Fix background and fix PageElement system
This commit is contained in:
parent
6fc16f4de0
commit
91d92f7f48
24 changed files with 528 additions and 809 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -1,9 +1,11 @@
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{
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"cSpell.words": [
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"Glsl",
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"andras",
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"decla",
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"favicons",
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"forex",
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"froms",
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"schmelczer",
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"webm",
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"webp"
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@ -1,12 +0,0 @@
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import { Event } from '../event';
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import { EventHandler } from '../event-handler';
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import { EventBroadcaster } from '../event-broadcaster';
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import { OptionalEvent } from '../optional-event';
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export class OnEventBroadcasterChangedEvent implements Event {
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public constructor(public broadcaster: EventBroadcaster) {}
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public accept(handler: EventHandler): OptionalEvent {
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return handler.handleOnEventBroadcasterChangedEvent(this);
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}
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}
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@ -1,12 +0,0 @@
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import { Event } from '../event';
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import { EventHandler } from '../event-handler';
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import { OptionalEvent } from '../optional-event';
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import { PageElement } from '../../page/page-element';
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export class OnLoadEvent implements Event {
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public constructor(public parent: PageElement) {}
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public accept(handler: EventHandler): OptionalEvent {
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return handler.handleOnLoadEvent(this);
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}
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}
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@ -1,11 +0,0 @@
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import { Event } from '../event';
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import { EventHandler } from '../event-handler';
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import { OptionalEvent } from '../optional-event';
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export class OnPageThemeChangedEvent implements Event {
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public constructor(public isDark: boolean) {}
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public accept(handler: EventHandler): OptionalEvent {
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return handler.handleOnPageThemeChangedEvent(this);
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}
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}
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@ -1,5 +0,0 @@
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import { Event } from './event';
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export interface EventBroadcaster {
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broadcastEvent(event: Event): void;
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}
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@ -1,26 +0,0 @@
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import { Event } from './event';
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import { OnLoadEvent } from './concrete-events/on-load-event';
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import { OnPageThemeChangedEvent } from './concrete-events/on-page-theme-changed-event';
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import { OnEventBroadcasterChangedEvent } from './concrete-events/on-event-broadcaster-changed-event';
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import { OptionalEvent } from './optional-event';
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export abstract class EventHandler {
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public handle(event: Event): OptionalEvent {
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return event.accept(this);
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}
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public handleOnLoadEvent(event: OnLoadEvent): OptionalEvent {
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return event;
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}
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public handleOnEventBroadcasterChangedEvent(
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event: OnEventBroadcasterChangedEvent
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): OptionalEvent {
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return event;
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}
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public handleOnPageThemeChangedEvent(event: OnPageThemeChangedEvent): OptionalEvent {
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return event;
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}
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}
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@ -1,6 +0,0 @@
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import { EventHandler } from './event-handler';
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import { OptionalEvent } from './optional-event';
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export interface Event {
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accept(handler: EventHandler): OptionalEvent;
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}
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@ -1,3 +0,0 @@
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import { Event } from './event';
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export type OptionalEvent = Event | undefined;
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@ -1,5 +1,5 @@
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export class Random {
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public constructor(private seed: number) {}
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public constructor(public seed: number = 42) {}
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public get next(): number {
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// result is in [0, 1)
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@ -7,10 +7,10 @@ export class Random {
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}
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public choose<T>(list: Array<T>): T {
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return list[Math.floor(this.randomInInterval(0, list.length))];
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return list[Math.floor(this.inInterval(0, list.length))];
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}
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public randomInInterval(aClosed: number, bOpen: number): number {
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public inInterval(aClosed: number, bOpen: number): number {
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return (bOpen - aClosed) * this.next + aClosed;
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}
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}
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@ -5,10 +5,10 @@
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<meta property="og:image:width" content="1500" />
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<meta property="og:image:height" content="785" />
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<meta property="og:title" content="András Schmelczer - Portfolio" />
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<meta property="og:image" content="https://schmelczer.dev/og-image.jpg" />
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<meta property="og:title" content="Portfolio - András Schmelczer" />
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<meta property="og:description" content="Discover my projects." />
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<meta property="og:url" content="https://schmelczer.dev" />
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<meta property="og:image" content="https://schmelczer.dev/og-image.jpg" />
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<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
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<link rel="icon" href="favicon.ico" type="image/x-icon" />
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@ -30,11 +30,9 @@
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rel="stylesheet"
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/>
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<title>András Schmelczer - Portfolio</title>
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<title>Portfolio - András Schmelczer</title>
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</head>
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<body>
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<main>
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<noscript><h1>Javascript is required for this website.</h1></noscript>
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</main>
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<noscript>Javascript is required for this website.</noscript>
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</body>
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</html>
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@ -1,30 +0,0 @@
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export class Animation<T> {
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private _value: T;
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private elapsedTime = 0;
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public constructor(
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private from: T,
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private to: T,
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private intervalInMs: number,
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private interpolator: (from: T, to: T, q: number) => T,
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private onChange?: (currentValue: T) => void
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) {
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this._value = from;
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}
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public step(deltaTimeInMs: number) {
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if (this.elapsedTime === this.intervalInMs) {
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return;
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}
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this.elapsedTime = Math.min(this.elapsedTime + deltaTimeInMs, this.intervalInMs);
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const q = this.elapsedTime / this.intervalInMs;
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this._value = this.interpolator(this.from, this.to, q);
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this.onChange?.call(null, this._value);
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}
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public get value(): T {
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return this._value;
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}
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}
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@ -2,5 +2,5 @@ import './background.scss';
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import { html } from '../../types/html';
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export const generate = (): html => `
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<canvas id="background"></canvas>
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<div id="background"></div>
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`;
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@ -1,12 +1,20 @@
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@use '../../style/mixins' as *;
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@use '../../style/dark-mode/dark-mode' as *;
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canvas#background {
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position: fixed;
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top: 0;
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.blob {
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position: absolute;
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left: 0;
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height: 100%;
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width: 100%;
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z-index: -10;
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top: 0;
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border-radius: 1000px;
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transition: background-color var(--transition-time);
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&:nth-child(odd) {
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background-color: #fff9e0;
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}
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&:nth-child(even) {
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background-color: #ffd6d6;
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}
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@media print {
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& {
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@ -14,3 +22,9 @@ canvas#background {
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}
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}
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}
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@include in-dark-mode {
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.blob {
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background-color: #2c477a;
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}
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}
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@ -1,160 +1,121 @@
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import { PageElement } from '../page-element';
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import { Blob } from './blob';
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import { generate } from './background.html';
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import { Vec3 } from './vec3';
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import { Vec2 } from './vec2';
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import { createElement } from '../../helper/create-element';
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import { sum } from '../../helper/sum';
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import { getHeight } from '../../helper/get-height';
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import { OnLoadEvent } from '../../events/concrete-events/on-load-event';
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import { OptionalEvent } from '../../events/optional-event';
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import { OnPageThemeChangedEvent } from '../../events/concrete-events/on-page-theme-changed-event';
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import { mix } from '../../helper/mix';
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import { Random } from '../../helper/random';
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export class PageBackground extends PageElement {
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public static readonly blobSpacing = 325;
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public static readonly minBlobCount = 30;
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public static readonly perspective = 5;
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public static readonly zMin = 10;
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public static readonly zMax = 30;
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private static readonly perspective = 5;
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private static readonly zMin = 6;
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private static readonly zMax = 50;
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private backgroundSize: Vec2;
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private scrollPosition = 0;
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private previousTimestamp: DOMHighResTimeStamp = null;
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private readonly blobs: Array<Blob> = [];
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private readonly canvas: HTMLCanvasElement;
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private readonly ctx: CanvasRenderingContext2D;
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private parent: PageElement;
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private random: Random = new Random();
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private blobs: Array<HTMLElement> = [];
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public constructor(
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private readonly start: PageElement,
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private readonly inBetween: Array<PageElement>,
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private readonly end: PageElement
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private readonly topOffsetElementCount: number,
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private readonly bottomOffsetElementCount: number
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) {
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super(createElement(generate()));
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this.canvas = this.htmlRoot as HTMLCanvasElement;
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this.ctx = this.canvas.getContext('2d');
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}
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public handleOnLoadEvent(event: OnLoadEvent): OptionalEvent {
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this.parent = event.parent;
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requestAnimationFrame(this.draw.bind(this));
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return super.handleOnLoadEvent(event);
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}
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public handleOnPageThemeChangedEvent(event: OnPageThemeChangedEvent): OptionalEvent {
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Blob.changeTheme(event.isDark);
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this.blobs.forEach(b => b.decideColor());
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return super.handleOnPageThemeChangedEvent(event);
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}
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private createBlobs() {
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const requiredBlobCount = Math.max(
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PageBackground.minBlobCount,
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(this.backgroundSize.x * this.backgroundSize.y) / PageBackground.blobSpacing ** 2
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);
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while (requiredBlobCount > this.blobs.length) {
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this.blobs.push(new Blob());
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for (let i = 0; i < window.innerWidth / 10; i++) {
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const blob = document.createElement('div');
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blob.classList.add('blob');
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blob.style.width = '140px';
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const z = this.random.inInterval(PageBackground.zMin, PageBackground.zMax);
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blob.style.zIndex = (-z).toFixed(0);
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blob.style.opacity = (
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1 -
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(z - PageBackground.zMin) / (PageBackground.zMax - PageBackground.zMin)
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).toString();
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blob.style.height = `${this.random.inInterval(360, 740)}px`;
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this.blobs.push(blob);
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this.htmlRoot.appendChild(blob);
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}
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}
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private resizeCanvas() {
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this.canvas.width = this.canvas.clientWidth;
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this.canvas.height = this.canvas.clientHeight;
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}
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private windowHeight = 0;
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private windowWidth = 0;
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private contentHeight = 0;
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private drawIfNecessary() {
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const siblings = this.getSiblings();
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const currentContentHeight = sum(siblings.map(getHeight));
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private resizeBackground() {
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const targetWidth = this.parent.htmlRoot.clientWidth;
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if (
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window.innerWidth !== this.windowWidth ||
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window.innerHeight !== this.windowHeight ||
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currentContentHeight !== this.contentHeight
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) {
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this.windowWidth = window.innerWidth;
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this.windowHeight = window.innerHeight;
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this.contentHeight = currentContentHeight;
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const siblings: Array<HTMLElement> = this.getSiblings();
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const targetHeight = sum(siblings.map(getHeight));
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if (targetWidth === this.canvas.width && targetHeight === this.canvas.height) {
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return;
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}
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const targetSize = new Vec2(targetWidth, targetHeight);
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this.backgroundSize = targetSize;
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this.blobs.forEach(blob => {
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const variableOffset = (offset, q) =>
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Math.max(
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0,
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offset -
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((blob.z - PageBackground.zMin) /
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(PageBackground.zMax - PageBackground.zMin)) *
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offset *
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q
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);
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const topOffset = variableOffset(getHeight(this.start.htmlRoot), 1);
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const topLeft = this.convertFrom2Dto3D(new Vec2(0, topOffset), blob.z);
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const bottomOffset = variableOffset(getHeight(this.end.htmlRoot), 0.2);
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const bottomRight = this.convertFrom2Dto3D(
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new Vec2(this.canvas.width, this.canvas.height - bottomOffset),
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blob.z,
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targetSize.y - this.canvas.height
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this.randomizeBlobs(
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sum(siblings.slice(0, this.topOffsetElementCount).map(getHeight)),
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sum(siblings.slice(-this.bottomOffsetElementCount).map(getHeight))
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);
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}
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blob.positionOffset = topLeft;
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blob.positionScale = bottomRight.subtract(topLeft);
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});
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requestAnimationFrame(this.drawIfNecessary.bind(this));
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}
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private parent?: HTMLElement;
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protected setParent(parent: PageElement) {
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this.parent = parent.htmlRoot;
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requestAnimationFrame(this.drawIfNecessary.bind(this));
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super.setParent(parent);
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}
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private getSiblings(): Array<HTMLElement> {
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return [this.start, ...this.inBetween, this.end].map(e => e.htmlRoot);
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return Array.prototype.slice
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.call(this.parent!.childNodes)
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.filter((n: HTMLElement) => n !== this.htmlRoot);
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}
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private draw(timestamp: DOMHighResTimeStamp) {
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this.resizeCanvas();
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this.resizeBackground();
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this.createBlobs();
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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const deltaTime = this.getDeltaTime(timestamp);
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this.blobs.forEach(b => b.step(deltaTime));
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this.scrollPosition = this.parent.htmlRoot.scrollTop;
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this.blobs.sort((b1, b2) => b2.z - b1.z);
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this.blobs.forEach(blob => {
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const topLeft = this.convertFrom3Dto2D(blob.topLeft);
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const bottomRight = this.convertFrom3Dto2D(
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blob.topLeft.add(Vec3.from(blob.size, 0))
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);
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if (this.isInView(topLeft, bottomRight)) {
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blob.draw(this.ctx, topLeft, bottomRight.subtract(topLeft));
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}
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private randomizeBlobs(topOffset: number, bottomOffset: number) {
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this.random.seed = 50;
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this.blobs.forEach(b => {
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const z = -Number.parseInt(b.style.zIndex);
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const [x, y] = this.randomXY(z, topOffset, bottomOffset);
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b.style.transform = `translate3D(${x}px, ${y}px, ${-z}px) rotate(-20deg)`;
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});
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requestAnimationFrame(this.draw.bind(this));
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}
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private getDeltaTime(timestamp: DOMHighResTimeStamp): number {
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const deltaTime = this.previousTimestamp ? timestamp - this.previousTimestamp : 0;
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this.previousTimestamp = timestamp;
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return Math.max(0, deltaTime);
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}
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private convertFrom3Dto2D(p: Vec3): Vec2 {
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const m = PageBackground.perspective / (PageBackground.perspective + p.z);
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return new Vec2(m * (p.z / 2 + p.x), m * (p.z / 2 + p.y - this.scrollPosition));
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}
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private convertFrom2Dto3D(p: Vec2, z: number, scrollPosition = 0): Vec2 {
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const m = 1 + z / PageBackground.perspective;
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return new Vec2(p.x * m - z / 2, p.y * m - z / 2 + scrollPosition);
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}
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private isInView(topLeft: Vec2, bottomRight: Vec2): boolean {
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return (
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((0 <= topLeft.x && topLeft.x <= this.canvas.width) ||
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(0 <= bottomRight.x && bottomRight.x < this.canvas.width)) &&
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((0 <= topLeft.y && topLeft.y <= this.canvas.height) ||
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(0 <= bottomRight.y && bottomRight.y <= this.canvas.height))
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private randomXY(z: number, topOffset: number, bottomOffset: number): [number, number] {
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const farTop = -(
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((this.windowHeight / 2 - topOffset) / PageBackground.perspective) *
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(PageBackground.zMax + PageBackground.perspective) -
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this.windowHeight / 2
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);
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const farBottom =
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((this.windowHeight / 2 - bottomOffset) / PageBackground.perspective) *
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(PageBackground.zMax + PageBackground.perspective) -
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this.windowHeight / 2 +
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this.contentHeight;
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const endXSpan =
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((this.windowWidth / PageBackground.perspective) *
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(PageBackground.zMax + PageBackground.perspective)) /
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2;
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return [
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this.random.inInterval(
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mix(0, -(endXSpan - this.windowWidth / 2), z / PageBackground.zMax),
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mix(
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this.windowWidth,
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this.windowWidth + endXSpan - this.windowWidth / 2,
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z / PageBackground.zMax
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)
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),
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this.random.inInterval(
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mix(topOffset, farTop, z / PageBackground.zMax),
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mix(this.contentHeight - bottomOffset, farBottom, z / PageBackground.zMax)
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),
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];
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}
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}
|
||||
|
|
|
|||
|
|
@ -1,100 +0,0 @@
|
|||
import { Vec2 } from './vec2';
|
||||
import { Vec3 } from './vec3';
|
||||
|
||||
import { Random } from '../../helper/random';
|
||||
import { Animation } from './animation';
|
||||
import { PageBackground } from './background';
|
||||
import { mix } from '../../helper/mix';
|
||||
|
||||
export class Blob {
|
||||
private static readonly darkColors = [new Vec3(44, 71, 122)];
|
||||
private static readonly lightColors = [
|
||||
new Vec3(255, 249, 224),
|
||||
new Vec3(255, 214, 214),
|
||||
];
|
||||
private static readonly creatorRandom = new Random(51);
|
||||
|
||||
private static colorPickerRandom = new Random(132);
|
||||
private static isDarkThemed = false;
|
||||
|
||||
public static changeTheme(isDarkThemed: boolean) {
|
||||
Blob.colorPickerRandom = new Random(132);
|
||||
Blob.isDarkThemed = isDarkThemed;
|
||||
}
|
||||
|
||||
public readonly z = Blob.creatorRandom.randomInInterval(
|
||||
PageBackground.zMin,
|
||||
PageBackground.zMax
|
||||
);
|
||||
private color: Animation<Vec3>;
|
||||
|
||||
private readonly positionQ = new Vec2(Blob.creatorRandom.next, Blob.creatorRandom.next);
|
||||
private _positionScale = new Vec2(0, 0);
|
||||
private _positionOffset = new Vec2(0, 0);
|
||||
private opacity: number;
|
||||
|
||||
private readonly _size = new Vec2(140, Blob.creatorRandom.randomInInterval(260, 740));
|
||||
|
||||
public constructor() {
|
||||
this.opacity =
|
||||
1 - (this.z - PageBackground.zMin) / (PageBackground.zMax - PageBackground.zMin);
|
||||
|
||||
this.decideColor();
|
||||
}
|
||||
|
||||
public decideColor() {
|
||||
const target = Blob.colorPickerRandom.choose(
|
||||
Blob.isDarkThemed ? Blob.darkColors : Blob.lightColors
|
||||
);
|
||||
|
||||
this.color = new Animation<Vec3>(
|
||||
this.color ? this.color.value : target,
|
||||
target,
|
||||
125,
|
||||
(f, t, q) => {
|
||||
return new Vec3(mix(f.x, t.x, q), mix(f.y, t.y, q), mix(f.z, t.z, q));
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public step(deltaTime: number) {
|
||||
this.color?.step(deltaTime);
|
||||
}
|
||||
|
||||
public get topLeft(): Vec3 {
|
||||
return Vec3.from(
|
||||
this.positionQ.multiply(this._positionScale).add(this._positionOffset),
|
||||
this.z
|
||||
);
|
||||
}
|
||||
|
||||
public get size(): Vec2 {
|
||||
return this._size;
|
||||
}
|
||||
|
||||
public set positionScale(value: Vec2) {
|
||||
this._positionScale = value;
|
||||
}
|
||||
|
||||
public set positionOffset(value: Vec2) {
|
||||
this._positionOffset = value;
|
||||
}
|
||||
|
||||
public draw(ctx: CanvasRenderingContext2D, position: Vec2, size: Vec2) {
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(position.x, position.y);
|
||||
ctx.rotate((-20 / 180) * Math.PI);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, size.x / 2, size.x / 2, Math.PI, 0);
|
||||
ctx.arc(0, size.y - size.x / 2, size.x / 2, 0, Math.PI);
|
||||
ctx.closePath();
|
||||
|
||||
const { x, y, z } = this.color.value;
|
||||
ctx.fillStyle = `rgba(${x}, ${y}, ${z}, ${this.opacity})`;
|
||||
ctx.fill();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
export class Vec2 {
|
||||
public static readonly Zero = new Vec2(0, 0);
|
||||
|
||||
public constructor(public readonly x: number, public readonly y: number) {}
|
||||
|
||||
public add(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x + other.x, this.y + other.y);
|
||||
}
|
||||
|
||||
public subtract(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x - other.x, this.y - other.y);
|
||||
}
|
||||
|
||||
public multiply(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x * other.x, this.y * other.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
import { Vec2 } from './vec2';
|
||||
|
||||
export class Vec3 {
|
||||
public static readonly Zero = new Vec3(0, 0, 0);
|
||||
|
||||
public static from(vec2: Vec2, z: number): Vec3 {
|
||||
return new Vec3(vec2.x, vec2.y, z);
|
||||
}
|
||||
|
||||
public constructor(
|
||||
public readonly x: number,
|
||||
public readonly y: number,
|
||||
public readonly z: number
|
||||
) {}
|
||||
|
||||
public add(other: Vec3): Vec3 {
|
||||
return new Vec3(this.x + other.x, this.y + other.y, this.z + other.z);
|
||||
}
|
||||
|
||||
public multiply(other: Vec3): Vec3 {
|
||||
return new Vec3(this.x * other.x, this.y * other.y, this.z * other.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +1,9 @@
|
|||
import { PageElement } from '../page-element';
|
||||
import { OnLoadEvent } from '../../events/concrete-events/on-load-event';
|
||||
import { OnEventBroadcasterChangedEvent } from '../../events/concrete-events/on-event-broadcaster-changed-event';
|
||||
|
||||
export class Body extends PageElement {
|
||||
constructor(root: HTMLElement, children: Array<PageElement>) {
|
||||
super(root);
|
||||
constructor(...children: Array<PageElement>) {
|
||||
super(document.body, children);
|
||||
children.forEach(c => this.attachElement(c));
|
||||
|
||||
this.broadcastEvent(new OnEventBroadcasterChangedEvent(this));
|
||||
this.broadcastEvent(new OnLoadEvent(this));
|
||||
this.setParent();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
6
src/page/main/main.html.ts
Normal file
6
src/page/main/main.html.ts
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
import './main.scss';
|
||||
import { html } from '../../types/html';
|
||||
|
||||
export const generate = (): html => `
|
||||
<main></main>
|
||||
`;
|
||||
21
src/page/main/main.scss
Normal file
21
src/page/main/main.scss
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
@use '../../style/mixins' as *;
|
||||
|
||||
main {
|
||||
height: 100%;
|
||||
overflow-x: hidden;
|
||||
overflow-y: scroll;
|
||||
perspective: 5px;
|
||||
|
||||
@media (hover: hover) {
|
||||
&::-webkit-scrollbar-track,
|
||||
&::-webkit-scrollbar {
|
||||
background-color: transparent;
|
||||
width: 12px;
|
||||
}
|
||||
|
||||
&::-webkit-scrollbar-thumb {
|
||||
background-color: var(--accent-color);
|
||||
border-radius: var(--border-radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
10
src/page/main/main.ts
Normal file
10
src/page/main/main.ts
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
import { PageElement } from '../page-element';
|
||||
import { generate } from './main.html';
|
||||
import { createElement } from '../../helper/create-element';
|
||||
|
||||
export class Main extends PageElement {
|
||||
constructor(...children: Array<PageElement>) {
|
||||
super(createElement(generate()), children);
|
||||
children.forEach(c => this.attachElement(c));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,21 @@
|
|||
import { EventHandler } from '../events/event-handler';
|
||||
import { EventBroadcaster } from '../events/event-broadcaster';
|
||||
import { OnEventBroadcasterChangedEvent } from '../events/concrete-events/on-event-broadcaster-changed-event';
|
||||
import { OptionalEvent } from '../events/optional-event';
|
||||
import { Event } from '../events/event';
|
||||
import { OnLoadEvent } from '../events/concrete-events/on-load-event';
|
||||
|
||||
export abstract class PageElement extends EventHandler implements EventBroadcaster {
|
||||
protected eventBroadcaster: EventBroadcaster;
|
||||
|
||||
export abstract class PageElement {
|
||||
public constructor(
|
||||
public readonly htmlRoot?: HTMLElement,
|
||||
public readonly htmlRoot: HTMLElement,
|
||||
protected children: Array<PageElement> = []
|
||||
) {
|
||||
super();
|
||||
) {}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
protected setParent(parent?: PageElement): void {
|
||||
this.children.forEach(c => c.setParent(this));
|
||||
}
|
||||
|
||||
public broadcastEvent(event: Event) {
|
||||
event = this.handle(event);
|
||||
if (event) {
|
||||
this.children.forEach(c => c.broadcastEvent(event));
|
||||
}
|
||||
}
|
||||
|
||||
public handleOnEventBroadcasterChangedEvent(
|
||||
event: OnEventBroadcasterChangedEvent
|
||||
): OptionalEvent {
|
||||
this.eventBroadcaster = event.broadcaster;
|
||||
return super.handleOnEventBroadcasterChangedEvent(event);
|
||||
}
|
||||
|
||||
public handleOnLoadEvent(_: OnLoadEvent): OptionalEvent {
|
||||
return super.handleOnLoadEvent(new OnLoadEvent(this));
|
||||
}
|
||||
|
||||
protected query(query: string): HTMLElement | null {
|
||||
return this.htmlRoot?.querySelector(query);
|
||||
protected query(query: string): HTMLElement {
|
||||
return this.htmlRoot.querySelector(query) as HTMLElement;
|
||||
}
|
||||
|
||||
protected attachElementByReplacing(query: string, element: PageElement) {
|
||||
const old = this.query(query);
|
||||
old.parentElement.replaceChild(element.htmlRoot, old);
|
||||
|
||||
old.parentElement!.replaceChild(element.htmlRoot, old);
|
||||
this.children.push(element);
|
||||
}
|
||||
|
||||
|
|
|
|||
637
src/portfolio.ts
637
src/portfolio.ts
|
|
@ -8,7 +8,7 @@ import { PageImageViewer } from './page/image-viewer/image-viewer';
|
|||
import { last } from './helper/last';
|
||||
import { PageBackground } from './page/background/background';
|
||||
import { Anchor } from './page/basics/anchor/anchor';
|
||||
import { Body } from './page/body/body';
|
||||
import { Main } from './page/main/main';
|
||||
import { ImageAnchorFactory } from './page/basics/image-anchor/image-anchor';
|
||||
import { Preview } from './page/basics/preview/preview';
|
||||
|
||||
|
|
@ -59,328 +59,331 @@ import ledWebM from './static/media/led.webm';
|
|||
import githubIcon from './static/icons/github.svg';
|
||||
import openIcon from './static/icons/open.svg';
|
||||
import cvIcon from './static/icons/cv.svg';
|
||||
import { Body } from './page/body/body';
|
||||
|
||||
export const create = () => {
|
||||
const GitHub = ImageAnchorFactory(githubIcon, 'Open on GitHub');
|
||||
const Open = ImageAnchorFactory(openIcon, 'Open in new tab');
|
||||
const Thesis = ImageAnchorFactory(cvIcon, 'Download thesis');
|
||||
|
||||
const header = new PageHeader({
|
||||
name: `András Schmelczer`,
|
||||
picture: new Image(meWebP, meJpeg, `a picture of me`, false),
|
||||
about: [
|
||||
new Text(`I have always been fascinated by the engineering feats that surround us and pervade every aspect
|
||||
of our lives. When I realised I might someday be able to contribute to this field, I knew that
|
||||
this would become my life’s ambition. As I am finishing my last semester at the
|
||||
Budapest University of Technology and Economics, I feel I am getting closer to it every day.`),
|
||||
new Text(`Look at some of the more interesting projects I have worked on. They are all listed below.
|
||||
Further information about me can be found at the bottom of the page.`),
|
||||
],
|
||||
});
|
||||
new Body(
|
||||
new Main(
|
||||
new PageBackground(1, 1),
|
||||
new PageHeader({
|
||||
name: `András Schmelczer`,
|
||||
picture: new Image(meWebP, meJpeg, `a picture of me`, false),
|
||||
about: [
|
||||
new Text(`I have always been fascinated by the engineering feats that surround us and pervade every aspect
|
||||
of our lives. When I realised I might someday be able to contribute to this field, I knew that
|
||||
this would become my life’s ambition. As I am finishing my last semester at the
|
||||
Budapest University of Technology and Economics, I feel I am getting closer to it every day.`),
|
||||
new Text(`Look at some of the more interesting projects I have worked on. They are all listed below.
|
||||
Further information about me can be found at the bottom of the page.`),
|
||||
],
|
||||
}),
|
||||
new PageTimeline({
|
||||
showMoreText: `Show details`,
|
||||
showLessText: `Show less`,
|
||||
elements: [
|
||||
{
|
||||
title: `Multiplayer game`,
|
||||
date: `2020 Autumn`,
|
||||
figure: new Preview(
|
||||
declaredWebP,
|
||||
declaredJpeg,
|
||||
'https://decla.red',
|
||||
'The website of the video game'
|
||||
),
|
||||
description: new Text(
|
||||
`Using SDF-2D, I developed a conquest-style multiplayer browser game. It even runs on mobiles.`
|
||||
),
|
||||
more: [
|
||||
new Text(`The scene is set in space, two teams have to conquer small planets, while they can also shoot at the other team.
|
||||
Points are given based on the number of planets controlled,
|
||||
and the first team which reaches a predefined score wins.`),
|
||||
new Text(`As for the communication, a server-client architecture is used. Messaging is provided by Socket.IO and a custom
|
||||
serialisation solution.`),
|
||||
new Text(`This (along with SDF-2D) was my BSc thesis project, so more in-depth information about them
|
||||
can be found in my thesis linked below.`),
|
||||
],
|
||||
links: [
|
||||
new GitHub('https://github.com/schmelczerandras/decla.red'),
|
||||
new Thesis(thesis),
|
||||
new Open('https://decla.red'),
|
||||
],
|
||||
},
|
||||
{
|
||||
title: `2D ray tracing`,
|
||||
date: `2020 Autumn`,
|
||||
figure: new Preview(
|
||||
sdf2dWebP,
|
||||
sdf2dJpeg,
|
||||
'https://sdf2d.schmelczer.dev',
|
||||
'A webpage showcasing the SDF-2D project.'
|
||||
),
|
||||
description: new Text(`I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing.
|
||||
My solution relies on signed distance fields (SDF-s), it supports both WebGL and WebGL2,
|
||||
and is an easily reusable and extendible NPM package.`),
|
||||
more: [
|
||||
new Text(`A multitude of optimisations were needed to achieve real-time performance even on low-end mobile devices.
|
||||
These include deferred shading, tile-based rendering, and dynamic shader generation to eliminate unnecessary
|
||||
instructions. Additionally, there were some interesting quirks of specific hardware that also needed to be overcome.`),
|
||||
new Text(`The end result is a reusable library written in TypeScript with a — subjectively — simple and elegant API.
|
||||
For more information please check out the GitHub repository or the NPM package itself. Or simply enjoy the
|
||||
mesmerizing demo scenes.`),
|
||||
],
|
||||
links: [
|
||||
new GitHub('https://github.com/schmelczerandras/sdf-2d'),
|
||||
new Open('https://sdf2d.schmelczer.dev'),
|
||||
],
|
||||
},
|
||||
{
|
||||
title: `Video game on an ATtiny85`,
|
||||
date: `2020 Spring`,
|
||||
figure: new Video({
|
||||
poster: last(adAstraPoster.images)!.path,
|
||||
mp4: adAstraMp4,
|
||||
webm: adAstraWebM,
|
||||
options: `controls playsinline preload="none"`,
|
||||
}),
|
||||
description: new Text(`A simple game engine with a sample game set in space. The greatest challenge was to overcome
|
||||
the very limited resources of the hardware, this was also the most rewarding part.`),
|
||||
more: [
|
||||
new Text(`For reducing complexity while maintaining performance, a balance had to be found between object-oriented
|
||||
and structural programming. For example, a simple prototype-based inheritance is used for the game objects.
|
||||
Meanwhile, an optimized SIMD utilizing low-level driver is used for drawing on the display.
|
||||
I think the codebase is quite readable and at the same time the
|
||||
maximum frame times are between 15 ms and 20 ms at 8 MHz clock speed, which I find quite impressive.`),
|
||||
new Text(`As for the hardware, it is rather simple. Aside from the ATtiny85V, a D096-12864-SPI7 display is used for
|
||||
output and a TSOP4838 for input. The circuit runs on 3.3V, so a regulator is also needed. It uses a current
|
||||
of 8mA to 11mA on full brightness and around 1.5mA on standby mode.`),
|
||||
new Text(
|
||||
`There is also fault-tolerant persistent data storage using the built-in EEPROM.
|
||||
For creating sprites (which are also stored in EEPROM) I made a tool to convert PNG-s into C code.
|
||||
This can also be found on GitHub as well as the entire project.`
|
||||
),
|
||||
],
|
||||
links: [new GitHub('https://github.com/schmelczerandras/ad_astra')],
|
||||
},
|
||||
|
||||
const timeline = new PageTimeline({
|
||||
showMoreText: `Show details`,
|
||||
showLessText: `Show less`,
|
||||
elements: [
|
||||
{
|
||||
title: `Multiplayer game`,
|
||||
date: `2020 Autumn`,
|
||||
figure: new Preview(
|
||||
declaredWebP,
|
||||
declaredJpeg,
|
||||
'https://decla.red',
|
||||
'The website of the video game'
|
||||
),
|
||||
description: new Text(
|
||||
`Using SDF-2D, I developed a conquest-style multiplayer browser game. It even runs on mobiles.`
|
||||
),
|
||||
more: [
|
||||
new Text(`The scene is set in space, two teams have to conquer small planets, while they can also shoot at the other team.
|
||||
Points are given based on the number of planets controlled,
|
||||
and the first team which reaches a predefined score wins.`),
|
||||
new Text(`As for the communication, a server-client architecture is used. Messaging is provided by Socket.IO and a custom
|
||||
serialisation solution.`),
|
||||
new Text(`This (along with SDF-2D) was my BSc thesis project, so more in-depth information about them
|
||||
can be found in my thesis linked below.`),
|
||||
{
|
||||
title: `Predicting foreign exchange rates`,
|
||||
date: `2019 Autumn`,
|
||||
figure: new Video({
|
||||
mp4: forexMp4,
|
||||
webm: forexWebM,
|
||||
options: `autoplay loop muted playsinline controls`,
|
||||
}),
|
||||
description: new Text(
|
||||
`From the animation we can see that my algorithm does a somewhat acceptable job at
|
||||
predicting (blue graph) the EUR/USD rates (green graph).`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`In a nutshell, the algorithm (written with Python - NumPy, SciPy, Flask),
|
||||
extrapolates in the frequency domain. The steps are the following: smoothing the input values,
|
||||
differentiating, applying a short-time Fourier-transformation with overlapped (and Hanning-windowed) windows,
|
||||
extrapolating and then applying the inverse of these transformations to the extrapolated values.`
|
||||
),
|
||||
new Text(
|
||||
`Of course, there is still plenty of room for improvement, but even with this simple algorithm
|
||||
a mostly profitable trading strategy is viable. In my free time I may put more work into it.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2019 November`,
|
||||
title: `My Notes`,
|
||||
figure: new Image(
|
||||
myNotesWebP,
|
||||
myNotesJpeg,
|
||||
`two screenshots of the application`
|
||||
),
|
||||
description: new Text(
|
||||
`A minimalist note organizer and editor powered by Markwon.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`A basic android app for creating and filtering notes written in markdown.`
|
||||
),
|
||||
new Anchor(
|
||||
`https://github.com/schmelczerandras/my-notes`,
|
||||
`MyNotes on GitHub`
|
||||
),
|
||||
new Text(
|
||||
`It was my homework for BME's Android and web development course.
|
||||
It was also my first experience with Android development.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 October - November`,
|
||||
title: `Simulating the cooling system of a nuclear facility`,
|
||||
figure: new Image(
|
||||
processSimulatorWebP,
|
||||
processSimulatorJpeg,
|
||||
`a screenshot of the simulator`
|
||||
),
|
||||
description: new Text(
|
||||
`Dynamically calculating the temperatures and flow velocities
|
||||
in a fluid-based cooling system based on a simple model.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`A simulated system can contain reactors (heaters / coolers), pumps, heat exchangers,
|
||||
drains sources, and of course, pipes.`
|
||||
),
|
||||
new Text(
|
||||
`The algorithm takes advantages of graphs and matrices to get to a next time frame.`
|
||||
),
|
||||
new Text(
|
||||
`Python is used for the backend along with Flask and NumPy. A REST API facilitates
|
||||
the communication between the layers. For drawing the frontend HTML5 canvas is utilized.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 October - November`,
|
||||
title: `Graph editing application`,
|
||||
figure: new Image(
|
||||
processSimulatorInputWebP,
|
||||
processSimulatorInputJpeg,
|
||||
`a picture of the simulator's UI`
|
||||
),
|
||||
description: new Text(
|
||||
`An intuitive editor to create and edit input files for the nuclear facility simulator.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`Nodes can be moved with drag&drop gestures. Editing the parameters of elements
|
||||
can be done on the right panel.`
|
||||
),
|
||||
new Text(
|
||||
`The UI is built with JavaFX. The output can be exported as JSON or
|
||||
directly uploaded to the simulation backend.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 July - August`,
|
||||
title: `City simulation`,
|
||||
figure: new Image(
|
||||
citySimulationWebP,
|
||||
citySimulationJpeg,
|
||||
`a picture of a low-poly city`
|
||||
),
|
||||
description: new Text(
|
||||
`Simulating a city where car crashes are more frequent than usual.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`Through a REST API the state of the traffic lights can be changed.
|
||||
The drivers follow the instructions of the traffic lights, so if a mistake is made,
|
||||
there will be collisions. There is also support for displaying tweets on a HUD.`
|
||||
),
|
||||
new Text(
|
||||
`This was created for a Cybersecurity challenge. With the help of this program
|
||||
the contestants could instantly see the effect of their work.`
|
||||
),
|
||||
new Text(
|
||||
`The most interesting aspect of this project was building it in a server-client architecture.
|
||||
The decisions of the agents is calculated server-side. The real challenge was broadcasting
|
||||
these decisions in a fault-tolerant way using minimal bandwidth.`
|
||||
),
|
||||
new Text(
|
||||
`The program is made with Unity using C# as the scripting language. The models and animations
|
||||
were also made by me using Blender.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 June`,
|
||||
title: `Photo colour grader`,
|
||||
figure: new Image(colourWebP, colourJpeg, `a picture of the app`),
|
||||
description: new Text(
|
||||
`An innovative (at least I thought so) colour grader web application.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`The most noteworthy feature of this application is the colour selector UI.
|
||||
This program is only intended as a proof-of-concept, I wanted to experiment with
|
||||
some ideas and this was the outcome.`
|
||||
),
|
||||
new Text(
|
||||
`You can select some colours and then apply transformations to the other colours as a
|
||||
function of their distance to the selected colour.`
|
||||
),
|
||||
new Text(
|
||||
`By clicking on a coloured circle you can change its settings.
|
||||
New circles can be created by clicking in the large circle (and they can also be moved by drag & drop).`
|
||||
),
|
||||
],
|
||||
links: [new Open('color.schmelczer.dev')],
|
||||
},
|
||||
{
|
||||
date: `2017 autumn`,
|
||||
title: `Platform game`,
|
||||
figure: new Image(platformWebP, platformJpeg, `a picture of the app`),
|
||||
description: new Text(
|
||||
`A 3D game written in C with the help of SDL 1.2 (I haven't heard of GPU programming at the time).`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`The maps are randomly generated and fully destroyable.
|
||||
The player is getting chased by flying enemies. Overall, I find it a really enjoyable game.`
|
||||
),
|
||||
new Text(`I did this as a homework for my Basics of Programming course.`),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2016 summer`,
|
||||
title: `Photos`,
|
||||
figure: new Image(photosWebP, photosJpeg, `a picture of the website`),
|
||||
description: new Text(`A simple web page where you can view my photos.`),
|
||||
links: [new Open('https://photo.schmelczer.dev')],
|
||||
},
|
||||
{
|
||||
date: `2016 spring`,
|
||||
title: `Lights synchronised to music`,
|
||||
figure: new Video({
|
||||
poster: last(ledPoster.images)!.path,
|
||||
mp4: ledMp4,
|
||||
webm: ledWebM,
|
||||
options: `controls playsinline preload="none"`,
|
||||
}),
|
||||
description: new Text(
|
||||
`A full stack application with a built-in
|
||||
music player which music controls the colour of some RGB LED strips.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`This was my first non-trivial project which got finished. Obviously,
|
||||
it is rather far from perfect, but I am still proud that I was able to build it on my own.`
|
||||
),
|
||||
new Text(
|
||||
`The backend logic is written in Python, the FFT implementation is provided by NumPy.
|
||||
A quite simple frontend for accessing the music player and changing
|
||||
the settings also got built using vanilla web development technologies.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
],
|
||||
links: [
|
||||
new GitHub('https://github.com/schmelczerandras/decla.red'),
|
||||
new Thesis(thesis),
|
||||
new Open('https://decla.red'),
|
||||
],
|
||||
},
|
||||
{
|
||||
title: `2D ray tracing`,
|
||||
date: `2020 Autumn`,
|
||||
figure: new Preview(
|
||||
sdf2dWebP,
|
||||
sdf2dJpeg,
|
||||
'https://sdf2d.schmelczer.dev',
|
||||
'A webpage showcasing the SDF-2D project.'
|
||||
),
|
||||
description: new Text(`I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing.
|
||||
My solution relies on signed distance fields (SDF-s), it supports both WebGL and WebGL2,
|
||||
and is an easily reusable and extendible NPM package.`),
|
||||
more: [
|
||||
new Text(`A multitude of optimisations were needed to achieve real-time performance even on low-end mobile devices.
|
||||
These include deferred shading, tile-based rendering, and dynamic shader generation to eliminate unnecessary
|
||||
instructions. Additionally, there were some interesting quirks of specific hardware that also needed to be overcome.`),
|
||||
new Text(`The end result is a reusable library written in TypeScript with a — subjectively — simple and elegant API.
|
||||
For more information please check out the GitHub repository or the NPM package itself. Or simply enjoy the
|
||||
mesmerizing demo scenes.`),
|
||||
],
|
||||
links: [
|
||||
new GitHub('https://github.com/schmelczerandras/sdf-2d'),
|
||||
new Open('https://sdf2d.schmelczer.dev'),
|
||||
],
|
||||
},
|
||||
{
|
||||
title: `Video game on an ATtiny85`,
|
||||
date: `2020 Spring`,
|
||||
figure: new Video(
|
||||
last(adAstraPoster.images).path,
|
||||
adAstraMp4,
|
||||
adAstraWebM,
|
||||
`controls playsinline preload="none"`
|
||||
),
|
||||
description: new Text(`A simple game engine with a sample game set in space. The greatest challenge was to overcome
|
||||
the very limited resources of the hardware, this was also the most rewarding part.`),
|
||||
more: [
|
||||
new Text(`For reducing complexity while maintaining performance, a balance had to be found between object-oriented
|
||||
and structural programming. For example, a simple prototype-based inheritance is used for the game objects.
|
||||
Meanwhile, an optimized SIMD utilizing low-level driver is used for drawing on the display.
|
||||
I think the codebase is quite readable and at the same time the
|
||||
maximum frame times are between 15 ms and 20 ms at 8 MHz clock speed, which I find quite impressive.`),
|
||||
new Text(`As for the hardware, it is rather simple. Aside from the ATtiny85V, a D096-12864-SPI7 display is used for
|
||||
output and a TSOP4838 for input. The circuit runs on 3.3V, so a regulator is also needed. It uses a current
|
||||
of 8mA to 11mA on full brightness and around 1.5mA on standby mode.`),
|
||||
new Text(
|
||||
`There is also fault-tolerant persistent data storage using the built-in EEPROM.
|
||||
For creating sprites (which are also stored in EEPROM) I made a tool to convert PNG-s into C code.
|
||||
This can also be found on GitHub as well as the entire project.`
|
||||
),
|
||||
],
|
||||
links: [new GitHub('https://github.com/schmelczerandras/ad_astra')],
|
||||
},
|
||||
|
||||
{
|
||||
title: `Predicting foreign exchange rates`,
|
||||
date: `2019 Autumn`,
|
||||
figure: new Video(
|
||||
null,
|
||||
forexMp4,
|
||||
forexWebM,
|
||||
`autoplay loop muted playsinline controls`
|
||||
),
|
||||
description: new Text(
|
||||
`From the animation we can see that my algorithm does a somewhat acceptable job at
|
||||
predicting (blue graph) the EUR/USD rates (green graph).`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`In a nutshell, the algorithm (written with Python - NumPy, SciPy, Flask),
|
||||
extrapolates in the frequency domain. The steps are the following: smoothing the input values,
|
||||
differentiating, applying a short-time Fourier-transformation with overlapped (and Hanning-windowed) windows,
|
||||
extrapolating and then applying the inverse of these transformations to the extrapolated values.`
|
||||
),
|
||||
new Text(
|
||||
`Of course, there is still plenty of room for improvement, but even with this simple algorithm
|
||||
a mostly profitable trading strategy is viable. In my free time I may put more work into it.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2019 November`,
|
||||
title: `My Notes`,
|
||||
figure: new Image(myNotesWebP, myNotesJpeg, `two screenshots of the application`),
|
||||
description: new Text(
|
||||
`A minimalist note organizer and editor powered by Markwon.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`A basic android app for creating and filtering notes written in markdown.`
|
||||
),
|
||||
new Anchor(`https://github.com/schmelczerandras/my-notes`, `MyNotes on GitHub`),
|
||||
new Text(
|
||||
`It was my homework for BME's Android and web development course.
|
||||
It was also my first experience with Android development.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 October - November`,
|
||||
title: `Simulating the cooling system of a nuclear facility`,
|
||||
figure: new Image(
|
||||
processSimulatorWebP,
|
||||
processSimulatorJpeg,
|
||||
`a screenshot of the simulator`
|
||||
),
|
||||
description: new Text(
|
||||
`Dynamically calculating the temperatures and flow velocities
|
||||
in a fluid-based cooling system based on a simple model.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`A simulated system can contain reactors (heaters / coolers), pumps, heat exchangers,
|
||||
drains sources, and of course, pipes.`
|
||||
),
|
||||
new Text(
|
||||
`The algorithm takes advantages of graphs and matrices to get to a next time frame.`
|
||||
),
|
||||
new Text(
|
||||
`Python is used for the backend along with Flask and NumPy. A REST API facilitates
|
||||
the communication between the layers. For drawing the frontend HTML5 canvas is utilized.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 October - November`,
|
||||
title: `Graph editing application`,
|
||||
figure: new Image(
|
||||
processSimulatorInputWebP,
|
||||
processSimulatorInputJpeg,
|
||||
`a picture of the simulator's UI`
|
||||
),
|
||||
description: new Text(
|
||||
`An intuitive editor to create and edit input files for the nuclear facility simulator.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`Nodes can be moved with drag&drop gestures. Editing the parameters of elements
|
||||
can be done on the right panel.`
|
||||
),
|
||||
new Text(
|
||||
`The UI is built with JavaFX. The output can be exported as JSON or
|
||||
directly uploaded to the simulation backend.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 July - August`,
|
||||
title: `City simulation`,
|
||||
figure: new Image(
|
||||
citySimulationWebP,
|
||||
citySimulationJpeg,
|
||||
`a picture of a low-poly city`
|
||||
),
|
||||
description: new Text(
|
||||
`Simulating a city where car crashes are more frequent than usual.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`Through a REST API the state of the traffic lights can be changed.
|
||||
The drivers follow the instructions of the traffic lights, so if a mistake is made,
|
||||
there will be collisions. There is also support for displaying tweets on a HUD.`
|
||||
),
|
||||
new Text(
|
||||
`This was created for a Cybersecurity challenge. With the help of this program
|
||||
the contestants could instantly see the effect of their work.`
|
||||
),
|
||||
new Text(
|
||||
`The most interesting aspect of this project was building it in a server-client architecture.
|
||||
The decisions of the agents is calculated server-side. The real challenge was broadcasting
|
||||
these decisions in a fault-tolerant way using minimal bandwidth.`
|
||||
),
|
||||
new Text(
|
||||
`The program is made with Unity using C# as the scripting language. The models and animations
|
||||
were also made by me using Blender.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2018 June`,
|
||||
title: `Photo colour grader`,
|
||||
figure: new Image(colourWebP, colourJpeg, `a picture of the app`),
|
||||
description: new Text(
|
||||
`An innovative (at least I thought so) colour grader web application.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`The most noteworthy feature of this application is the colour selector UI.
|
||||
This program is only intended as a proof-of-concept, I wanted to experiment with
|
||||
some ideas and this was the outcome.`
|
||||
),
|
||||
new Text(
|
||||
`You can select some colours and then apply transformations to the other colours as a
|
||||
function of their distance to the selected colour.`
|
||||
),
|
||||
new Text(
|
||||
`By clicking on a coloured circle you can change its settings.
|
||||
New circles can be created by clicking in the large circle (and they can also be moved by drag & drop).`
|
||||
),
|
||||
],
|
||||
links: [new Open('color.schmelczer.dev')],
|
||||
},
|
||||
{
|
||||
date: `2017 autumn`,
|
||||
title: `Platform game`,
|
||||
figure: new Image(platformWebP, platformJpeg, `a picture of the app`),
|
||||
description: new Text(
|
||||
`A 3D game written in C with the help of SDL 1.2 (I haven't heard of GPU programming at the time).`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`The maps are randomly generated and fully destroyable.
|
||||
The player is getting chased by flying enemies. Overall, I find it a really enjoyable game.`
|
||||
),
|
||||
new Text(`I did this as a homework for my Basics of Programming course.`),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
{
|
||||
date: `2016 summer`,
|
||||
title: `Photos`,
|
||||
figure: new Image(photosWebP, photosJpeg, `a picture of the website`),
|
||||
description: new Text(`A simple web page where you can view my photos.`),
|
||||
links: [new Open('https://photo.schmelczer.dev')],
|
||||
},
|
||||
{
|
||||
date: `2016 spring`,
|
||||
title: `Lights synchronised to music`,
|
||||
figure: new Video(
|
||||
last(ledPoster.images).path,
|
||||
ledMp4,
|
||||
ledWebM,
|
||||
`controls playsinline preload="none"`
|
||||
),
|
||||
description: new Text(
|
||||
`A full stack application with a built-in
|
||||
music player which music controls the colour of some RGB LED strips.`
|
||||
),
|
||||
more: [
|
||||
new Text(
|
||||
`This was my first non-trivial project which got finished. Obviously,
|
||||
it is rather far from perfect, but I am still proud that I was able to build it on my own.`
|
||||
),
|
||||
new Text(
|
||||
`The backend logic is written in Python the FFT is provided by NumPy.
|
||||
A quite simple frontend for accessing the music player and changing
|
||||
the settings also got built using vanilla web development technologies.`
|
||||
),
|
||||
],
|
||||
links: [],
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
const footer = new PageFooter({
|
||||
title: `Learn more`,
|
||||
curriculaVitae: [{ name: `Curriculum vitae`, url: cvEnglish }],
|
||||
email: `andras@schmelczer.dev`,
|
||||
lastEditText: `Last modified on `,
|
||||
lastEdit: new Date(2020, 11 - 1, 17), // months are 0 indexed
|
||||
});
|
||||
|
||||
new Body(document.querySelector('main'), [
|
||||
new PageImageViewer(),
|
||||
header,
|
||||
timeline,
|
||||
footer,
|
||||
new PageBackground(header, [timeline], footer),
|
||||
]);
|
||||
}),
|
||||
new PageFooter({
|
||||
title: `Learn more`,
|
||||
curriculaVitae: [{ name: `Curriculum vitae`, url: cvEnglish }],
|
||||
email: `andras@schmelczer.dev`,
|
||||
lastEditText: `Last modified on `,
|
||||
lastEdit: new Date(2020, 11 - 1, 17), // months are 0 indexed
|
||||
})
|
||||
),
|
||||
new PageImageViewer()
|
||||
);
|
||||
};
|
||||
|
|
|
|||
100
src/styles.scss
100
src/styles.scss
|
|
@ -3,50 +3,47 @@
|
|||
@use 'style/animations/animations';
|
||||
@use 'style/dark-mode/dark-mode';
|
||||
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html {
|
||||
height: 100%;
|
||||
|
||||
transition: background-color linear var(--transition-time);
|
||||
|
||||
@include on-small-screen {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
@media print {
|
||||
& {
|
||||
font-size: 0.75rem;
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
:focus {
|
||||
outline: none;
|
||||
body {
|
||||
background-color: var(--background);
|
||||
transition: background-color linear var(--transition-time);
|
||||
|
||||
&:not(:hover) {
|
||||
outline: var(--accent-color) solid 2px;
|
||||
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom)
|
||||
env(safe-area-inset-left);
|
||||
|
||||
height: 100%;
|
||||
|
||||
@media print {
|
||||
& {
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
::-moz-selection {
|
||||
background-color: var(--accent-color);
|
||||
color: var(--very-light-text-color);
|
||||
}
|
||||
::selection {
|
||||
background-color: var(--accent-color);
|
||||
color: var(--very-light-text-color);
|
||||
}
|
||||
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
@include main-font();
|
||||
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
transition: background-color linear var(--transition-time), color var(--transition-time);
|
||||
|
||||
hyphens: auto;
|
||||
noscript {
|
||||
@include square(100%);
|
||||
@include center-children();
|
||||
}
|
||||
|
||||
.figure-container {
|
||||
|
|
@ -61,46 +58,27 @@ html {
|
|||
iframe {
|
||||
pointer-events: all;
|
||||
position: relative;
|
||||
z-index: -2;
|
||||
z-index: -1;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: var(--background);
|
||||
img,
|
||||
video,
|
||||
iframe {
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom)
|
||||
env(safe-area-inset-left);
|
||||
:focus {
|
||||
outline: none;
|
||||
|
||||
height: 100%;
|
||||
|
||||
@media print {
|
||||
& {
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
|
||||
main {
|
||||
height: 100%;
|
||||
overflow-x: hidden;
|
||||
overflow-y: scroll;
|
||||
|
||||
noscript {
|
||||
@include square(100%);
|
||||
@include center-children();
|
||||
}
|
||||
|
||||
@media (hover: hover) {
|
||||
&::-webkit-scrollbar-track,
|
||||
&::-webkit-scrollbar {
|
||||
background-color: transparent;
|
||||
width: 12px;
|
||||
}
|
||||
&::-webkit-scrollbar-thumb {
|
||||
background-color: var(--accent-color);
|
||||
border-radius: var(--border-radius);
|
||||
}
|
||||
}
|
||||
&:not(:hover) {
|
||||
outline: var(--accent-color) solid 2px;
|
||||
}
|
||||
}
|
||||
|
||||
::selection {
|
||||
background-color: var(--accent-color);
|
||||
color: var(--very-light-text-color);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue