Finish first demo scene
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36f01c6716
commit
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4 changed files with 43 additions and 15 deletions
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@ -1,47 +1,66 @@
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import { vec2 } from 'gl-matrix';
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import { CircleLight, Drawable, DrawableDescriptor, Flashlight, Tunnel } from 'sdf-2d';
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import { vec2, vec3 } from 'gl-matrix';
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import { CircleLight, Drawable, DrawableDescriptor, Tunnel } from 'sdf-2d';
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import { Random } from '../helper/random';
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import { Scene } from './scene';
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export class RainScene implements Scene {
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public droplets: Array<Droplet> = [];
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private light1: CircleLight = new CircleLight(
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vec2.create(),
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1,
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vec3.fromValues(1, 0, 1),
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1
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);
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private light2: CircleLight = new CircleLight(
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vec2.create(),
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1,
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vec3.fromValues(1, 0, 0.5),
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1
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);
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public constructor() {
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for (let i = 0; i < 100; i++) {
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for (let i = 0; i < 20; i++) {
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this.droplets.push(new Droplet());
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}
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}
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public get descriptors(): Array<DrawableDescriptor> {
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return [Tunnel.descriptor, CircleLight.descriptor, Flashlight.descriptor];
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return [Tunnel.descriptor, CircleLight.descriptor];
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}
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public animate(
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currentTime: number,
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viewAreaSize: { width: number; height: number }
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): void {
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vec2.set(this.light1.center, 0, viewAreaSize.height / 2);
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vec2.set(this.light2.center, viewAreaSize.width, viewAreaSize.height / 2);
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this.droplets.forEach((d) => d.animate(currentTime, viewAreaSize));
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}
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public get drawables(): Array<Drawable> {
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return this.droplets.map((d) => d.drawable);
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return [...this.droplets.map((d) => d.drawable), this.light1, this.light2];
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}
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}
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class Droplet {
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public readonly drawable: Tunnel;
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private speed = Random.getRandom() * 0.2 + 0.1;
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private position = vec2.fromValues(Random.getRandom(), Random.getRandom());
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private length = Random.getRandom() * 30 + 8;
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private speed = Random.getRandom() * 0.2 + 0.2;
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private position = vec2.fromValues(
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Random.getRandomInRange(0.1, 0.9),
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Random.getRandom()
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);
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private length = Random.getRandom() * 20 + 4;
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constructor() {
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const size = Random.getRandom() * 10 + 5;
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const size = Random.getRandom() * 2 + 2;
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this.drawable = new Tunnel(
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vec2.create(),
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vec2.create(),
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size + Random.getRandom() * 5 + 5,
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size + Random.getRandom() * 2 + 2,
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size
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);
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}
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@ -50,11 +69,12 @@ class Droplet {
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currentTime: number,
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{ width, height }: { width: number; height: number }
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) {
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const heightOffset = 300;
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const heightOffset = 100;
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vec2.set(
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this.drawable.from,
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this.position[0] * width,
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height - ((this.speed * currentTime) % (height + heightOffset))
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height -
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((this.position[1] * height + this.speed * currentTime) % (height + heightOffset))
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);
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vec2.add(this.drawable.to, this.drawable.from, vec2.fromValues(0, this.length));
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