Refactor portfolio and fix grammar
This commit is contained in:
parent
86ddc3d0d8
commit
59a0afbac7
37 changed files with 546 additions and 451 deletions
41
src/data/ad-astra.ts
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41
src/data/ad-astra.ts
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import adAstraPoster from '../static/media/ad_astra.jpg?format=jpg';
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import adAstraMp4 from '../static/media/ad_astra_720.mp4';
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import adAstraWebM from '../static/media/ad_astra_720.webm';
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import { GitHub } from './shared';
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import { last } from '../helper/last';
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import { Video } from '../page/basics/video/video';
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export const adAstraTimelineElement = {
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title: `Gaming on an ATtiny85`,
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date: `2020 Spring`,
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figure: new Video({
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poster: last(adAstraPoster.images)!.path,
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mp4: adAstraMp4,
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webm: adAstraWebM,
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}),
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description: `
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A simple game engine with a sample game set in space. The greatest challenge was to overcome
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the very limited resources of the hardware, this was also the most rewarding part.
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`,
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more: [
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`
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For reducing complexity while maintaining performance, a balance had to be found between object-oriented
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and structural programming. For example, a simple prototype-based inheritance is used for the game objects;
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meanwhile, an optimised SIMD utilising low-level driver is used for rendering to the display.
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I think, the codebase is quite readable and at the same time also fast, with the maximum frame times
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being between 15 and 20 milliseconds at a clock speed of 8 MHz. That means, it runs quite stably at 50-60 FPS.
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`,
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`
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As for the hardware, it is quite simple. Aside from the ATtiny85V, a D096-12864-SPI7 display is used for
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output and a TSOP4838 for input. The circuit runs on 3.3V, so a regulator is also needed. It uses a current
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of 8mA to 11mA on full brightness and around 1.5mA on standby mode.
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`,
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`
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There is also fault-tolerant persistent data storage utilising the built-in EEPROM.
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For creating sprites (which are also stored in EEPROM), I made a tool to convert PNG-s into C array definitions.
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This can also be found on GitHub along with the entire project.
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`,
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],
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links: [new GitHub('https://github.com/schmelczerandras/ad_astra')],
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};
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38
src/data/city-simulation.ts
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38
src/data/city-simulation.ts
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import citySimulationPoster from '../static/media/simulation.jpg?format=jpg';
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import citySimulationWebM from '../static/media/simulation.webm';
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import citySimulationMp4 from '../static/media/simulation.mp4';
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import { Video } from '../page/basics/video/video';
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import { last } from '../helper/last';
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export const citySimulationTimelineElement = {
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date: `2018 July - August`,
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title: `City simulation`,
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figure: new Video({
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poster: last(citySimulationPoster.images)!.path,
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mp4: citySimulationMp4,
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webm: citySimulationWebM,
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}),
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description: `Simulating a city where car crashes are more frequent than usual.`,
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more: [
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`
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The state of the traffic lights can be changed through a REST API.
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Drivers follow the instructions of the traffic lights, so if a mistake is made,
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there will be collisions. There is also support for displaying tweets on a HUD.
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`,
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`
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This was created for a cybersecurity challenge. With the help of this program
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the contestants could instantly see the effect of their work.
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`,
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`
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The most interesting aspect of this project was building it in a server-client architecture.
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Every decision of the agents is calculated server-side. The real challenge was broadcasting
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these decisions in a fault-tolerant way using minimal bandwidth.
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`,
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`
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It is made with Unity using C# as the scripting language.
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The models and animations were also made by me using Blender.
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`,
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],
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links: [],
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};
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29
src/data/colors.ts
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29
src/data/colors.ts
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import colourJpeg from '../static/media/color.jpg?format=jpg';
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import colourWebP from '../static/media/color.jpg?format=webp';
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import { Image } from '../page/basics/image/image';
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import { Open } from './shared';
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export const colorsTimelineElement = {
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date: `2018 June`,
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title: `Photo colour grader`,
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figure: new Image(colourWebP, colourJpeg, `a picture of the app`),
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description: `An innovative (at least I thought so) colour grader web application.`,
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more: [
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`
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The most noteworthy feature of this application is the colour selector UI.
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This program is only intended as a proof-of-concept, I would have liked to
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experiment with some ideas and this was the outcome.
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`,
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`
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You can select some colours and then apply transformations to the other colours as a
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function of their distance to the selected colour.
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`,
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`
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By clicking on a coloured circle you can change its settings.
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New circles can be created by clicking in the large circle
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(and they can also be moved by drag & drop).
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`,
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],
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links: [new Open('color.schmelczer.dev')],
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};
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40
src/data/declared.ts
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40
src/data/declared.ts
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import declaredJpeg from '../static/media/decla-red.png?format=jpg';
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import declaredWebP from '../static/media/decla-red.png?format=webp';
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import thesis from '../static/media/andras_schmelczer_thesis.pdf';
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import { Preview } from '../page/basics/preview/preview';
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import { GitHub, Thesis, Open } from './shared';
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export const declaredTimelineElement = {
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title: `Multiplayer game`,
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date: `2020 Autumn`,
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figure: new Preview(
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declaredWebP,
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declaredJpeg,
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'https://decla.red',
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'The website of the video game'
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),
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description: `
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Using SDF-2D (my ray tracing graphics library), I created a conquest-style multiplayer browser game.
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It even runs on mobiles.
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`,
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more: [
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`
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The scene is set in space, two teams have to conquer small planets, while they can also shoot at the other team.
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Points are given based on the number of planets controlled, and the first team which reaches a predefined score wins.
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`,
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`
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As for the communication, a server-client architecture is used. Messaging is provided by Socket.IO and
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a custom serialisation solution.
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`,
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`
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This (along with SDF-2D) was my BSc thesis project, so more in-depth information about them
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can be found in my thesis linked below.
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`,
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],
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links: [
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new GitHub('https://github.com/schmelczerandras/decla.red'),
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new Thesis(thesis),
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new Open('https://decla.red'),
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],
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};
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30
src/data/forex.ts
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30
src/data/forex.ts
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import forexMp4 from '../static/media/forex.mp4';
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import forexWebM from '../static/media/forex.webm';
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import { Video } from '../page/basics/video/video';
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export const forexTimelineElement = {
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title: `Predicting foreign exchange rates`,
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date: `2019 Autumn`,
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figure: new Video({
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mp4: forexMp4,
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webm: forexWebM,
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shouldActLikeGif: true,
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}),
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description: `
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From the animation, we can see that my implementation does a somewhat acceptable job at
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predicting (blue graph) the EUR/USD rates (green graph).
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`,
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more: [
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`
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In a nutshell, the algorithm (written in Python using NumPy, SciPy, and Flask)
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predicts in the frequency domain. The steps are the following: smoothing the input values,
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differentiating, applying a short-time Fourier-transformation with overlapped (and Hanning-windowed) windows,
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extrapolating and then applying the inverse of these transformations to the resulting values.
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`,
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`
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Of course, there is still plenty of room for improvement, but even with this simple algorithm
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a mostly profitable trading strategy is viable. In my free time I may put more work into it.
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`,
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],
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links: [],
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};
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33
src/data/leds.ts
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33
src/data/leds.ts
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import ledPoster from '../static/media/led.jpg?format=jpg';
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import ledMp4 from '../static/media/led.mp4';
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import ledWebM from '../static/media/led.webm';
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import { last } from '../helper/last';
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import { Video } from '../page/basics/video/video';
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export const ledsTimelineElement = {
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date: `2016 spring`,
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title: `Lights synchronised to music`,
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figure: new Video({
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poster: last(ledPoster.images)!.path,
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mp4: ledMp4,
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webm: ledWebM,
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}),
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description: `
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A full stack application with a built-in music player
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the output of which controls the colour of a couple of RGB LED strips.
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`,
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more: [
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`
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This was my first non-trivial project which got finished. Obviously,
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it is rather far from perfect, but I am still proud that I was able
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to build it on my own.
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`,
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`
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The backend logic is written in Python, the FFT implementation is provided by NumPy.
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A quite simple frontend for accessing the music player and changing
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the settings also got built using vanilla web development technologies.
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`,
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],
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links: [],
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};
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24
src/data/my-notes.ts
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src/data/my-notes.ts
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import myNotesJpeg from '../static/media/my-notes.png?format=jpg';
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import myNotesWebP from '../static/media/my-notes.png?format=webp';
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import { Image } from '../page/basics/image/image';
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import { GitHub } from './shared';
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export const myNotesTimelineElement = {
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date: `2019 November`,
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title: `My Notes`,
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figure: new Image(myNotesWebP, myNotesJpeg, `two screenshots of the application`),
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description: `A minimalist note organiser and editor powered by Markwon.`,
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more: [
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`
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This is a basic android app for creating and filtering markdown notes
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(based on #hashtags). It was my first exposure to Android development.
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`,
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`
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All in all, it is not a tremendous engineering feat, but at least it's usable.
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The knowledge gained while working on it was the more significant outcome of this
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adventure.
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`,
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],
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links: [new GitHub('https://github.com/schmelczerandras/my-notes')],
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};
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28
src/data/nuclear-editor.ts
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28
src/data/nuclear-editor.ts
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import processSimulatorInputJpeg from '../static/media/process-simulator-input.jpg?format=jpg';
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import processSimulatorInputWebP from '../static/media/process-simulator-input.jpg?format=webp';
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import { Image } from '../page/basics/image/image';
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export const nuclearEditorTimelineElement = {
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date: `2018 October - November`,
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title: `Graph editing application`,
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figure: new Image(
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processSimulatorInputWebP,
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processSimulatorInputJpeg,
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`a picture of the simulator's UI`
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),
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description: `
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An intuitive editor to create and edit input for the nuclear facility simulator.
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`,
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more: [
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`
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Nodes can be moved with drag & drop gestures.
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Editing the parameters of elements can be done on the right panel.
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`,
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`
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The UI is built with JavaFX. The output can be exported as JSON or
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directly uploaded to the simulation backend.
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`,
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],
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links: [],
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};
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39
src/data/nuclear.ts
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39
src/data/nuclear.ts
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import processSimulatorJpeg from '../static/media/process-simulator.jpg?format=jpg';
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import processSimulatorWebP from '../static/media/process-simulator.jpg?format=webp';
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import { Image } from '../page/basics/image/image';
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export const nuclearTimelineElement = {
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date: `2018 October - November`,
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title: `Simulating the cooling system of a nuclear facility`,
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figure: new Image(
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processSimulatorWebP,
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processSimulatorJpeg,
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`a screenshot of the simulator`
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),
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description: `
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The temperatures and flow velocities are dynamically calculated in a fluid-based
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cooling system based on a simple model.
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`,
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more: [
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`
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A simulated system can contain reactors (heaters), coolers, pumps, heat exchangers,
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drains, sources, and of course, pipes. With this, simple yet believable configurations
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can be defined. The aim of the project was to create a cheaply calculated and
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(for layman) a convincingly looking simulation.
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`,
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`
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The algorithm takes advantages of graphs and matrices to get to a next time frame. First,
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water flows are distributed by traversing the graph of pipes. Then a matrix is populated
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with the relations of the nodes (based on the water flow between them).
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After considering the base temperatures and heaters, the matrix is solved resulting in the
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current temperature of each node. This can be iteratively continued.
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`,
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`
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Python is used for the backend along with Flask and NumPy. A REST API facilitates
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the communication between the layers. For rendering on the frontend, a HTML5 canvas
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is utilised.
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`,
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],
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links: [],
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};
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13
src/data/photos.ts
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13
src/data/photos.ts
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import photosJpeg from '../static/media/photos.jpg?format=jpg';
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import photosWebP from '../static/media/photos.jpg?format=webp';
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import { Image } from '../page/basics/image/image';
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import { Open } from './shared';
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export const photosTimelineElement = {
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date: `2016 summer`,
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title: `Photos`,
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figure: new Image(photosWebP, photosJpeg, `a picture of the website`),
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description: `A simple web page where you can view my photos.`,
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links: [new Open('https://photo.schmelczer.dev')],
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};
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21
src/data/platform-game.ts
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21
src/data/platform-game.ts
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import platformJpeg from '../static/media/platform.png?format=jpg';
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import platformWebP from '../static/media/platform.png?format=webp';
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import { Image } from '../page/basics/image/image';
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export const platformGameTimelineElement = {
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date: `2017 autumn`,
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title: `Platform game`,
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figure: new Image(platformWebP, platformJpeg, `a picture of the app`),
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description: `A 3D game written in C with the help of SDL 1.2 (I haven't heard of GPU programming at the time).`,
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more: [
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`
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The maps are randomly generated and fully destroyable.
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The player is getting chased by flying enemies. Overall, I find it a really enjoyable game.
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`,
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`
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I did this as a homework for my Basics of Programming course.
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`,
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],
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links: [],
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};
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41
src/data/sdf2d.ts
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41
src/data/sdf2d.ts
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import sdf2dJpeg from '../static/media/sdf2d.png?format=jpg';
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import sdf2dWebP from '../static/media/sdf2d.png?format=webp';
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import { Preview } from '../page/basics/preview/preview';
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import { GitHub, Open, NPM } from './shared';
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export const sdf2dTimelineElement = {
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title: `2D ray tracing`,
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date: `2020 Autumn`,
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figure: new Preview(
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sdf2dWebP,
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sdf2dJpeg,
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'https://sdf2d.schmelczer.dev',
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'A webpage showcasing the SDF-2D project.'
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),
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description: `
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I created the SDF-2D library for efficiently rendering 2D scenes using ray tracing.
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My solution relies on signed distance fields (SDF-s), it supports both WebGL and WebGL2,
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and is an easily reusable and extendible NPM package.
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`,
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more: [
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`
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A multitude of optimisations were needed to achieve real-time performance even on low-end mobile devices.
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These include deferred shading, tile-based rendering, and dynamic shader generation to eliminate unnecessary
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instructions.
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`,
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`
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The result is a reusable library written in TypeScript with a — subjectively — simple and elegant API.
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For more information please check out the GitHub repository or the NPM package itself. Or simply enjoy the
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mesmerising demo scenes.
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`,
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`
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Creating this library package is also covered in my thesis (available above).
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`,
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],
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links: [
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new GitHub('https://github.com/schmelczerandras/sdf-2d'),
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new NPM('https://www.npmjs.com/package/sdf-2d'),
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new Open('https://sdf2d.schmelczer.dev'),
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],
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};
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11
src/data/shared.ts
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11
src/data/shared.ts
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import { ImageAnchorFactory } from '../page/basics/image-anchor/image-anchor';
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import githubIcon from '../static/icons/github.svg';
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import openIcon from '../static/icons/open.svg';
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import cvIcon from '../static/icons/cv.svg';
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import packageIcon from '../static/icons/package.svg';
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export const GitHub = ImageAnchorFactory(githubIcon, 'Open on GitHub');
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export const NPM = ImageAnchorFactory(packageIcon, 'Open on npm');
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export const Open = ImageAnchorFactory(openIcon, 'Open in new tab');
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export const Thesis = ImageAnchorFactory(cvIcon, 'Download thesis');
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