Add metaball scene

This commit is contained in:
schmelczerandras 2020-10-02 17:38:23 +02:00
parent ee29365824
commit 39ed626509
8 changed files with 140 additions and 16 deletions

View file

@ -0,0 +1,104 @@
import { vec2 } from 'gl-matrix';
import { compile, Flashlight, MetaCircle, Renderer } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { Random } from '../../helper/random';
import { rgb } from '../../helper/rgb';
import { rgb255 } from '../../helper/rgb255';
import { Scene } from '../scene';
import { Metaball } from './metaball';
export class MetaballScene implements Scene {
private circles: Array<Metaball> = [];
private renderer: Renderer;
private canvas: HTMLCanvasElement;
private overlay: HTMLDivElement;
public async initialize(
canvas: HTMLCanvasElement,
overlay: HTMLDivElement
): Promise<void> {
this.canvas = canvas;
this.overlay = overlay;
this.renderer = await compile(canvas, [
{
...Flashlight.descriptor,
shaderCombinationSteps: [0, 2],
},
{
...MetaCircle.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16],
},
]);
this.renderer.setRuntimeSettings({
ambientLight: rgb(0.1, 0.1, 0.3),
colorPalette: [
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 1),
rgb(1, 1, 0),
rgb255(186, 59, 70),
],
});
for (let i = 0; i < 16; i++) {
this.circles.push(
new Metaball(
vec2.fromValues(
Random.getRandomInRange(0.3, 0.6),
Random.getRandomInRange(0.3, 0.6)
),
vec2.fromValues(
Random.getRandomInRange(0.05, 0.5),
Random.getRandomInRange(0.05, 0.5)
)
)
);
}
}
public drawNextFrame(
currentTime: DOMHighResTimeStamp,
deltaTime: DOMHighResTimeStamp
): void {
const { width, height } = this.canvas.getBoundingClientRect();
const viewAreaWidth = width / Math.max(width, height);
const viewAreaHeight = height / Math.max(width, height);
this.renderer.setViewArea(
vec2.fromValues(0, viewAreaHeight),
vec2.fromValues(viewAreaWidth, viewAreaHeight)
);
this.renderer.autoscaleQuality(deltaTime);
this.overlay.innerText = prettyPrint(this.renderer.insights);
this.circles.forEach((c) => {
c.animate(currentTime / 2000, viewAreaWidth, viewAreaHeight);
this.renderer.addDrawable(c.shape);
});
const light1 = new Flashlight(
vec2.fromValues(-0.05, -0.05),
rgb255(104, 171, 212),
0.02,
vec2.fromValues(1, 1)
);
const light2 = new Flashlight(
vec2.fromValues(viewAreaWidth + 0.05, -0.05),
rgb255(226, 90, 102),
0.02,
vec2.fromValues(-1, 1)
);
this.renderer.addDrawable(light1);
this.renderer.addDrawable(light2);
this.renderer.renderDrawables();
}
public destroy(): void {
this.renderer.destroy();
}
}