finally
This commit is contained in:
parent
65c0e3469e
commit
1893b774e7
14 changed files with 345 additions and 174 deletions
32
src/page/background/animation.ts
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32
src/page/background/animation.ts
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@ -0,0 +1,32 @@
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export class Animation<T> {
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private _value: T;
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private elapsedTime = 0;
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public constructor(
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private from: T,
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private to: T,
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private intervalInMs: number,
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private interpolator: (from: T, to: T, q: number) => T,
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private onChange?: (currentValue: T) => void
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) {}
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public step(deltaTimeInMs: number) {
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if (this.elapsedTime === this.intervalInMs) {
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return;
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}
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this.elapsedTime = Math.min(
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this.elapsedTime + deltaTimeInMs,
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this.intervalInMs
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);
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const q = this.elapsedTime / this.intervalInMs;
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this._value = this.interpolator(this.from, this.to, q);
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this.onChange?.call(null, this._value);
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}
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public get value(): T {
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return this._value;
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}
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}
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@ -1,6 +1,6 @@
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import { html } from '../../framework/model/misc';
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import './background.scss';
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import { html } from '../../framework/model/misc';
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export const generate = (): html => `
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<div class="background-element"></div>
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<canvas id="background"></canvas>
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`;
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@ -1,34 +1,18 @@
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@use '../../style/include' as *;
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@include responsive() using ($vars) {
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div.background-element {
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position: absolute;
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canvas#background {
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position: fixed;
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top: 0;
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left: 0;
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border-radius: 100px;
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width: 140px;
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height: 100%;
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width: 100%;
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z-index: -10;
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overflow: visible !important; // IE11 fix for disappearing elements
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@media (prefers-reduced-motion: reduce) {
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@media print {
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& {
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display: none;
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}
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}
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transition: transform map_get($vars, $transition-time),
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opacity map_get($vars, $transition-time),
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background-color map_get($vars, $transition-time);
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will-change: transform, opacity;
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animation: fade-in 1s linear;
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@keyframes fade-in {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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}
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}
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@ -1,21 +1,37 @@
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import { PageElement } from '../../framework/page-element';
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import { PageEvent, PageEventType } from '../../framework/events/page-event';
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import { Blob } from './blob';
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import { Random } from '../../framework/helper/random';
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import { getHeight } from '../../framework/helper/get-height';
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import { generate } from './background.html';
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import { Animation } from './animation';
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import { Vec3 } from './vec3';
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import { Vec2 } from './vec2';
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import { PageEvent, PageEventType } from '../../framework/events/page-event';
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import { createElement } from '../../framework/helper/create-element';
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import { sum } from '../../framework/helper/sum';
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import { getHeight } from '../../framework/helper/get-height';
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export class PageBackground extends PageElement {
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private readonly blobs: Array<Blob> = [];
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private readonly blobSpacing = 350;
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private readonly blobSpacing = 325;
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private readonly minBlobCount = 30;
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private readonly perspective = 5;
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private readonly zMin = 10;
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private readonly zMax = 30;
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private readonly animationTime = 250;
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private backgroundSize: Animation<Vec2>;
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private scrollPosition: number = 0;
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private previousTimestamp: DOMHighResTimeStamp = null;
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private readonly canvas: HTMLCanvasElement;
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private readonly ctx: CanvasRenderingContext2D;
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public constructor(
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private readonly start: PageElement,
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private readonly inBetween: Array<PageElement>,
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private readonly end: PageElement
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) {
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super();
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Blob.initialize(10, 30, 5);
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super(createElement(generate()));
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this.canvas = this.element as HTMLCanvasElement;
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this.ctx = this.canvas.getContext('2d');
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Blob.initialize(this.zMin, this.zMax);
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}
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protected handleEvent(event: PageEvent, parent: PageElement) {
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@ -35,48 +51,146 @@ export class PageBackground extends PageElement {
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private bindListeners(parent: PageElement) {
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window.addEventListener('resize', () => this.resize(parent));
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window.addEventListener('load', () => this.resize(parent));
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window.addEventListener('load', e => {
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this.resize(parent);
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this.redraw(e.timeStamp, parent);
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});
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}
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private resize(parent: PageElement, heightChange?: number) {
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this.resizeCanvas();
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this.resizeBackground(parent, heightChange);
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}
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private resizeCanvas() {
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this.canvas.width = this.canvas.clientWidth;
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this.canvas.height = this.canvas.clientHeight;
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}
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private resizeBackground(parent: PageElement, heightChange?: number) {
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const targetWidth = parent.element.clientWidth;
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const siblings: Array<HTMLElement> = this.getSiblings();
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const width = document.body.clientWidth;
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let height = sum(siblings.map(getHeight));
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let targetHeight = sum(siblings.map(getHeight));
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if (heightChange) {
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height += heightChange;
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targetHeight += heightChange;
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}
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const requiredBlobCount = Math.round(
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(width * height) / this.blobSpacing ** 2
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const targetSize = new Vec2(targetWidth, targetHeight);
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this.backgroundSize = new Animation(
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this.backgroundSize ? this.backgroundSize.value : targetSize,
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targetSize,
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this.animationTime,
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(from: Vec2, to: Vec2, q: number): Vec2 =>
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new Vec2(from.x + q * (to.x - from.x), from.y + q * (to.y - from.y)),
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backgroundSize =>
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this.blobs.forEach(blob => {
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const variableOffset = (offset, q) =>
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Math.max(
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0,
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offset -
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((blob.z - this.zMin) / (this.zMax - this.zMin)) * offset * q
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);
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const topOffset = variableOffset(getHeight(this.start.element), 1);
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const topLeft = this.convertFrom2Dto3D(
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new Vec2(0, topOffset),
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blob.z
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);
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const bottomOffset = variableOffset(getHeight(this.end.element), 0.2);
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const bottomRight = this.convertFrom2Dto3D(
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new Vec2(this.canvas.width, this.canvas.height - bottomOffset),
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blob.z,
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backgroundSize.y - this.canvas.height
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);
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blob.positionOffset = topLeft;
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blob.positionScale = bottomRight.subtract(topLeft);
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})
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);
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while (requiredBlobCount > this.blobs.length) {
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const blob = new Blob();
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parent.element.appendChild(blob.htmlElement);
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this.blobs.push(blob);
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}
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const random = new Random(2662);
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this.blobs.forEach((b, i) => {
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if (i >= requiredBlobCount) {
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b.hide();
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} else {
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b.transform(
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random,
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width,
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parent.element.clientHeight,
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height,
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getHeight(this.start.element),
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getHeight(this.end.element)
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);
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b.show();
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}
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});
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}
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private getSiblings(): Array<HTMLElement> {
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return [this.start, ...this.inBetween, this.end].map(e => e.element);
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}
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private redraw(timestamp: DOMHighResTimeStamp, parent: PageElement) {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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const deltaTime = this.getDeltaTime(timestamp);
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this.backgroundSize.step(deltaTime);
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this.blobs.forEach(b => b.step(deltaTime));
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this.scrollPosition = parent.element.scrollTop;
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const requiredBlobCount = this.requiredBlobCount;
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while (requiredBlobCount > this.blobs.length) {
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this.blobs.push(new Blob());
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}
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this.blobs.sort((b1, b2) => b2.z - b1.z);
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this.blobs.forEach((blob, i) => {
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if (i >= requiredBlobCount) {
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return;
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}
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const topLeft = this.convertFrom3Dto2D(blob.topLeft);
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const bottomRight = this.convertFrom3Dto2D(
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blob.topLeft.add(Vec3.from(blob.size, 0))
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);
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if (this.isInView(topLeft) || this.isInView(bottomRight)) {
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blob.draw(this.ctx, topLeft, bottomRight.subtract(topLeft));
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}
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});
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window.requestAnimationFrame(timestamp => this.redraw(timestamp, parent));
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}
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private getDeltaTime(timestamp: DOMHighResTimeStamp): number {
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const deltaTime = this.previousTimestamp
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? timestamp - this.previousTimestamp
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: 0;
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this.previousTimestamp = timestamp;
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return Math.max(0, deltaTime);
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}
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private convertFrom3Dto2D(p: Vec3): Vec2 {
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const m = this.perspective / (this.perspective + p.z);
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return new Vec2(
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m * (p.z / 2 + p.x),
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m * (p.z / 2 + p.y - this.scrollPosition)
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);
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}
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private convertFrom2Dto3D(
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p: Vec2,
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z: number,
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scrollPosition: number = 0
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): Vec2 {
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const m = 1 + z / this.perspective;
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return new Vec2(p.x * m - z / 2, p.y * m - z / 2 + scrollPosition);
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}
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private isInView(p: Vec2): boolean {
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return (
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0 <= p.x &&
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p.x <= this.canvas.width &&
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0 <= p.y &&
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p.y <= this.canvas.height
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);
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}
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private get requiredBlobCount(): number {
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return Math.max(
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this.minBlobCount,
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Math.round(
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(this.backgroundSize.value.x * this.backgroundSize.value.y) /
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this.blobSpacing ** 2
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)
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);
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}
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}
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@ -1,22 +1,22 @@
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import { Vec2 } from './vec2';
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import { Vec3 } from './vec3';
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import { mixColors } from '../../framework/helper/mix-colors';
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import { createElement } from '../../framework/helper/create-element';
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import { Random } from '../../framework/helper/random';
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import { generate } from './blob.html';
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import { Animation } from './animation';
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export class Blob {
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private static readonly creatorRandom = new Random(44);
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private static readonly darkColors = ['#2c477a'];
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private static readonly lightColors = ['#fff9e0', '#ffd6d6'];
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private static readonly rotation = (-20 / 180) * Math.PI;
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private static readonly creatorRandom = new Random(51);
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private static colorPickerRandom = new Random(132);
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private static isDarkThemed = false;
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private static zMin: number;
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private static zMax: number;
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private static perspective: number;
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public static initialize(zMin: number, zMax: number, perspective: number) {
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public static initialize(zMin: number, zMax: number) {
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Blob.zMin = zMin;
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Blob.zMax = zMax;
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Blob.perspective = perspective;
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}
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public static changeTheme(isDarkThemed: boolean) {
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@ -24,89 +24,79 @@ export class Blob {
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Blob.isDarkThemed = isDarkThemed;
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}
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private readonly z = Blob.creatorRandom.randomInInterval(
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Blob.zMin,
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Blob.zMax
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public readonly z = Blob.creatorRandom.randomInInterval(Blob.zMin, Blob.zMax);
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private color: Animation<string>;
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private readonly positionQ = new Vec2(
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Blob.creatorRandom.next,
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Blob.creatorRandom.next
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);
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private _positionScale = new Vec2(0, 0);
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private _positionOffset = new Vec2(0, 0);
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private readonly _size = new Vec2(
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140,
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Blob.creatorRandom.randomInInterval(260, 740)
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);
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private readonly element: HTMLElement = createElement(generate());
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constructor() {
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public constructor() {
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this.decideColor();
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this.element.style.zIndex = Math.round(-this.z).toString();
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this.element.style.height = `${Blob.creatorRandom.randomInInterval(
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160,
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740
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)}px`;
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}
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public decideColor() {
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this.element.style.backgroundColor = mixColors(
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Blob.isDarkThemed ? '#242638 ' : '#ffffff',
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const target = mixColors(
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Blob.isDarkThemed ? '#242638' : '#ffffff',
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Blob.colorPickerRandom.choose(
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Blob.isDarkThemed ? Blob.darkColors : Blob.lightColors
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),
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(this.z - Blob.zMin) / (Blob.zMax - Blob.zMin)
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);
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this.color = new Animation<string>(
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this.color ? this.color.value : target,
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target,
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250,
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(f, t, q) => mixColors(f, t, 1 - q)
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);
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}
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get htmlElement(): HTMLElement {
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return this.element;
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public step(value) {
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this.color?.step(value);
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}
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private randomWithKnownZ(
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random: Random,
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viewportSize: number,
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scrollSize: number,
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startOffset = 0,
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endOffset = 0
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): number {
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const m = 1 + this.z / Blob.perspective;
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const variableOffset = (offset, q) =>
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Math.max(
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0,
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offset - ((this.z - Blob.zMin) / (Blob.zMax - Blob.zMin)) * (offset * q)
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);
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startOffset = variableOffset(startOffset, 1);
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endOffset = variableOffset(endOffset, 0.2);
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const lowerBound = viewportSize / 2 - (viewportSize / 2 - startOffset) * m;
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const l =
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scrollSize - viewportSize + (viewportSize - startOffset - endOffset) * m;
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return random.randomInInterval(lowerBound, lowerBound + l);
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public get topLeft(): Vec3 {
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return Vec3.from(
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this.positionQ.multiply(this._positionScale).add(this._positionOffset),
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this.z
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);
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}
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public show() {
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this.element.style.opacity = '1';
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public get size(): Vec2 {
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return this._size;
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}
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public hide() {
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this.element.style.opacity = '0';
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public set positionScale(value: Vec2) {
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this._positionScale = value;
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}
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public transform(
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random: Random,
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width: number,
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viewportHeight: number,
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scrollHeight: number,
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startOffset: number,
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endOffset: number
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) {
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const value = `
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translateX(${this.randomWithKnownZ(random, width, width)}px)
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translateY(${this.randomWithKnownZ(
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random,
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viewportHeight,
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scrollHeight,
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startOffset,
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endOffset
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)}px)
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translateZ(${-this.z}px)
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rotate(-20deg)
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`;
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this.element.style['-webkit-transform'] = value;
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this.element.style.transform = value;
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public set positionOffset(value: Vec2) {
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this._positionOffset = value;
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}
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public draw(ctx: CanvasRenderingContext2D, position: Vec2, size: Vec2) {
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ctx.save();
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ctx.translate(position.x, position.y);
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ctx.rotate(Blob.rotation);
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ctx.beginPath();
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ctx.arc(0, size.x / 2, size.x / 2, Math.PI, 0);
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ctx.arc(0, size.y - size.x / 2, size.x / 2, 0, Math.PI);
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ctx.closePath();
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ctx.fillStyle = this.color.value;
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ctx.fill();
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ctx.restore();
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}
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}
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17
src/page/background/vec2.ts
Normal file
17
src/page/background/vec2.ts
Normal file
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@ -0,0 +1,17 @@
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export class Vec2 {
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public static readonly Zero = new Vec2(0, 0);
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public constructor(public readonly x: number, public readonly y: number) {}
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public add(other: Vec2): Vec2 {
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return new Vec2(this.x + other.x, this.y + other.y);
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}
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public subtract(other: Vec2): Vec2 {
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return new Vec2(this.x - other.x, this.y - other.y);
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}
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public multiply(other: Vec2): Vec2 {
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return new Vec2(this.x * other.x, this.y * other.y);
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}
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}
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23
src/page/background/vec3.ts
Normal file
23
src/page/background/vec3.ts
Normal file
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@ -0,0 +1,23 @@
|
|||
import { Vec2 } from './vec2';
|
||||
|
||||
export class Vec3 {
|
||||
public static readonly Zero = new Vec3(0, 0, 0);
|
||||
|
||||
public static from(vec2: Vec2, z: number): Vec3 {
|
||||
return new Vec3(vec2.x, vec2.y, z);
|
||||
}
|
||||
|
||||
public constructor(
|
||||
public readonly x: number,
|
||||
public readonly y: number,
|
||||
public readonly z: number
|
||||
) {}
|
||||
|
||||
public add(other: Vec3): Vec3 {
|
||||
return new Vec3(this.x + other.x, this.y + other.y, this.z + other.z);
|
||||
}
|
||||
|
||||
public multiply(other: Vec3): Vec3 {
|
||||
return new Vec3(this.x * other.x, this.y * other.y, this.z * other.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -11,7 +11,7 @@ export const create = ({ header, timeline, footer }: Portfolio) => {
|
|||
const pageTimeline = new PageTimeline(timeline);
|
||||
const pageFooter = new PageFooter(footer);
|
||||
|
||||
new ContainerPage(document.body, [
|
||||
new ContainerPage(document.body.querySelector('#main'), [
|
||||
new PageImageViewer(),
|
||||
pageHeader,
|
||||
pageTimeline,
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ import { html } from '../../framework/model/misc';
|
|||
import './timeline.scss';
|
||||
|
||||
export const generate = (): html => `
|
||||
<main id="timeline"></main>
|
||||
<div id="timeline"></div> <!-- IE11 doesn't know <main> -->
|
||||
`;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
@use '../../style/include' as *;
|
||||
|
||||
@include responsive() using ($vars) {
|
||||
main#timeline {
|
||||
div#timeline {
|
||||
@include on-large-screen {
|
||||
// workaround for IE
|
||||
& > :first-child {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue