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@ -12,13 +12,13 @@ export const sdf2d: TimelineElementParameters = {
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'A webpage showcasing the SDF-2D project.'
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),
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description:
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'I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing. My solution relies on signed distance fields (SDF-s), it supports both WebGL and WebGL2, and is an easily reusable and extensible NPM package.',
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'I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing. My solution relies on signed distance fields (SDF-s) and a novel optimisation for 2D SDF rendering inspired by tiled renderers. It even works great on mobiles.',
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more: [
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'A multitude of optimisations were needed to achieve real-time performance even on low-end mobile devices. These include deferred shading, tile-based rendering, and dynamic shader generation to eliminate unnecessary instructions.',
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"A multitude of optimisations was needed to achieve compatibility and real-time performance, even on low-end devices. Next to tile-based rendering, these include deferred shading and dynamic shader generation to eliminate unnecessary instructions based on the device's capabilities.",
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'The result is a reusable library written in TypeScript with a — subjectively — simple and elegant API. For more information please check out the GitHub repository or the NPM package itself. Or simply enjoy the mesmerising demo scenes.',
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'The result is a reusable library written in TypeScript with a — subjectively — simple and elegant API. The library supports WebGL and WebGL2 and is an easily reusable and extensible NPM package.',
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'Creating this library package is also covered in my thesis (available above).',
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'Please check out the GitHub repository, the NPM package, or my thesis (linked above) for more information. Or simply enjoy the mesmerising demo scenes.',
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],
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links: [
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NPM('https://www.npmjs.com/package/sdf-2d'),
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