Minor fixes
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938e633e64
commit
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7 changed files with 32 additions and 24 deletions
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@ -24,7 +24,7 @@
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<noscript>Javascript is required for this website.</noscript>
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<a id="info" href="https://github.com/schmelczerandras/sdf-2d" target="_BLANK">
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SDF-2D
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<p>SDF-2D</p>
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<img src="static/logo-white.svg" alt="logo" />
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</a>
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<code id="overlay"></code>
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@ -62,7 +62,7 @@ export class BlobScene implements Scene {
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const length = vec2.length([width, height]);
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const q = (this.deltaSinceStart % 8000) / 4000;
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const q = (this.deltaSinceStart % 8000) / 4300;
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this.blob.animate(this.deltaSinceStart);
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[
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new Circle([width / 2, -length / 4], length / 2),
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@ -51,15 +51,16 @@ export class Blob extends Drawable {
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public readonly boundingCircleRadius = 200;
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protected readonly headRadius = 70;
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protected readonly footRadius = 30;
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protected readonly headRadius = 50;
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protected readonly footRadius = 20;
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private readonly headOffset = vec2.fromValues(0, 120);
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private leftFootOffset = vec2.fromValues(-30, this.footRadius);
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private rightFootOffset = vec2.fromValues(30, this.footRadius);
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private readonly headOffset = vec2.fromValues(0, 80);
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private leftFootOffsetDefault = vec2.fromValues(-30, this.footRadius);
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private rightFootOffsetDefault = vec2.fromValues(30, this.footRadius);
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private readonly leftFootOffsetDefault = vec2.fromValues(-20, this.footRadius);
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private readonly rightFootOffsetDefault = vec2.fromValues(20, this.footRadius);
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private leftFootOffset = vec2.create();
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private rightFootOffset = vec2.create();
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protected boundingCircle = new Circle(vec2.create(), this.boundingCircleRadius);
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protected head = new Circle(vec2.create(), this.headRadius);
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@ -79,7 +80,7 @@ export class Blob extends Drawable {
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}
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public animate(time: number) {
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const offset = 20;
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const offset = 15;
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const q = (time % 1000) / 500;
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vec2.subtract(
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@ -18,7 +18,7 @@ export class TunnelScene implements Scene {
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const canvasSize = this.canvas.getBoundingClientRect();
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let previousEnd = vec2.fromValues(0, 200);
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let previousRadius = 75;
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let previousRadius = 50;
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if (this.tunnels.length > 0) {
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previousEnd = last(this.tunnels).to;
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@ -28,19 +28,21 @@ export class TunnelScene implements Scene {
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let height =
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previousEnd.y +
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Random.getRandomInRange(-canvasSize.height / 3, canvasSize.height / 3);
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height = clamp(height, 200, canvasSize.height - 200);
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const currentEnd = vec2.fromValues(
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this.tunnels.length * (canvasSize.width / 6),
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height
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height = clamp(
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height,
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canvasSize.height / 6 + 50,
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canvasSize.height - canvasSize.height / 6 + 50
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);
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const currentEnd = vec2.fromValues(this.tunnels.length * 300, height);
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const currentToRadius = (Random.getRandom() * canvasSize.height) / 6 + 50;
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this.tunnels.push(
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new InvertedTunnel(previousEnd, currentEnd, previousRadius, currentToRadius)
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);
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if (this.tunnels.length % 5 == 0) {
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if (this.tunnels.length % 3 == 0) {
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this.lights.push(
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new CircleLight(
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previousEnd,
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@ -34,23 +34,29 @@ body {
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position: absolute;
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}
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#info,
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h1 {
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font-size: 2.25rem;
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}
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#info {
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@include card();
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@include center-children();
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font-size: 2.5rem;
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padding: 0.25rem 0.5rem;
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text-decoration: none;
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@include center-children();
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p {
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padding-top: 2px;
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}
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img {
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@include square(72px);
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@include square(64px);
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padding-left: 8px;
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}
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@media (max-width: $breakpoint) {
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font-size: 2rem;
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padding: 0rem 0.5rem;
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img {
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@include square(40px);
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@ -104,7 +110,6 @@ body {
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padding: 1rem;
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h1 {
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font-size: 3rem;
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padding: 1rem;
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text-align: center;
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}
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