schmelczer-dev/src/portfolio.ts
2020-08-10 19:07:50 +02:00

297 lines
12 KiB
TypeScript

import { Portfolio } from './model/portfolio';
import { Text } from './framework/primitives/implementations/text';
import { Image } from './framework/primitives/implementations/image';
import { Video } from './framework/primitives/implementations/video';
import { Anchor } from './framework/primitives/implementations/anchor';
import { last } from './framework/helper/last';
import me from './static/media/me.jpg';
import forexMP4 from './static/media/forex.mp4';
import forexWEBM from './static/media/forex.webm';
import adAstraMP4 from './static/media/ad_astra_720.mp4';
import adAstraWEBM from './static/media/ad_astra_720.webm';
import ad_astra_index from './static/media/ad_astra.jpg';
import myNotes from './static/media/my-notes.png';
import processSimulator from './static/media/process-simulator.jpg';
import processSimulatorInput from './static/media/process-simulator-input.jpg';
import citySimulation from './static/media/simulation.jpg';
import color from './static/media/color.jpg';
import platform from './static/media/platform.png';
import photos from './static/media/photos.jpg';
import led from './static/media/led.jpg';
import cvHungarian from './static/cv/schmelczer_andras_cv.pdf';
import cvEnglish from './static/cv/andras_schmelczer_cv.pdf';
import ledMP4 from './static/media/led.mp4';
import ledWEBM from './static/media/led.webm';
export const portfolio: Portfolio = {
header: {
name: `András Schmelczer`,
picture: new Image(me, `a picture of me`),
about: [
new Text(
`I have always been fascinated by the engineering feats that surround us.
When I realized that someday I might be able to contribute to these achievements,
I knew that is what I need to aim for. As I am starting my sixth semester at the
Budapest University of Technology and Economics, I feel I am getting closer to it every day.`
),
new Text(
`You can see some of the more interesting projects I have worked on below.`
),
],
},
timeline: {
showMoreText: `Show details`,
showLessText: `Show less`,
elements: [
{
title: `Video game on an ATtiny85`,
date: `2020 Spring`,
figure: new Video(
last(ad_astra_index.images).path,
adAstraMP4,
adAstraWEBM,
`controls playsinline preload="none"`
),
description: new Text(
`A simple game engine with a sample game set in space. The greatest challenge was to overcome
the very limited resources of the hardware, this was also the most rewarding part.`
),
more: [
new Text(
`For reducing complexity while maintaining performance a balance had to be found between object-oriented
and structural programming. For example, a simple prototype-based inheritance is used for the game objects.
An optimized SIMD utilizing low level driver is used for drawing on the display.
I think the code base is quite readable and at the same time the
maximum frame times are between 15ms and 20ms at 8MHz.`
),
new Text(
`As for the hardware, it is rather simple. Aside from the ATtiny85V, a D096-12864-SPI7 display is used for
output and a TSOP4838 for input. The circuit runs on 3.3V, so a regulator is also needed. It uses a current
of 8mA to 11mA on full brightness and around 1.5mA on standby mode.`
),
new Text(
`There is also fault-tolerant persistent data storage using the built-in EEPROM.
For creating sprites (which are also stored in EEPROM) I made a tool to convert PNG-s into C code.
This can also be found on GitHub as well as the entire project.`
),
new Anchor(
`https://github.com/schmelczerandras/ad_astra`,
`View it on GitHub`
),
],
},
{
title: `Predicting foreign exchange rates`,
date: `2019 Autumn`,
figure: new Video(
null,
forexMP4,
forexWEBM,
`autoplay loop muted playsinline controls`
),
description: new Text(
`From the animation we can see that my algorithm does a somewhat acceptable job at
predicting (blue graph) the EUR/USD rates (green graph).`
),
more: [
new Text(
`In a nutshell, the algorithm (written with Python - NumPy, SciPy, Flask),
extrapolates in the frequency domain. The steps are the following: smoothing the input values,
differentiating, applying a short-time Fourier-transformation with overlapped (and Hanning-windowed) windows,
extrapolating and then applying the inverse of these transformations to the extrapolated values.`
),
new Text(
`Of course, there is still plenty of room for improvement, but even with this simple algorithm
a mostly profitable trading strategy is viable. In my free time I may put more work into it.`
),
],
},
{
date: `2019 November`,
title: `My Notes`,
figure: new Image(myNotes, `two screenshots of the application`),
description: new Text(
`A minimalist note organizer and editor powered by Markwon.`
),
more: [
new Text(
`A basic android app for creating and filtering notes written in markdown.`
),
new Anchor(
`https://github.com/schmelczerandras/my-notes`,
`MyNotes on GitHub`
),
new Text(
`It was my homework for BME's Android and web development course.
It was also my first experience with Android development.`
),
],
},
{
date: `2018 October - November`,
title: `Simulating the cooling system of a nuclear facility`,
figure: new Image(processSimulator, `a screenshot of the simulator`),
description: new Text(
`Dynamically calculating the temperatures and flow velocities
in a fluid based cooling system based on a simple model.`
),
more: [
new Text(
`A simulated system can contain reactors (heaters / coolers), pumps, heat exchangers,
drains sources, and of course, pipes.`
),
new Text(
`The algorithm takes advantages of graphs and matrices to get to a next time frame.`
),
new Text(
`Python is used for the backend along with Flask and NumPy. A REST API facilitates
the communication between the layers. For drawing the frontend HTML5 canvas is utilized.`
),
],
},
{
date: `2018 October - November`,
title: `Graph editing application`,
figure: new Image(
processSimulatorInput,
`a picture of the simulator's UI`
),
description: new Text(
`An intuitive editor to create and edit input files for the nuclear facility simulator.`
),
more: [
new Text(
`Nodes can be moved with drag&drop gestures. Editing the parameters of elements
can be done on the right panel.`
),
new Text(
`The UI is built with JavaFX. The output can be exported as JSON or
directly uploaded to the simulation backend.`
),
],
},
{
date: `2018 July - August`,
title: `City simulation`,
figure: new Image(citySimulation, `a picture of a low-poly city`),
description: new Text(
`Simulating a city where car crashes are more frequent than usual.`
),
more: [
new Text(
`Through a REST API the state of the traffic lights can be changed.
The drivers follow the instructions of the traffic lights, so if a mistake is made,
there will be collisions. There is also support for displaying tweets on a HUD.`
),
new Text(
`This was created for a Cybersecurity challenge. With the help of this program
the contestants could instantly see the effect of their work.`
),
new Text(
`The most interesting aspect of this project was building it in a server-client architecture.
The decisions of the agents is calculated server-side. The real challenge was broadcasting
these decisions in a fault-tolerant way using minimal bandwidth.`
),
new Text(
`The program is made with Unity using C# as the scripting language. The models and animations
were also made by me using Blender.`
),
],
},
{
date: `2018 June`,
title: `Photo color grader`,
figure: new Image(color, `a picture of the app`),
description: new Text(
`An innovative (at least I thought so) color grader web application.`
),
more: [
new Text(
`The most noteworthy feature of this application is the color selector UI.
This program is only intended as a proof-of-concept, I wanted to experiment with
some ideas and this was the outcome.`
),
new Text(
`You can select some colors and then apply transformations to the other colors as a
function of their distance to the selected color.`
),
new Text(
`By clicking on a colored circle you can change its settings.
New circles can be created by clicking in the large circle (and they can also be moved by drag & drop).`
),
new Anchor('https://color.schmelczer.dev', `color.schmelczer.dev`),
],
},
{
date: `2017 autumn`,
title: `Platform game`,
figure: new Image(platform, `a picture of the app`),
description: new Text(
`A 3D game written in C with the help of SDL 1.2 (I haven't heard of GPU programming at the time).`
),
more: [
new Text(
`The maps are randomly generated and fully destroyable.
The player is getting chased by flying enemies. Overall, I find it a really enjoyable game.`
),
new Text(
`I did this as a homework for my Basics of Programming course.`
),
],
},
{
date: `2016 summer`,
title: `Photos`,
figure: new Image(photos, `a picture of the website`),
description: new Text(
`A simple web page where you can view my photos.`
),
link: new Anchor(
`https://photo.schmelczer.dev`,
`photo.schmelczer.dev`
),
},
{
date: `2016 spring`,
title: `Lights synchronised to music`,
figure: new Video(
last(led.images).path,
ledMP4,
ledWEBM,
`controls playsinline preload="none"`
),
description: new Text(
`A full stack application with a built-in
music player which music controls the color of some RGB LED strips.`
),
more: [
new Text(
`This was my first non-trivial project which got finished. Obviously,
it is rather far from perfect, but I am still proud that I was able to build it on my own.`
),
new Text(
`The backend logic is written in Python the FFT is provided by NumPy.
A quite simple frontend for accessing the music player and changing
the settings also got built using vanilla web development technologies.`
),
],
},
],
},
footer: {
title: `Learn more`,
curiumVitaes: [
{ name: `Curriculum vitae (en)`, url: cvEnglish },
{ name: `Önéletrajz (hu)`, url: cvHungarian },
],
email: `andras@schmelczer.dev`,
lastEditText: `Last modified on `,
lastEdit: new Date(2020, 3, 21), // months are 0 indexed
gitHub: new Anchor(
`https://github.com/schmelczerandras/timeline`,
`Find this on GitHub`
),
},
};