Rename and fix screenshots
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9e71ed77df
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8 changed files with 81 additions and 18 deletions
205
screenshot/src/screenshot.ts
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205
screenshot/src/screenshot.ts
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import { chromium, type Browser, type Page } from 'playwright';
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import { existsSync, readdirSync } from 'fs';
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const VIEWPORT = { width: 1200, height: 630 };
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const NAVIGATION_TIMEOUT = 15_000;
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const TILE_BUFFER_MS = 500;
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const POOL_SIZE = 3;
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let browser: Browser | null = null;
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const pagePool: Page[] = [];
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let warmingUp = false;
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/**
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* Detect if a GPU is available for hardware-accelerated rendering.
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* Checks for DRI devices on Linux which indicate GPU + driver availability.
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*/
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function detectGpu(): boolean {
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try {
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// Check for DRI render nodes (Linux)
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if (existsSync('/dev/dri')) {
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const devices = readdirSync('/dev/dri');
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// Look for renderD* (render nodes) or card* (display cards)
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const hasGpu = devices.some((d) => d.startsWith('renderD') || d.startsWith('card'));
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if (hasGpu) {
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console.log(`GPU detected: /dev/dri contains ${devices.join(', ')}`);
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return true;
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}
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}
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} catch {
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// Ignore errors - fall back to software rendering
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}
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console.log('No GPU detected, using SwiftShader software rendering');
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return false;
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}
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const hasGpu = detectGpu();
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function getBrowserArgs(): string[] {
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const baseArgs = [
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'--no-sandbox',
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'--disable-dev-shm-usage',
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'--enable-webgl',
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'--ignore-gpu-blocklist',
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];
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if (hasGpu) {
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// Use hardware GPU acceleration
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return [...baseArgs, '--enable-gpu', '--use-gl=egl'];
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} else {
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// Fall back to SwiftShader software rendering
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return [...baseArgs, '--disable-gpu', '--use-gl=swiftshader'];
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}
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}
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async function ensureBrowser(): Promise<Browser> {
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if (!browser || !browser.isConnected()) {
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const args = getBrowserArgs();
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console.log(`Launching browser with args: ${args.join(' ')}`);
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browser = await chromium.launch({ args });
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}
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return browser;
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}
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async function createPage(): Promise<Page> {
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const instance = await ensureBrowser();
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const context = await instance.newContext({
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viewport: VIEWPORT,
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deviceScaleFactor: 1,
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});
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return context.newPage();
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}
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async function warmPool(): Promise<void> {
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if (warmingUp) return;
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warmingUp = true;
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try {
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const instance = await ensureBrowser();
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while (pagePool.length < POOL_SIZE && instance.isConnected()) {
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const page = await createPage();
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pagePool.push(page);
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}
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} finally {
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warmingUp = false;
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}
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}
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async function acquirePage(): Promise<Page> {
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// Try to get a page from the pool
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const page = pagePool.shift();
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if (page && !page.isClosed()) {
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// Refill pool in background
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warmPool().catch(() => {});
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return page;
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}
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// No pooled page available, create one
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const newPage = await createPage();
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// Start warming pool in background
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warmPool().catch(() => {});
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return newPage;
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}
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async function releasePage(page: Page): Promise<void> {
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try {
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if (page.isClosed()) return;
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// Reset page state for reuse
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await page.goto('about:blank', { timeout: 5000 }).catch(() => {});
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if (!page.isClosed() && pagePool.length < POOL_SIZE) {
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pagePool.push(page);
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} else {
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await page.context().close().catch(() => {});
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}
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} catch {
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await page.context().close().catch(() => {});
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}
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}
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export async function takeScreenshot(url: string): Promise<Buffer> {
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const page = await acquirePage();
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// Log browser console messages for diagnostics
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page.on('console', (msg) => {
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if (msg.type() === 'error' || msg.type() === 'warning') {
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console.log(`[browser ${msg.type()}] ${msg.text()}`);
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}
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});
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page.on('pageerror', (err) => {
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console.log(`[browser exception] ${err.message}`);
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});
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try {
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// Use domcontentloaded instead of networkidle - let __og_ready handle readiness
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const response = await page.goto(url, {
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waitUntil: 'domcontentloaded',
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timeout: NAVIGATION_TIMEOUT,
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});
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if (response) {
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console.log(`Page loaded: ${response.status()} ${response.statusText()}`);
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}
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// Wait for the frontend to signal readiness
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try {
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await page.waitForFunction('window.__og_ready === true', {
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timeout: NAVIGATION_TIMEOUT,
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});
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console.log('Frontend signalled ready');
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} catch {
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console.warn('Timed out waiting for __og_ready, proceeding with partial screenshot');
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}
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// Extra buffer for map tiles to finish rendering
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await page.waitForTimeout(TILE_BUFFER_MS);
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const screenshot = await page.screenshot({ type: 'png' });
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return Buffer.from(screenshot);
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} finally {
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// Remove listeners before releasing page back to pool
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page.removeAllListeners('console');
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page.removeAllListeners('pageerror');
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await releasePage(page);
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}
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}
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export async function checkWebGL(): Promise<Record<string, unknown>> {
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const page = await acquirePage();
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try {
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await page.setContent('<canvas id="c" width="1" height="1"></canvas>');
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const info = await page.evaluate(() => {
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const canvas = document.getElementById('c') as HTMLCanvasElement;
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const gl =
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canvas.getContext('webgl2') || canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
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if (!gl) return { webgl: false, error: 'No WebGL context available' };
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const g = gl as WebGLRenderingContext;
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const debugExt = g.getExtension('WEBGL_debug_renderer_info');
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return {
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webgl: true,
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version: g.getParameter(g.VERSION),
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renderer: debugExt ? g.getParameter(debugExt.UNMASKED_RENDERER_WEBGL) : 'unknown',
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vendor: debugExt ? g.getParameter(debugExt.UNMASKED_VENDOR_WEBGL) : 'unknown',
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};
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});
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return info;
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} finally {
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await releasePage(page);
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}
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}
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export async function closeBrowser(): Promise<void> {
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// Close all pooled pages
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for (const page of pagePool) {
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await page.context().close().catch(() => {});
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}
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pagePool.length = 0;
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if (browser) {
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await browser.close().catch(() => {});
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browser = null;
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}
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}
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// Pre-warm the pool on module load
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warmPool().catch(() => {});
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