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@ -14,12 +14,8 @@ audience: technical
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A small city in Unity where the traffic lights were driven by a REST API. Contestants in a PLC cybersecurity event would write control logic; bad logic made cars crash, and they'd watch it happen.
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Most security challenges punish wrong answers with a red "incorrect." This one punished them with car wrecks, and people learned faster. A PLC cybersecurity event in the summer of 2018 needed something visceral; I built a small Unity city where the traffic lights were driven by a REST API and contestants wrote the control logic.
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Three things are worth saying about it:
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All decisions ran on the server and got broadcast to clients. The harder problem wasn't the simulation; it was making the broadcast fault-tolerant on conference Wi-Fi without flooding it. I built it solo, including the models and animations in Blender. Not a flex, just context for why everything's a little janky.
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- **Visual feedback was the whole point.** Most security challenges punish wrong answers with a red "incorrect." This one punished them with car wrecks, and people learned faster.
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- **Server-client, all decisions on the server.** Every agent's behaviour was computed centrally and broadcast. The harder problem wasn't simulation; it was getting the broadcast to be fault-tolerant on the conference Wi-Fi without flooding it.
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- **Built it solo, including the models and animations in Blender.** Not a flex, just context for why everything's a little janky.
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There was also a HUD overlay for tweets, which felt clever at the time and dated horribly. Skip that part.
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There was also a HUD overlay for tweets. It felt clever at the time and dated horribly. Skip that part.
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