Finish first demo scene

This commit is contained in:
schmelczerandras 2020-09-16 22:05:49 +02:00
parent 36f01c6716
commit 77d5938b4b
4 changed files with 43 additions and 15 deletions

View file

@ -1,5 +1,5 @@
{
"name": "decla.red",
"name": "sdf-2d-demo",
"version": "0.0.0",
"description": "![logo](media/declared.png)",
"private": true,

View file

@ -15,4 +15,8 @@ export abstract class Random {
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
}
public static getRandomInRange(from: number, to: number): number {
return from + Random.getRandom() * (to - from);
}
}

View file

@ -37,8 +37,12 @@ const handleScene = async (scene: Scene) => {
const renderer = compile(
canvas,
scene.descriptors,
[vec3.fromValues(0.4, 0.35, 0.6), vec3.fromValues(0, 1, 0), vec3.fromValues(1, 1, 0)],
{ tileMultiplier: 8, enableStopwatch: false }
[vec3.fromValues(0.4, 1, 0.6), vec3.fromValues(1, 1, 0), vec3.fromValues(0.3, 1, 1)],
{
tileMultiplier: 10,
enableStopwatch: false,
shaderMacros: { softShadowTraceCount: '128', hardShadowTraceCount: '48' },
}
);
let triggerIsOver: () => void;

View file

@ -1,47 +1,66 @@
import { vec2 } from 'gl-matrix';
import { CircleLight, Drawable, DrawableDescriptor, Flashlight, Tunnel } from 'sdf-2d';
import { vec2, vec3 } from 'gl-matrix';
import { CircleLight, Drawable, DrawableDescriptor, Tunnel } from 'sdf-2d';
import { Random } from '../helper/random';
import { Scene } from './scene';
export class RainScene implements Scene {
public droplets: Array<Droplet> = [];
private light1: CircleLight = new CircleLight(
vec2.create(),
1,
vec3.fromValues(1, 0, 1),
1
);
private light2: CircleLight = new CircleLight(
vec2.create(),
1,
vec3.fromValues(1, 0, 0.5),
1
);
public constructor() {
for (let i = 0; i < 100; i++) {
for (let i = 0; i < 20; i++) {
this.droplets.push(new Droplet());
}
}
public get descriptors(): Array<DrawableDescriptor> {
return [Tunnel.descriptor, CircleLight.descriptor, Flashlight.descriptor];
return [Tunnel.descriptor, CircleLight.descriptor];
}
public animate(
currentTime: number,
viewAreaSize: { width: number; height: number }
): void {
vec2.set(this.light1.center, 0, viewAreaSize.height / 2);
vec2.set(this.light2.center, viewAreaSize.width, viewAreaSize.height / 2);
this.droplets.forEach((d) => d.animate(currentTime, viewAreaSize));
}
public get drawables(): Array<Drawable> {
return this.droplets.map((d) => d.drawable);
return [...this.droplets.map((d) => d.drawable), this.light1, this.light2];
}
}
class Droplet {
public readonly drawable: Tunnel;
private speed = Random.getRandom() * 0.2 + 0.1;
private position = vec2.fromValues(Random.getRandom(), Random.getRandom());
private length = Random.getRandom() * 30 + 8;
private speed = Random.getRandom() * 0.2 + 0.2;
private position = vec2.fromValues(
Random.getRandomInRange(0.1, 0.9),
Random.getRandom()
);
private length = Random.getRandom() * 20 + 4;
constructor() {
const size = Random.getRandom() * 10 + 5;
const size = Random.getRandom() * 2 + 2;
this.drawable = new Tunnel(
vec2.create(),
vec2.create(),
size + Random.getRandom() * 5 + 5,
size + Random.getRandom() * 2 + 2,
size
);
}
@ -50,11 +69,12 @@ class Droplet {
currentTime: number,
{ width, height }: { width: number; height: number }
) {
const heightOffset = 300;
const heightOffset = 100;
vec2.set(
this.drawable.from,
this.position[0] * width,
height - ((this.speed * currentTime) % (height + heightOffset))
height -
((this.position[1] * height + this.speed * currentTime) % (height + heightOffset))
);
vec2.add(this.drawable.to, this.drawable.from, vec2.fromValues(0, this.length));