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src/data/projects/declared.ts
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src/data/projects/declared.ts
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import declaredJpeg from '../media/decla-red.png?format=jpg';
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import declaredWebP from '../media/decla-red.png?format=webp';
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import thesis from '../media/thesis-andras-schmelczer.pdf';
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import { Preview } from '../../page/basics/preview/preview';
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import { GitHub, Thesis, Open } from '../shared';
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import { TimelineElementParameters } from '../../page/timeline/timeline-element/timeline-element';
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export const declaredTimelineElement: TimelineElementParameters = {
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title: `Multiplayer game`,
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date: `2020 autumn`,
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figure: new Preview(
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declaredWebP,
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declaredJpeg,
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'https://decla.red',
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'The website of the video game'
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),
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description: `
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Using SDF-2D (my ray tracing graphics library), I created a conquest-style multiplayer browser game.
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It even runs on mobiles.
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`,
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more: [
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`
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The scene is set in space, two teams have to conquer small planets, while they can also shoot at the other team.
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Points are given based on the number of planets controlled, and the first team which reaches a predefined score wins.
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`,
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`
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As for the communication, a server-client architecture is used. Messaging is provided by Socket.IO and
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a custom serialisation solution.
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`,
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`
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This (along with SDF-2D) was my BSc thesis project, so more in-depth information about them
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can be found in my thesis linked below.
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`,
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],
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links: [
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new GitHub('https://github.com/schmelczerandras/decla.red'),
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new Thesis(thesis),
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new Open('https://decla.red'),
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],
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};
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