSteps: [1, 2, 3, 4, 5, 6, 7],
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shaderCombinationSteps: [1, 2, 3, 4, 5, 6, 7],
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},
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},
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],
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],
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[vec3.fromValues(0.4, 1, 0.6), vec3.fromValues(1, 1, 0), vec3.fromValues(0.3, 1, 1)]
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[rgb(0.4, 1, 0.6), rgb(1, 1, 0), rgb(0.3, 1, 1)]
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);
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);
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this.renderer.setRuntimeSettings({
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this.renderer.setRuntimeSettings({
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@ -30,7 +30,7 @@ body {
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#info,
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#info,
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#overlay,
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#overlay,
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#toggle-text {
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#toggle-text {
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margin: 1rem 1.25rem;
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margin: 1.25rem;
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position: absolute;
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position: absolute;
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}
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}
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@ -105,8 +105,8 @@ body {
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#errors {
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#errors {
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@include card();
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@include card();
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width: min(500px, 90vw);
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width: min(500px, 80vw);
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height: min(500px, 90vw);
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height: min(500px, 80vw);
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padding: 1rem;
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padding: 1rem;
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h1 {
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h1 {
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