--- title: A Unity City Where Bad PLC Code Made Cars Crash description: A REST-controlled traffic-light sim for a cybersecurity event. Bad PLC code showed up as car crashes, the most honest feedback loop I've shipped. date: 2026-05-01 projectPeriod: 'July-August 2018' thumbnail: src: ./_assets/city-simulation.jpg alt: Screenshot of a Unity traffic simulation. tags: ['simulation', 'systems'] role: Simulation author stack: ['Unity', 'C#', 'REST API', 'Blender'] outcome: Visible consequences for an otherwise abstract PLC challenge audience: technical links: [] --- Most security challenges punish wrong answers with a red "incorrect." This one punished them with car wrecks, and people learned faster. A PLC cybersecurity event in the summer of 2018 needed something visceral; I built a small Unity city where the traffic lights were driven by a REST API and contestants wrote the control logic. All decisions ran on the server and got broadcast to clients. The harder problem wasn't the simulation; it was making the broadcast fault-tolerant on conference Wi-Fi without flooding it. I built it solo, including the models and animations in Blender. Not a flex, just context for why everything's a little janky. There was also a HUD overlay for tweets. It felt clever at the time and dated horribly. Skip that part.