From 653ca02534381e3fce47ee1f54c58979fb89326c Mon Sep 17 00:00:00 2001 From: Andras Schmelczer Date: Sun, 25 Sep 2022 20:18:10 +0200 Subject: [PATCH] Format --- .vscode/settings.json | 1 + src/data/projects/city-simulation.ts | 3 +++ src/data/projects/colors.ts | 2 ++ src/data/projects/declared.ts | 2 ++ src/data/projects/forex.ts | 1 + src/data/projects/great-ai.ts | 7 +++++-- src/data/projects/leds.ts | 1 + src/data/projects/my-notes.ts | 1 + src/data/projects/nuclear-editor.ts | 1 + src/data/projects/nuclear.ts | 2 ++ src/data/projects/photos.ts | 1 + src/data/projects/platform-game.ts | 1 + src/data/projects/sdf2d.ts | 2 ++ src/data/projects/towers.ts | 1 + 14 files changed, 24 insertions(+), 2 deletions(-) diff --git a/.vscode/settings.json b/.vscode/settings.json index 53c7e47..61a4ec6 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -15,6 +15,7 @@ "leds", "linkedin", "mesmerising", + "microcontrollers", "mixins", "noopener", "optimisations", diff --git a/src/data/projects/city-simulation.ts b/src/data/projects/city-simulation.ts index 1556e82..24cad22 100644 --- a/src/data/projects/city-simulation.ts +++ b/src/data/projects/city-simulation.ts @@ -17,8 +17,11 @@ export const citySimulation: TimelineElementParameters = { description: 'Simulating a city where car crashes are more frequent than usual.', more: [ 'The state of the traffic lights can be changed through a REST API. Drivers follow the instructions of the traffic lights, so if a mistake is made, there will be collisions. There is also support for displaying tweets on a HUD.', + 'This was created for a cybersecurity challenge. With the help of this program the contestants could instantly see the effect of their work.', + 'The most interesting aspect of this project was building it in a server-client architecture. Every decision of the agents is calculated server-side. The real challenge was broadcasting these decisions in a fault-tolerant way using minimal bandwidth.', + 'It is made with Unity using C# as the scripting language. The models and animations were also made by me using Blender.', ], links: [], diff --git a/src/data/projects/colors.ts b/src/data/projects/colors.ts index 2afb80f..c529f37 100644 --- a/src/data/projects/colors.ts +++ b/src/data/projects/colors.ts @@ -13,7 +13,9 @@ export const colors: TimelineElementParameters = { description: 'An innovative (at least I thought so) colour grader web application.', more: [ 'The most noteworthy feature of this application is the colour selector UI. This program is only intended as a proof-of-concept, I would have liked to experiment with some ideas and this was the outcome.', + 'You can select some colours and then apply transformations to the other colours as a function of their distance to the selected colour.', + 'By clicking on a coloured circle you can change its settings. New circles can be created by clicking in the large circle (and they can also be moved by drag & drop).', ], links: [], diff --git a/src/data/projects/declared.ts b/src/data/projects/declared.ts index 6fe5d43..0a5754c 100644 --- a/src/data/projects/declared.ts +++ b/src/data/projects/declared.ts @@ -16,7 +16,9 @@ export const declared: TimelineElementParameters = { 'Using SDF-2D (my ray tracing graphics library), I created a conquest-style multiplayer browser game. It even runs on mobiles.', more: [ 'The scene is set in space, two teams have to conquer small planets, while they can also shoot at the other team. Points are given based on the number of planets controlled, and the first team which reaches a predefined score wins.', + 'As for the communication, a server-client architecture is used. Messaging is provided by Socket.IO and a custom serialisation solution.', + 'This (along with SDF-2D) was my BSc thesis project, so more in-depth information about them can be found in my thesis linked below.', ], links: [ diff --git a/src/data/projects/forex.ts b/src/data/projects/forex.ts index 47f7c35..1cebfb0 100644 --- a/src/data/projects/forex.ts +++ b/src/data/projects/forex.ts @@ -19,6 +19,7 @@ export const forex: TimelineElementParameters = { 'From the animation, we can see that my implementation does a somewhat acceptable job at predicting (blue graph) the EUR/USD rates (green graph).', more: [ 'In a nutshell, the algorithm (written in Python using NumPy, SciPy, and Flask) predicts in the frequency domain. The steps are the following: smoothing the input values, differentiating, applying a short-time Fourier-transformation with overlapped (and Hanning-windowed) windows, extrapolating and then applying the inverse of these transformations to the resulting values.', + 'Of course, there is still plenty of room for improvement, but even with this simple algorithm a mostly profitable trading strategy is viable. In my free time I may put more work into it.', ], links: [], diff --git a/src/data/projects/great-ai.ts b/src/data/projects/great-ai.ts index bc0040a..66a1231 100644 --- a/src/data/projects/great-ai.ts +++ b/src/data/projects/great-ai.ts @@ -13,11 +13,14 @@ export const greatAi: TimelineElementParameters = { container: true, }), description: - 'I investigated an approach to increase the adoption rate of ML deployment libraries and hence the overall quality of deployed AI services in the industry. I did this by simultaneously focusing on providing robust, automated implementations of best practices and an accessible API. One of the outcomes of the research is the GreatAI framework.', + 'I investigated an approach to increase the adoption rate of ML deployment libraries and hence the overall quality of industrial deployments. I did this by simultaneously focusing on providing robust, automated implementations of best practices and an accessible API. One of the outcomes of the research is the GreatAI framework.', more: [ 'Applying AI is becoming increasingly more accessible, but many case studies have shown that these applications are often deployed poorly. This may lead to suboptimal performance and the introduction of unintended biases.', - 'The research presents 33 AI/ML deployment best practices, the difficulties of implementing them, and ways to overcome these challenges. These target the transition from prototype AI code into production-ready software. GreatAI helps implement these best practices through an accessible interface.', + + 'The research presents 33 AI/ML deployment best practices (while introducing 6 new), the difficulties of implementing them, and ways to overcome these challenges. These target the transition from prototype AI code into production-ready software. GreatAI helps implement these best practices through an accessible interface.', + 'Feedback from professional data scientists and software engineers showed that ease of use and functionality are equally important in deciding to adopt deployment technologies, and the proposed framework was rated positively in both dimensions.', + 'For more details, checkout the GitHub page or the paper.', ], links: [ diff --git a/src/data/projects/leds.ts b/src/data/projects/leds.ts index 4c873a0..13d458e 100644 --- a/src/data/projects/leds.ts +++ b/src/data/projects/leds.ts @@ -18,6 +18,7 @@ export const leds: TimelineElementParameters = { 'A full stack application with a built-in music player the output of which controls the colour of a couple of RGB LED strips.', more: [ 'This was my first non-trivial project which got finished. Obviously, it is rather far from perfect, but I am still proud that I was able to build it on my own.', + 'The backend logic is written in Python, the FFT implementation is provided by NumPy. A quite simple frontend for accessing the music player and changing the settings also got built using vanilla web development technologies.', ], links: [], diff --git a/src/data/projects/my-notes.ts b/src/data/projects/my-notes.ts index f6b3a28..c2e4672 100644 --- a/src/data/projects/my-notes.ts +++ b/src/data/projects/my-notes.ts @@ -14,6 +14,7 @@ export const myNotes: TimelineElementParameters = { description: 'A minimalist note organiser and editor powered by Markwon.', more: [ 'This is a basic android app for creating and filtering markdown notes (based on #hashtags). It was my first exposure to Android development.', + "All in all, it is not a tremendous engineering feat, but at least it's usable. The knowledge gained while working on it was the more significant outcome of this adventure.", ], links: [GitHub('https://github.com/schmelczer/my-notes')], diff --git a/src/data/projects/nuclear-editor.ts b/src/data/projects/nuclear-editor.ts index bdae4b5..d82f337 100644 --- a/src/data/projects/nuclear-editor.ts +++ b/src/data/projects/nuclear-editor.ts @@ -14,6 +14,7 @@ export const nuclearEditor: TimelineElementParameters = { 'An intuitive editor to create and edit input for the nuclear facility simulator.', more: [ 'Nodes can be moved with drag & drop gestures. Editing the parameters of elements can be done on the right panel.', + 'The UI is built with JavaFX. The output can be exported as JSON or directly uploaded to the simulation backend.', ], links: [], diff --git a/src/data/projects/nuclear.ts b/src/data/projects/nuclear.ts index 094cacb..48c0a73 100644 --- a/src/data/projects/nuclear.ts +++ b/src/data/projects/nuclear.ts @@ -14,7 +14,9 @@ export const nuclear: TimelineElementParameters = { 'The temperatures and flow velocities are dynamically calculated in a fluid-based cooling system based on a simple model.', more: [ 'A simulated system can contain reactors (heaters), coolers, pumps, heat exchangers, drains, sources, and of course, pipes. With this, simple yet believable configurations can be defined. The aim of the project was to create a cheaply calculated and (for layman) a convincingly looking simulation.', + 'The algorithm takes advantages of graphs and matrices to get to a next time frame. First, water flows are distributed by traversing the graph of pipes. Then a matrix is populated with the relations of the nodes (based on the water flow between them). After considering the base temperatures and heaters, the matrix is solved resulting in the current temperature of each node. This can be iteratively continued.', + 'Python is used for the backend along with Flask and NumPy. A REST API facilitates the communication between the layers. For rendering on the frontend, a HTML5 canvas is utilised.', ], links: [], diff --git a/src/data/projects/photos.ts b/src/data/projects/photos.ts index d7a71d1..123872a 100644 --- a/src/data/projects/photos.ts +++ b/src/data/projects/photos.ts @@ -14,6 +14,7 @@ export const photos: TimelineElementParameters = { description: 'A simple webpage where you can view my photos.', more: [ "Taking time to appreciate the world around us fills me with joy. That's why I like to go on walks with a camera. I might not end up with great photos, nonetheless, I usually end up with some inspiration regarding my current or next project.", + 'As for the webpage, a webpack script generates the site from the photos in a directory, automatic resizing to multiple quality settings is also part of the pipeline.', ], links: [Open('https://photo.schmelczer.dev')], diff --git a/src/data/projects/platform-game.ts b/src/data/projects/platform-game.ts index 7e38bbe..9d65d8b 100644 --- a/src/data/projects/platform-game.ts +++ b/src/data/projects/platform-game.ts @@ -18,6 +18,7 @@ export const platformGame: TimelineElementParameters = { "A 3D game written in C with the help of SDL 1.2 (I haven't heard of GPU programming at the time).", more: [ 'The maps are randomly generated and fully destroyable. The player is getting chased by flying enemies. Overall, I find it a really enjoyable game.', + 'I did this as a homework for my Basics of Programming course.', ], links: [], diff --git a/src/data/projects/sdf2d.ts b/src/data/projects/sdf2d.ts index 27be862..c000912 100644 --- a/src/data/projects/sdf2d.ts +++ b/src/data/projects/sdf2d.ts @@ -15,7 +15,9 @@ export const sdf2d: TimelineElementParameters = { 'I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing. My solution relies on signed distance fields (SDF-s), it supports both WebGL and WebGL2, and is an easily reusable and extensible NPM package.', more: [ 'A multitude of optimisations were needed to achieve real-time performance even on low-end mobile devices. These include deferred shading, tile-based rendering, and dynamic shader generation to eliminate unnecessary instructions.', + 'The result is a reusable library written in TypeScript with a — subjectively — simple and elegant API. For more information please check out the GitHub repository or the NPM package itself. Or simply enjoy the mesmerising demo scenes.', + 'Creating this library package is also covered in my thesis (available above).', ], links: [ diff --git a/src/data/projects/towers.ts b/src/data/projects/towers.ts index ac51ec2..651f67b 100644 --- a/src/data/projects/towers.ts +++ b/src/data/projects/towers.ts @@ -14,6 +14,7 @@ export const towers: TimelineElementParameters = { description: 'An aesthetic representation of your previous and current goals/tasks.', more: [ 'This project served me with an opportunity to deepen my Angular knowledge. The most interesting aspect of it (apart from designing and implementing the pleasing visuals) was coming up with its data structure and persistence. Finally, I decided on using a trie. Its properties make it fairly simple to find the difference between the server stored and client stored versions and then only send this delta through the network. Also, its immutable nature helped with the code quality as well.', + 'In hindsight, I would certainly add some finishing touches to it. For instance, dark mode, a tutorial, and PWA features.', ], links: [