perfect-postcode/screenshot/src/screenshot.ts
2026-03-15 17:38:26 +00:00

291 lines
8.7 KiB
TypeScript

import { chromium, type Browser, type BrowserContext, type Page, type Route } from 'playwright';
import { existsSync, readdirSync } from 'fs';
import { NetworkCache } from './network-cache.js';
const VIEWPORT = { width: 1200, height: 630 };
const NAVIGATION_TIMEOUT = 15_000;
const READY_TIMEOUT = 15_000;
const RENDER_BUFFER_MS = 200;
const POOL_SIZE = 3;
let browser: Browser | null = null;
let sharedContext: BrowserContext | null = null;
const pagePool: Page[] = [];
let warmingUp = false;
const networkCache = new NetworkCache();
function detectGpu(): boolean {
try {
if (existsSync('/dev/dri')) {
const devices = readdirSync('/dev/dri');
const hasGpu = devices.some((d) => d.startsWith('renderD') || d.startsWith('card'));
if (hasGpu) {
console.log(`GPU detected: /dev/dri contains ${devices.join(', ')}`);
return true;
}
}
} catch {
// Fall through to software rendering
}
console.log('No GPU detected, using SwiftShader software rendering');
return false;
}
const hasGpu = detectGpu();
function getBrowserArgs(): string[] {
const baseArgs = [
'--no-sandbox',
'--disable-dev-shm-usage',
'--enable-webgl',
'--ignore-gpu-blocklist',
// Prevent timer/renderer throttling in headless mode
'--disable-background-timer-throttling',
'--disable-backgrounding-occluded-windows',
'--disable-renderer-backgrounding',
// Ensure compositor finishes all stages before screenshot capture
'--run-all-compositor-stages-before-draw',
// Skip color profile conversion overhead
'--force-color-profile=srgb',
// Reduce non-essential browser features
'--disable-domain-reliability',
'--disable-features=TranslateUI',
];
if (hasGpu) {
return [...baseArgs, '--enable-gpu', '--use-gl=egl'];
} else {
return [
...baseArgs,
'--disable-gpu',
'--use-gl=swiftshader',
// Run the GPU (SwiftShader) work in the browser process to eliminate
// IPC overhead between browser and GPU processes — significant win
// when all GL calls are CPU-bound anyway
'--in-process-gpu',
];
}
}
async function ensureBrowser(): Promise<Browser> {
if (!browser || !browser.isConnected()) {
const args = getBrowserArgs();
console.log(`Launching browser with args: ${args.join(' ')}`);
browser = await chromium.launch({ args });
}
return browser;
}
async function ensureContext(): Promise<BrowserContext> {
if (sharedContext) return sharedContext;
const instance = await ensureBrowser();
sharedContext = await instance.newContext({
viewport: VIEWPORT,
deviceScaleFactor: 1,
});
// Set up response caching at context level — all pages share the cache.
// This means tiles fetched during pre-warm or a previous screenshot are
// served instantly for subsequent screenshots.
await sharedContext.route('**/*', async (route: Route) => {
const url = route.request().url();
// Non-cacheable requests (API data, etc.) pass through directly
if (!networkCache.shouldCache(url)) {
await route.continue();
return;
}
// Cache hit — fulfill from memory, zero network
const cached = networkCache.get(url);
if (cached) {
await route.fulfill({
status: cached.status,
headers: cached.headers,
body: cached.body,
});
return;
}
// Cache miss — fetch, cache, fulfill
try {
const response = await route.fetch();
const body = await response.body();
const entry = {
body,
headers: response.headers(),
status: response.status(),
};
networkCache.set(url, entry);
await route.fulfill({
status: entry.status,
headers: entry.headers,
body: entry.body,
});
} catch {
await route.continue().catch(() => {});
}
});
return sharedContext;
}
async function createPage(): Promise<Page> {
const context = await ensureContext();
return context.newPage();
}
async function warmPool(): Promise<void> {
if (warmingUp) return;
warmingUp = true;
try {
while (pagePool.length < POOL_SIZE) {
const page = await createPage();
pagePool.push(page);
}
} finally {
warmingUp = false;
}
}
async function acquirePage(): Promise<Page> {
const page = pagePool.shift();
if (page && !page.isClosed()) {
warmPool().catch(() => {});
return page;
}
const newPage = await createPage();
warmPool().catch(() => {});
return newPage;
}
async function releasePage(page: Page): Promise<void> {
try {
if (page.isClosed()) return;
// Navigate to blank to free rendered page resources (DOM, WebGL context)
// while keeping the page object alive for V8 code cache reuse
await page.goto('about:blank', { timeout: 5000 }).catch(() => {});
if (!page.isClosed() && pagePool.length < POOL_SIZE) {
pagePool.push(page);
} else {
await page.close().catch(() => {});
}
} catch {
await page.close().catch(() => {});
}
}
/**
* Pre-warm the browser and populate the network cache by loading the app once.
* Subsequent screenshots benefit from cached JS/CSS bundles, map tiles,
* and V8 compiled bytecode — eliminating cold-start latency.
*/
export async function initialize(appUrl: string): Promise<void> {
console.log('Pre-warming browser and caches...');
const page = await createPage();
try {
await page.goto(`${appUrl}/?screenshot=1`, {
waitUntil: 'load',
timeout: 30_000,
});
// Wait for the app to fully load and cache all resources
try {
await page.waitForFunction('window.__screenshot_ready === true', {
timeout: READY_TIMEOUT,
});
} catch {
// Non-fatal — cache will still have JS/CSS/tiles from the partial load
}
console.log(`Pre-warm complete. Cache: ${networkCache.stats()}`);
} catch (err) {
console.warn('Pre-warm failed (non-fatal):', err);
} finally {
await page.close().catch(() => {});
}
await warmPool();
}
export async function takeScreenshot(url: string): Promise<Buffer> {
const page = await acquirePage();
const t0 = performance.now();
try {
const response = await page.goto(url, {
waitUntil: 'domcontentloaded',
timeout: NAVIGATION_TIMEOUT,
});
const t1 = performance.now();
if (response) {
console.log(` Navigate: ${(t1 - t0).toFixed(0)}ms (status ${response.status()})`);
}
// Wait for the frontend to signal that data is loaded and layers created
try {
await page.waitForFunction('window.__screenshot_ready === true', {
timeout: READY_TIMEOUT,
});
} catch {
console.warn(' Timed out waiting for __screenshot_ready');
}
const t2 = performance.now();
console.log(` Ready: ${(t2 - t1).toFixed(0)}ms`);
// Brief buffer for SwiftShader to finish rendering the WebGL frame.
// Reduced from 500ms → 200ms since tiles now load from the in-memory
// cache and don't need network round-trips.
await page.waitForTimeout(RENDER_BUFFER_MS);
// JPEG at quality 85: ~3-5x faster encoding than PNG with negligible
// visual difference for screenshot content (map + text overlay)
const screenshot = await page.screenshot({ type: 'jpeg', quality: 85 });
const t3 = performance.now();
console.log(` Capture: ${(t3 - t2).toFixed(0)}ms | Total: ${(t3 - t0).toFixed(0)}ms`);
console.log(` Cache: ${networkCache.stats()}`);
return Buffer.from(screenshot);
} finally {
await releasePage(page);
}
}
export async function checkWebGL(): Promise<Record<string, unknown>> {
const page = await acquirePage();
try {
await page.setContent('<canvas id="c" width="1" height="1"></canvas>');
const info = await page.evaluate(() => {
const canvas = document.getElementById('c') as HTMLCanvasElement;
const gl =
canvas.getContext('webgl2') || canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
if (!gl) return { webgl: false, error: 'No WebGL context available' };
const g = gl as WebGLRenderingContext;
const debugExt = g.getExtension('WEBGL_debug_renderer_info');
return {
webgl: true,
version: g.getParameter(g.VERSION),
renderer: debugExt ? g.getParameter(debugExt.UNMASKED_RENDERER_WEBGL) : 'unknown',
vendor: debugExt ? g.getParameter(debugExt.UNMASKED_VENDOR_WEBGL) : 'unknown',
};
});
return { ...info, cache: networkCache.stats() };
} finally {
await releasePage(page);
}
}
export async function closeBrowser(): Promise<void> {
for (const page of pagePool) {
await page.close().catch(() => {});
}
pagePool.length = 0;
if (sharedContext) {
await sharedContext.close().catch(() => {});
sharedContext = null;
}
if (browser) {
await browser.close().catch(() => {});
browser = null;
}
}