perfect-postcode/frontend/src/lib/PieHexExtension.ts

124 lines
3.5 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
import { LayerExtension } from '@deck.gl/core';
import { ENUM_PALETTE } from './consts';
/**
* LayerExtension that turns polygon fills into pie charts.
* Injects a fragment shader that computes angle from each fragment's position
* to the polygon centroid, then picks a slice color from the enum palette.
*
* Works with H3HexagonLayer (hex fills) and GeoJsonLayer (postcode fills).
* Only activates on SolidPolygonLayer sublayers (fill), not PathLayer (stroke).
*
* Required layer props when this extension is active:
* getCenter: (d) => [lon, lat] — polygon centroid in world coordinates
* getRatios0: (d) => number[4] — pie ratios for slices 0-3
* getRatios1: (d) => number[4] — pie ratios for slices 4-7
* getRatios2: (d) => number[2] — pie ratios for slices 8-9
*/
// Build palette as GLSL vec3 constants (normalized 0-1)
const PALETTE_GLSL = ENUM_PALETTE.map(
(c) =>
`vec3(${(c[0] / 255).toFixed(4)}, ${(c[1] / 255).toFixed(4)}, ${(c[2] / 255).toFixed(4)})`
).join(',\n ');
export class PieHexExtension extends LayerExtension {
static extensionName = 'PieHexExtension';
isEnabled(layer: any): boolean {
// Only apply to fill sublayers (SolidPolygonLayer), not stroke (PathLayer)
return layer.id.endsWith('-fill');
}
getShaders(extension: any): any {
if (!extension.isEnabled(this)) return null;
return {
modules: [
{
name: 'pieHex',
inject: {
'vs:#decl': `\
in vec2 instancePieCenter;
in vec4 instanceRatios0;
in vec4 instanceRatios1;
in vec2 instanceRatios2;
out vec2 vPieCenter;
out vec2 vPieFragPos;
out vec4 vRatios0;
out vec4 vRatios1;
out vec2 vRatios2;`,
'vs:#main-end': `\
vPieCenter = project_position(vec3(instancePieCenter, 0.0)).xy;
vPieFragPos = geometry.position.xy;
vRatios0 = instanceRatios0;
vRatios1 = instanceRatios1;
vRatios2 = instanceRatios2;`,
'fs:#decl': `\
in vec2 vPieCenter;
in vec2 vPieFragPos;
in vec4 vRatios0;
in vec4 vRatios1;
in vec2 vRatios2;
const vec3 pieColors[10] = vec3[10](
${PALETTE_GLSL}
);`,
'fs:DECKGL_FILTER_COLOR': `\
{
vec2 delta = vPieFragPos - vPieCenter;
float angle = atan(delta.x, -delta.y) / (2.0 * 3.14159265) + 0.5;
float ratios[10];
ratios[0] = vRatios0.x; ratios[1] = vRatios0.y;
ratios[2] = vRatios0.z; ratios[3] = vRatios0.w;
ratios[4] = vRatios1.x; ratios[5] = vRatios1.y;
ratios[6] = vRatios1.z; ratios[7] = vRatios1.w;
ratios[8] = vRatios2.x; ratios[9] = vRatios2.y;
float cumulative = 0.0;
vec3 sliceColor = pieColors[0];
for (int i = 0; i < 10; i++) {
cumulative += ratios[i];
if (angle < cumulative) {
sliceColor = pieColors[i];
break;
}
}
color = vec4(sliceColor, 1.0);
}`,
},
uniformTypes: {},
},
],
};
}
initializeState(this: any, _context: any, extension: any): void {
if (!extension.isEnabled(this)) return;
const am = this.getAttributeManager();
if (!am) return;
am.addInstanced({
instancePieCenter: {
size: 2,
type: 'float32',
accessor: 'getCenter',
},
instanceRatios0: {
size: 4,
type: 'float32',
accessor: 'getRatios0',
},
instanceRatios1: {
size: 4,
type: 'float32',
accessor: 'getRatios1',
},
instanceRatios2: {
size: 2,
type: 'float32',
accessor: 'getRatios2',
},
});
}
}