Add metaball scene

This commit is contained in:
schmelczerandras 2020-10-02 17:38:23 +02:00
parent ee29365824
commit 39ed626509
8 changed files with 140 additions and 16 deletions

View file

@ -1,13 +1,13 @@
import { vec2 } from 'gl-matrix';
import { CircleLight, compile, Renderer, Tunnel } from 'sdf-2d';
import { CircleLight, compile, Droplet, Renderer } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { rgb } from '../../helper/rgb';
import { rgb255 } from '../../helper/rgb255';
import { Scene } from '../scene';
import { Droplet } from './droplet';
import { DropletWrapper } from './droplet';
export class RainScene implements Scene {
private droplets: Array<Droplet> = [];
private droplets: Array<DropletWrapper> = [];
private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 2);
private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 2);
@ -23,12 +23,12 @@ export class RainScene implements Scene {
this.overlay = overlay;
this.renderer = await compile(canvas, [
{
...Tunnel.descriptor,
...Droplet.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16, 24],
},
{
...CircleLight.descriptor,
shaderCombinationSteps: [2],
shaderCombinationSteps: [0, 2],
},
]);
@ -36,11 +36,10 @@ export class RainScene implements Scene {
ambientLight: rgb(0.2, 0.2, 0.2),
backgroundColor: rgb(1, 1, 1),
colorPalette: [rgb(1, 1, 1), rgb(0.3, 1, 1), rgb(1, 1, 0), rgb(0.3, 1, 1)],
enableHighDpiRendering: false,
});
for (let i = 0; i < (canvas.getBoundingClientRect().width / 800) * 20; i++) {
this.droplets.push(new Droplet());
this.droplets.push(new DropletWrapper());
}
}