Fix lagging

This commit is contained in:
Schmelczer András 2020-01-04 10:25:10 +01:00
commit f054546aa6
35 changed files with 497 additions and 494 deletions

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@ -1,4 +1,4 @@
import { Vec2 } from "./vec2";
import { Vec2 } from './vec2';
export class Animation {
private _value: Vec2;

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@ -2,5 +2,7 @@ import { html } from "../../model/misc";
import "./background.scss";
export const generate = (): html => `
<canvas id="background"></canvas>
<section id="background-container">
<section id="background"></section>
</section>
`;

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@ -1,11 +1,44 @@
@import "../../style/vars";
@import "../../style/mixins";
canvas#background {
#background-container {
position: fixed;
top: 0;
left: 0;
top: 0;
height: 100vh;
width: 100%;
z-index: -10;
z-index: -1;
-webkit-overflow-scrolling: touch;
perspective: 5px;
perspective-origin: center center;
overflow: hidden;
#background {
overflow: hidden;
will-change: width, height;
transition: height $long-transition-time, width $long-transition-time;
transform-style: flat;
div {
position: -webkit-sticky;
position: absolute;
left: 0;
top: 0;
border-radius: 100px;
width: 140px;
transition: transform $long-transition-time, opacity $long-transition-time;
will-change: transform, opacity;
animation: fade-in 1s linear;
@keyframes fade-in {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
}
}
}

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@ -1,31 +1,20 @@
import { PageElement } from "../../framework/page-element";
import { getHeight, createElement, sum } from "../../framework/helper";
import { PageEvent, PageEventType } from "../../framework/page-event";
import { Blob } from "./blob";
import { generate } from "./background.html";
import { Animation } from "./animation";
import { Vec3 } from "./vec3";
import { Vec2 } from "./vec2";
import { PageElement } from '../../framework/page-element';
import { PageEvent, PageEventType } from '../../framework/page-event';
import { createElement } from '../../framework/helper/create-element';
import { Blob } from './blob';
import { generate } from './background.html';
import { Random } from '../../framework/helper/random';
import { getHeight } from '../../framework/helper/get-height';
import { sum } from '../../framework/helper/sum';
export class PageBackground extends PageElement {
private readonly blobs: Array<Blob> = [];
private readonly blobSpacing = 140;
private readonly perspective = 5;
private readonly zMin = 10;
private readonly zMax = 30;
private readonly animationTime = 350;
private backgroundSize: Animation;
private scrollPosition: number = 0;
private previousTimestamp: DOMHighResTimeStamp = null;
private readonly canvas: HTMLCanvasElement;
private readonly ctx: CanvasRenderingContext2D;
private readonly blobSpacing = 350;
public constructor(private start: PageElement, private end: PageElement) {
super();
this.canvas = createElement(generate()) as HTMLCanvasElement;
this.ctx = this.canvas.getContext("2d");
this.setElement(this.canvas);
Blob.initialize(this.zMin, this.zMax);
this.setElement(createElement(generate()));
Blob.initialize(10, 30, 5);
}
protected handleEvent(event: PageEvent, parent: PageElement) {
@ -37,49 +26,55 @@ export class PageBackground extends PageElement {
}
private bindListeners(parent: PageElement) {
window.addEventListener("resize", () => this.resize(parent));
window.addEventListener("load", e => {
this.resize(parent);
this.redraw(e.timeStamp, parent);
});
window.addEventListener('resize', () => this.resize(parent));
window.addEventListener('load', () => this.resize(parent));
parent
.getElement()
.addEventListener(
'scroll',
() => (this.getElement().scrollTop = parent.getElement().scrollTop)
);
}
private resize(parent: PageElement, heightChange?: number) {
this.resizeCanvas();
this.resizeBackground(parent, heightChange);
}
private resizeCanvas() {
this.canvas.width = this.canvas.clientWidth;
this.canvas.height = this.canvas.clientHeight;
}
private resizeBackground(parent: PageElement, heightChange?: number) {
const targetWidth = parent.getElement().clientWidth;
const siblings: Array<HTMLElement> = this.getSiblings(parent);
let targetHeight = sum(siblings.map(getHeight));
const width = parent.getElement().clientWidth;
let height = sum(siblings.map(getHeight));
if (heightChange) {
targetHeight += heightChange;
height += heightChange;
}
const targetSize = new Vec2(targetWidth, targetHeight);
this.query('#background').style.width = `${width}px`;
this.query('#background').style.height = `${height}px`;
this.backgroundSize = new Animation(
this.backgroundSize ? this.backgroundSize.value : targetSize,
targetSize,
this.animationTime,
backgroundSize =>
this.blobs.forEach(blob => {
const topLeft = this.convertFrom2Dto3D(Vec2.Zero, blob.z);
const bottomRight = this.convertFrom2Dto3D(
backgroundSize,
blob.z,
backgroundSize.y - this.canvas.height
);
blob.positionScale = bottomRight.subtract(topLeft);
})
const requiredBlobCount = Math.round(
(width * height) / this.blobSpacing ** 2
);
while (requiredBlobCount > this.blobs.length) {
const blob = new Blob();
this.query('#background').appendChild(blob.htmlElement);
this.blobs.push(blob);
}
const random = new Random(2662);
this.blobs.forEach((b, i) => {
if (i >= requiredBlobCount) {
b.hide();
} else {
b.transform(
random,
width,
parent.getElement().clientHeight,
height,
getHeight(this.start.getElement()),
getHeight(this.end.getElement())
);
b.show();
}
});
}
private getSiblings(parent: PageElement): Array<HTMLElement> {
@ -87,77 +82,4 @@ export class PageBackground extends PageElement {
.call(parent.getElement().children)
.filter(e => e !== this.getElement());
}
private redraw(timestamp: DOMHighResTimeStamp, parent: PageElement) {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
const deltaTime = this.getDeltaTime(timestamp);
this.backgroundSize.step(deltaTime);
this.scrollPosition = parent.getElement().scrollTop;
const requiredBlobCount = this.requiredBlobCount;
while (requiredBlobCount > this.blobs.length) {
this.blobs.push(new Blob());
}
this.blobs.sort((b1, b2) => b2.z - b1.z);
this.blobs.forEach((blob, i) => {
if (i >= requiredBlobCount) {
return;
}
const topLeft = this.convertFrom3Dto2D(blob.topLeft);
const bottomRight = this.convertFrom3Dto2D(
blob.topLeft.add(Vec3.from(blob.size, 0))
);
if (this.isInView(topLeft) || this.isInView(bottomRight)) {
blob.draw(this.ctx, topLeft, bottomRight.subtract(topLeft));
}
});
window.requestAnimationFrame(timestamp => this.redraw(timestamp, parent));
}
private getDeltaTime(timestamp: DOMHighResTimeStamp): number {
const deltaTime = this.previousTimestamp
? timestamp - this.previousTimestamp
: 0;
this.previousTimestamp = timestamp;
return Math.max(0, deltaTime);
}
private convertFrom3Dto2D(p: Vec3): Vec2 {
const m = this.perspective / (this.perspective + p.z);
return new Vec2(
m * (p.z / 2 + p.x),
m * (p.z / 2 + p.y - this.scrollPosition)
);
}
private convertFrom2Dto3D(
p: Vec2,
z: number,
scrollPosition: number = 0
): Vec2 {
const m = 1 + z / this.perspective;
return new Vec2(p.x * m - z / 2, p.y * m - z / 2 + scrollPosition);
}
private isInView(p: Vec2): boolean {
return (
0 <= p.x &&
p.x <= this.canvas.width &&
0 <= p.y &&
p.y <= this.canvas.height
);
}
private get requiredBlobCount(): number {
return Math.round(
(this.backgroundSize.value.x * this.backgroundSize.value.y) /
this.blobSpacing ** 2
);
}
}

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@ -1,74 +1,96 @@
import {
choose,
mixColors,
randomFactory,
randomInInterval
} from "../../framework/helper";
import { Vec2 } from "./vec2";
import { Vec3 } from "./vec3";
import { mixColors } from '../../framework/helper/color-mixer';
import { createElement } from '../../framework/helper/create-element';
import { Random } from '../../framework/helper/random';
export class Blob {
private static readonly creatorRandom = randomFactory(44);
private static readonly colors = ["#fff9e0", "#ffd6d6"];
private static readonly rotation = (-20 / 180) * Math.PI;
private static readonly creatorRandom = new Random(44);
private static readonly colors = ['#fff9e0', '#ffd6d6'];
private static zMin: number;
private static zMax: number;
public static initialize(zMin: number, zMax: number) {
private static perspective: number;
public static initialize(zMin: number, zMax: number, perspective: number) {
Blob.zMin = zMin;
Blob.zMax = zMax;
Blob.perspective = perspective;
}
public readonly z = randomInInterval(
private readonly z = Blob.creatorRandom.randomInInterval(
Blob.zMin,
Blob.zMax,
Blob.creatorRandom
Blob.zMax
);
private readonly positionQ = new Vec2(
Blob.creatorRandom(),
Blob.creatorRandom()
);
private _positionScale = new Vec2(0, 0);
private readonly _size = new Vec2(
140,
randomInInterval(160, 740, Blob.creatorRandom)
);
private readonly color =
"#" +
mixColors(
"#ffffff",
choose(Blob.colors, Blob.creatorRandom),
private readonly element: HTMLElement = createElement('<div></div>');
constructor() {
this.element.style.backgroundColor = mixColors(
'#ffffff',
Blob.creatorRandom.choose(Blob.colors),
(this.z - Blob.zMin) / (Blob.zMax - Blob.zMin)
);
public get topLeft(): Vec3 {
return Vec3.from(this.positionQ.multiply(this._positionScale), this.z);
this.element.style.zIndex = (-this.z).toString();
this.element.style.height = `${Blob.creatorRandom.randomInInterval(
160,
740
)}px`;
}
public get size(): Vec2 {
return this._size;
get htmlElement(): HTMLElement {
return this.element;
}
public set positionScale(value: Vec2) {
this._positionScale = value;
private randomWithKnownZ(
random: Random,
viewportSize: number,
scrollSize: number,
startOffset = 0,
endOffset = 0
): number {
const m = 1 + this.z / Blob.perspective;
const variableOffset = (offset, q) =>
Math.max(
0,
offset - ((this.z - Blob.zMin) / (Blob.zMax - Blob.zMin)) * (offset * q)
);
startOffset = variableOffset(startOffset, 1);
endOffset = variableOffset(endOffset, 0.2);
const lowerBound = viewportSize / 2 - (viewportSize / 2 - startOffset) * m;
const l =
scrollSize - viewportSize + (viewportSize - startOffset - endOffset) * m;
return random.randomInInterval(lowerBound, lowerBound + l);
}
public draw(ctx: CanvasRenderingContext2D, position: Vec2, size: Vec2) {
ctx.save();
public show() {
this.element.style.opacity = '1';
}
ctx.translate(position.x, position.y);
ctx.rotate(Blob.rotation);
public hide() {
this.element.style.opacity = '0';
}
ctx.beginPath();
ctx.arc(0, size.x / 2 - size.y / 2, size.x / 2, Math.PI, 0);
ctx.arc(0, size.y / 2 - size.x / 2, size.x / 2, 0, Math.PI);
ctx.closePath();
ctx.fillStyle = this.color;
ctx.fill();
ctx.restore();
public transform(
random: Random,
width: number,
viewportHeight: number,
scrollHeight: number,
startOffset: number,
endOffset: number
) {
const value = `
translateX(${this.randomWithKnownZ(random, width, width)}px)
translateY(${this.randomWithKnownZ(
random,
viewportHeight,
scrollHeight,
startOffset,
endOffset
)}px)
translateZ(${-this.z}px)
rotate(-20deg)
`;
this.element.style['-webkit-transform'] = value;
this.element.style.transform = value;
}
}

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@ -1,4 +1,4 @@
import { Vec2 } from "./vec2";
import { Vec2 } from './vec2';
export class Vec3 {
public static readonly Zero = new Vec3(0, 0, 0);