Add metaball scene

This commit is contained in:
schmelczerandras 2020-10-02 17:38:23 +02:00
parent ee29365824
commit 39ed626509
8 changed files with 140 additions and 16 deletions

View file

@ -45,7 +45,7 @@
"resolve-url-loader": "^3.1.1",
"sass": "^1.26.3",
"sass-loader": "^9.0.3",
"sdf-2d": "^0.3.4",
"sdf-2d": "^0.3.6",
"source-map-loader": "^1.1.0",
"svg-url-loader": "^6.0.0",
"terser-webpack-plugin": "^2.3.8",

View file

@ -10,12 +10,13 @@ import '../static/og-image.png';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { removeUnnecessaryOutlines } from './helper/remove-unnecessary-outlines';
import { BlobScene } from './scenes/blob/blob-scene';
import { MetaballScene } from './scenes/metaball/metaball-scene';
import { RainScene } from './scenes/rain/rain-scene';
import { Scene } from './scenes/scene';
import { TunnelScene } from './scenes/tunnel-scene';
import './styles/index.scss';
const scenes = [TunnelScene, RainScene, BlobScene];
const scenes = [TunnelScene, MetaballScene, RainScene, BlobScene];
const sceneIntervalInSeconds = 8;
glMatrix.setMatrixArrayType(Array);

View file

@ -53,7 +53,7 @@ export class Blob extends Drawable {
headCenter: 'headCenters',
},
uniformCountMacroName: 'BLOB_COUNT',
shaderCombinationSteps: [1],
shaderCombinationSteps: [0, 1],
empty: new Blob(vec2.fromValues(0, 0)),
};

View file

@ -0,0 +1,104 @@
import { vec2 } from 'gl-matrix';
import { compile, Flashlight, MetaCircle, Renderer } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { Random } from '../../helper/random';
import { rgb } from '../../helper/rgb';
import { rgb255 } from '../../helper/rgb255';
import { Scene } from '../scene';
import { Metaball } from './metaball';
export class MetaballScene implements Scene {
private circles: Array<Metaball> = [];
private renderer: Renderer;
private canvas: HTMLCanvasElement;
private overlay: HTMLDivElement;
public async initialize(
canvas: HTMLCanvasElement,
overlay: HTMLDivElement
): Promise<void> {
this.canvas = canvas;
this.overlay = overlay;
this.renderer = await compile(canvas, [
{
...Flashlight.descriptor,
shaderCombinationSteps: [0, 2],
},
{
...MetaCircle.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16],
},
]);
this.renderer.setRuntimeSettings({
ambientLight: rgb(0.1, 0.1, 0.3),
colorPalette: [
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 0),
rgb255(186, 59, 70),
],
});
for (let i = 0; i < 16; i++) {
this.circles.push(
new Metaball(
vec2.fromValues(
Random.getRandomInRange(0.3, 0.6),
Random.getRandomInRange(0.3, 0.6)
),
vec2.fromValues(
Random.getRandomInRange(0.05, 0.5),
Random.getRandomInRange(0.05, 0.5)
)
)
);
}
}
public drawNextFrame(
currentTime: DOMHighResTimeStamp,
deltaTime: DOMHighResTimeStamp
): void {
const { width, height } = this.canvas.getBoundingClientRect();
const viewAreaWidth = width / Math.max(width, height);
const viewAreaHeight = height / Math.max(width, height);
this.renderer.setViewArea(
vec2.fromValues(0, viewAreaHeight),
vec2.fromValues(viewAreaWidth, viewAreaHeight)
);
this.renderer.autoscaleQuality(deltaTime);
this.overlay.innerText = prettyPrint(this.renderer.insights);
this.circles.forEach((c) => {
c.animate(currentTime / 2000, viewAreaWidth, viewAreaHeight);
this.renderer.addDrawable(c.shape);
});
const light1 = new Flashlight(
vec2.fromValues(-0.05, -0.05),
rgb255(104, 171, 212),
0.02,
vec2.fromValues(1, 1)
);
const light2 = new Flashlight(
vec2.fromValues(viewAreaWidth + 0.05, -0.05),
rgb255(226, 90, 102),
0.02,
vec2.fromValues(-1, 1)
);
this.renderer.addDrawable(light1);
this.renderer.addDrawable(light2);
this.renderer.renderDrawables();
}
public destroy(): void {
this.renderer.destroy();
}
}

View file

@ -0,0 +1,21 @@
import { vec2 } from 'gl-matrix';
import { MetaCircle } from 'sdf-2d';
import { Random } from '../../helper/random';
export class Metaball {
public shape = new MetaCircle(vec2.create(), Random.getRandomInRange(0.025, 0.075));
private direction = Random.getRandom() > 0.5 ? 1 : -1;
private speed = Random.getRandomInRange(0.5, 2);
constructor(private readonly center: vec2, private readonly size: vec2) {}
public animate(currentTime: DOMHighResTimeStamp, width: number, height: number) {
vec2.set(
this.shape.center,
this.size.x * Math.cos(currentTime * this.speed * this.direction) +
this.center.x * width,
this.size.y * Math.sin(currentTime * this.speed * this.direction) +
this.center.y * height
);
}
}

View file

@ -1,9 +1,9 @@
import { vec2 } from 'gl-matrix';
import { Tunnel } from 'sdf-2d';
import { Droplet } from 'sdf-2d';
import { Random } from '../../helper/random';
export class Droplet {
public readonly drawable: Tunnel;
export class DropletWrapper {
public readonly drawable: Droplet;
private speed = Random.getRandom() * 0.2 + 0.2;
private position = vec2.fromValues(
@ -15,7 +15,7 @@ export class Droplet {
constructor() {
const size = Random.getRandom() * 2 + 2;
this.drawable = new Tunnel(
this.drawable = new Droplet(
vec2.create(),
vec2.create(),
size + Random.getRandom() * 2 + 2,

View file

@ -1,13 +1,13 @@
import { vec2 } from 'gl-matrix';
import { CircleLight, compile, Renderer, Tunnel } from 'sdf-2d';
import { CircleLight, compile, Droplet, Renderer } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { rgb } from '../../helper/rgb';
import { rgb255 } from '../../helper/rgb255';
import { Scene } from '../scene';
import { Droplet } from './droplet';
import { DropletWrapper } from './droplet';
export class RainScene implements Scene {
private droplets: Array<Droplet> = [];
private droplets: Array<DropletWrapper> = [];
private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 2);
private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 2);
@ -23,12 +23,12 @@ export class RainScene implements Scene {
this.overlay = overlay;
this.renderer = await compile(canvas, [
{
...Tunnel.descriptor,
...Droplet.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16, 24],
},
{
...CircleLight.descriptor,
shaderCombinationSteps: [2],
shaderCombinationSteps: [0, 2],
},
]);
@ -36,11 +36,10 @@ export class RainScene implements Scene {
ambientLight: rgb(0.2, 0.2, 0.2),
backgroundColor: rgb(1, 1, 1),
colorPalette: [rgb(1, 1, 1), rgb(0.3, 1, 1), rgb(1, 1, 0), rgb(0.3, 1, 1)],
enableHighDpiRendering: false,
});
for (let i = 0; i < (canvas.getBoundingClientRect().width / 800) * 20; i++) {
this.droplets.push(new Droplet());
this.droplets.push(new DropletWrapper());
}
}

View file

@ -72,7 +72,7 @@ export class TunnelScene implements Scene {
},
{
...CircleLight.descriptor,
shaderCombinationSteps: [1, 2, 3, 4, 5, 6, 7],
shaderCombinationSteps: [0, 1, 2, 3, 4, 5, 6, 7],
},
]);
@ -81,7 +81,6 @@ export class TunnelScene implements Scene {
ambientLight: rgb(0.35, 0.1, 0.45),
backgroundColor: rgba(1, 1, 1, 1),
colorPalette: [rgb(0.4, 0.5, 0.6), rgb(0, 0, 0), rgb(0, 0, 0), rgb(0, 0, 0)],
enableHighDpiRendering: false,
});
for (let i = 0; i < 200; i++) {