Improve FAQ & video rendering, tighten homepage and CSS

This commit is contained in:
Andras Schmelczer 2026-05-04 22:07:30 +01:00
parent 05a1f316e1
commit c69bb0d614
48 changed files with 4689 additions and 1077 deletions

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import { chromium } from 'playwright';
import { writeFileSync } from 'node:fs';
import { APP_URL, AUTH_STATE_PATH } from './config.js';
/**
* Auth setup. Two modes:
*
* 1. Programmatic (preferred for CI / non-interactive runs): set
* PB_URL, PB_EMAIL, PB_PASSWORD env vars. We hit the PocketBase REST
* auth-with-password endpoint, then hand-write a Playwright storageState
* file with the resulting token in localStorage["pb_auth"]. The PocketBase
* JS SDK reads that key on boot and treats us as logged in bit-equivalent
* to a real UI login.
*
* 2. Interactive: no env vars, we open a headed browser, you log in by hand,
* press Enter, and we serialize the resulting cookies + localStorage.
* Works on a developer laptop; doesn't work in headless environments.
*/
interface PbAuthResponse {
token: string;
record: Record<string, unknown>;
}
async function programmatic() {
const email = process.env.PB_EMAIL!;
const password = process.env.PB_PASSWORD!;
// Driving the login through the app itself ensures the PocketBase SDK's
// LocalAuthStore sees the token via its own write path. Hand-writing
// localStorage["pb_auth"] sometimes races with the SDK's module-time read.
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({ viewport: { width: 1280, height: 800 } });
const page = await context.newPage();
await page.goto(APP_URL);
await page.evaluate(
async ({ email, password }) => {
const res = await fetch('/pb/api/collections/users/auth-with-password', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ identity: email, password }),
});
if (!res.ok) throw new Error(`login ${res.status} ${await res.text()}`);
const data = await res.json();
// The SDK's LocalAuthStore default storageKey is "pocketbase_auth",
// not "pb_auth" (which is just the cookie name in BaseAuthStore).
localStorage.setItem(
'pocketbase_auth',
JSON.stringify({ token: data.token, record: data.record })
);
// Skip the react-joyride product tour — its spotlight overlay
// intercepts pointer events and breaks the recording.
localStorage.setItem('tutorial_completed', '1');
},
{ email, password }
);
await context.storageState({ path: AUTH_STATE_PATH });
await browser.close();
console.log(`Saved ${AUTH_STATE_PATH} via in-app PocketBase login (user: ${email}).`);
}
async function interactive() {
const browser = await chromium.launch({ headless: false });
const context = await browser.newContext({ viewport: { width: 1280, height: 800 } });
const page = await context.newPage();
await page.goto(APP_URL);
console.log('');
console.log(' → Log in via the UI in the opened browser window.');
console.log(' → Once you see the dashboard, press Enter in this terminal.');
console.log('');
await new Promise<void>((resolve) => {
process.stdin.resume();
process.stdin.once('data', () => resolve());
});
await context.storageState({ path: AUTH_STATE_PATH });
console.log(`Saved storage state to ${AUTH_STATE_PATH}`);
await browser.close();
process.exit(0);
}
async function main() {
if (process.env.PB_URL && process.env.PB_EMAIL && process.env.PB_PASSWORD) {
await programmatic();
process.exit(0);
}
await interactive();
}
main().catch((err) => {
console.error(err);
process.exit(1);
});

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export const APP_URL = process.env.APP_URL ?? 'http://host.docker.internal:3001';
export const DASHBOARD_PATH = '/dashboard';
export const AUTH_STATE_PATH = 'auth.json';
export const OUTPUT_DIR = 'output';
const aspect = process.env.ASPECT ?? '16x9';
export const VIEWPORT =
aspect === '9x16' ? { width: 1080, height: 1920 } : { width: 1920, height: 1080 };
export const PROMPT_TEXT =
process.env.PROMPT_TEXT ?? 'Near Kings Cross, EPC C+, under £600k';
// Filter the AI stub will "return". Keys must match real feature names from
// /api/features. Pulled from the running server's schema.
export const STUBBED_FILTERS: Record<string, [number, number] | string[]> = {
'Estimated current price': [0, 600000],
'Number of bedrooms & living rooms': [4, 6],
'Property type': ['Detached', 'Semi-Detached', 'Terraced'],
'Distance to nearest train or tube station (km)': [0, 1.0],
};
// Slider we'll drag in scene 3. Must be a numeric (range) feature, and must
// already be in STUBBED_FILTERS so the card is mounted by the time we drag.
export const DRAG_FILTER_NAME =
process.env.DRAG_FILTER_NAME ?? 'Estimated current price';
// Fraction of the track to drag the right thumb to (0..1 from the left).
export const DRAG_TO_FRACTION = 0.55;
// London-ish view used for the cold open.
export const COLD_OPEN_VIEW = '#lat=51.535&lon=-0.105&zoom=11';
// Hard cap on the trimmed output. Scene-time overhead (CDP roundtrips,
// boundingBox calls, layout settling) varies run-to-run, so we trim to a
// deterministic length even if total scene wall time exceeds it.
export const MAX_DURATION_S = Number(process.env.MAX_DURATION_S ?? 15);
// Slow down all interactions and animations by this factor while recording,
// then speed the output back up by the same factor in ffmpeg. The visible
// animation speed in the final video is unchanged, but each visual frame had
// N× more wall time to render → fewer dropped frames, smoother motion.
//
// 1 = no slow-down (choppy on software GL)
// 2 = double recording length, ~2× more unique frames in output (recommended)
// 3-4 = even smoother, slower to produce; diminishing returns past 4
export const RECORD_SCALE = Math.max(1, Number(process.env.RECORD_SCALE ?? 3));
// Target fps of the FINAL output. We force ffmpeg to interpolate up to this
// rate so the speed-up doesn't leave gaps.
export const OUTPUT_FPS = Number(process.env.OUTPUT_FPS ?? 60);

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import type { Page } from 'playwright';
/**
* Inject a visible cursor that mirrors the real mouse position. The browser's
* native cursor is hidden so what the viewer sees is entirely our element.
*
* Design choice: the cursor listens to mousemove rather than being driven from
* the Node side. That keeps a single source of truth Playwright's real mouse
* and the visual is pure CSS, animated by the browser's compositor.
*/
export async function installCursor(page: Page): Promise<void> {
await page.addStyleTag({
content: `
*, *::before, *::after { cursor: none !important; }
#__demo-cursor {
position: fixed;
top: 0; left: 0;
width: 22px; height: 22px;
pointer-events: none;
z-index: 2147483646;
transform: translate(-2px, -2px);
transition: transform 60ms linear, scale 120ms ease-out;
will-change: transform;
}
#__demo-cursor svg {
filter: drop-shadow(0 2px 4px rgba(0,0,0,0.35));
}
#__demo-cursor.click { scale: 0.85; }
.__demo-ripple {
position: fixed;
pointer-events: none;
z-index: 2147483645;
width: 0; height: 0;
border-radius: 50%;
border: 2px solid rgba(20, 184, 166, 0.9);
background: rgba(20, 184, 166, 0.18);
transform: translate(-50%, -50%);
animation: __demo-ripple 600ms ease-out forwards;
}
@keyframes __demo-ripple {
0% { width: 0; height: 0; opacity: 1; }
100% { width: 64px; height: 64px; opacity: 0; }
}
#__demo-vignette {
position: fixed; inset: 0;
pointer-events: none;
background: radial-gradient(circle at center, transparent 40%, rgba(0,0,0,0.55) 100%);
z-index: 2147483640;
opacity: 1;
transition: opacity 1000ms ease-out;
}
#__demo-vignette.gone { opacity: 0; }
#__demo-caption {
position: fixed;
left: 50%;
bottom: 7%;
transform: translate(-50%, 24px);
padding: 14px 22px;
border-radius: 999px;
background: rgba(15, 23, 42, 0.78);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
color: #f0fdfa;
font: 500 22px/1.2 ui-sans-serif, system-ui, -apple-system, "Segoe UI", sans-serif;
letter-spacing: 0.01em;
box-shadow: 0 14px 40px rgba(0,0,0,0.35), inset 0 0 0 1px rgba(255,255,255,0.08);
z-index: 2147483641;
opacity: 0;
pointer-events: none;
transition: opacity 320ms ease-out, transform 320ms cubic-bezier(0.22, 1, 0.36, 1);
white-space: nowrap;
}
#__demo-caption.visible { opacity: 1; transform: translate(-50%, 0); }
#__demo-outro {
position: fixed; inset: 0;
display: flex; align-items: center; justify-content: center;
background: rgba(2, 6, 23, 0);
z-index: 2147483642;
pointer-events: none;
transition: background 700ms ease-out;
}
#__demo-outro.visible { background: rgba(2, 6, 23, 0.78); backdrop-filter: blur(8px); }
#__demo-outro .card {
text-align: center;
color: white;
opacity: 0;
transform: translateY(12px) scale(0.98);
transition: opacity 700ms ease-out 120ms, transform 700ms cubic-bezier(0.22,1,0.36,1) 120ms;
}
#__demo-outro.visible .card { opacity: 1; transform: translateY(0) scale(1); }
#__demo-outro h1 {
font: 700 64px/1.05 ui-sans-serif, system-ui, sans-serif;
margin: 0 0 12px;
background: linear-gradient(90deg, #5eead4, #14b8a6);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
letter-spacing: -0.02em;
}
#__demo-outro p { font: 400 24px/1.4 ui-sans-serif, system-ui, sans-serif; color: #cbd5e1; margin: 0 0 18px; }
#__demo-outro .url { font: 600 22px/1 ui-sans-serif, system-ui, sans-serif; color: #5eead4; }
`,
});
await page.evaluate(() => {
const cursor = document.createElement('div');
cursor.id = '__demo-cursor';
cursor.innerHTML = `
<svg viewBox="0 0 22 22" width="22" height="22" xmlns="http://www.w3.org/2000/svg">
<path d="M2 2 L2 18 L7 13 L10 20 L13 19 L10 12 L17 12 Z"
fill="white" stroke="#0f172a" stroke-width="1.4" stroke-linejoin="round"/>
</svg>`;
document.body.appendChild(cursor);
const vignette = document.createElement('div');
vignette.id = '__demo-vignette';
document.body.appendChild(vignette);
const caption = document.createElement('div');
caption.id = '__demo-caption';
document.body.appendChild(caption);
window.addEventListener(
'mousemove',
(e) => {
cursor.style.transform = `translate(${e.clientX - 2}px, ${e.clientY - 2}px)`;
},
{ passive: true, capture: true }
);
window.addEventListener(
'mousedown',
(e) => {
cursor.classList.add('click');
const r = document.createElement('div');
r.className = '__demo-ripple';
r.style.left = `${e.clientX}px`;
r.style.top = `${e.clientY}px`;
document.body.appendChild(r);
setTimeout(() => r.remove(), 650);
},
{ passive: true, capture: true }
);
window.addEventListener(
'mouseup',
() => cursor.classList.remove('click'),
{ passive: true, capture: true }
);
});
}
export async function clearVignette(page: Page): Promise<void> {
await page.evaluate(() => {
document.getElementById('__demo-vignette')?.classList.add('gone');
});
}
export async function showCaption(page: Page, text: string): Promise<void> {
await page.evaluate((t) => {
const el = document.getElementById('__demo-caption');
if (!el) return;
el.textContent = t;
el.classList.add('visible');
}, text);
}
export async function hideCaption(page: Page): Promise<void> {
await page.evaluate(() => {
document.getElementById('__demo-caption')?.classList.remove('visible');
});
}
export async function showOutro(
page: Page,
brand: string,
tagline: string,
url: string
): Promise<void> {
await page.evaluate(
({ brand, tagline, url }) => {
const el = document.createElement('div');
el.id = '__demo-outro';
el.innerHTML = `
<div class="card">
<h1>${brand}</h1>
<p>${tagline}</p>
<div class="url">${url}</div>
</div>`;
document.body.appendChild(el);
// Force reflow so the transition fires.
void el.offsetHeight;
el.classList.add('visible');
},
{ brand, tagline, url }
);
}

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import type { Page } from 'playwright';
import { RECORD_SCALE } from './config.js';
// All timing primitives multiply by RECORD_SCALE. Scenes call them with
// "human-time" durations; the actual wall-clock pause is N× longer so the
// renderer has more time per visual frame. ffmpeg later speeds the output
// back up, so the *visible* animation speed in the final video is unchanged.
export const sleep = (ms: number) =>
new Promise<void>((r) => setTimeout(r, ms * RECORD_SCALE));
// Cubic ease-in-out: slow start and end, fast middle. Reads as "natural" motion.
export const easeInOut = (t: number): number =>
t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
// Slight overshoot then settle — gives clicks a tactile feel when paired with ripple.
export const easeOutBack = (t: number): number => {
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
};
interface MoveOptions {
durationMs?: number;
ease?: (t: number) => number;
}
/**
* Move the real mouse from its current position to (x, y) along an eased path.
* The injected cursor follows via its mousemove listener no explicit visual sync needed.
*/
export async function smoothMove(
page: Page,
from: { x: number; y: number },
to: { x: number; y: number },
{ durationMs = 600, ease = easeInOut }: MoveOptions = {}
): Promise<void> {
// Step count scales with RECORD_SCALE so we get more cursor positions per
// unit of visible animation — each one is a chance for the renderer to
// sample. CDP roundtrips cap us at ~60 commands/s, so 60fps × RECORD_SCALE
// is the practical ceiling.
const fps = 60;
const wallDuration = durationMs * RECORD_SCALE;
const steps = Math.max(2, Math.round((wallDuration / 1000) * fps));
const stepWaitMs = wallDuration / steps;
for (let i = 1; i <= steps; i++) {
const t = ease(i / steps);
const x = from.x + (to.x - from.x) * t;
const y = from.y + (to.y - from.y) * t;
await page.mouse.move(x, y);
// Use a non-scaling sleep here — we already factored RECORD_SCALE in.
await new Promise((r) => setTimeout(r, stepWaitMs));
}
}
/**
* "Fake" type: progressively set the textarea value from inside the browser,
* dispatching React-compatible input events. Looks identical to keyboard.type
* but runs in one CDP roundtrip instead of N (where N = char count). On a
* 37-char prompt this is ~1s instead of ~3s.
*/
export async function fakeType(
page: Page,
selector: string,
text: string,
delayMs: number
): Promise<void> {
// Scale browser-side typing by RECORD_SCALE too, so the typing animation
// has more wall time per character to render.
const scaledDelay = delayMs * RECORD_SCALE;
await page.evaluate(
({ selector, text, delayMs }) => {
const ta = document.querySelector(selector) as HTMLTextAreaElement | null;
if (!ta) throw new Error('textarea not found: ' + selector);
ta.focus();
// React tracks the textarea value by hooking the descriptor; we have to
// call the prototype setter directly so React sees the change.
const proto = Object.getPrototypeOf(ta);
const setValue = Object.getOwnPropertyDescriptor(proto, 'value')?.set;
if (!setValue) throw new Error('no value setter on textarea');
return new Promise<void>((resolve) => {
let i = 0;
const id = window.setInterval(() => {
i += 1;
setValue.call(ta, text.slice(0, i));
ta.dispatchEvent(new Event('input', { bubbles: true }));
if (i >= text.length) {
window.clearInterval(id);
resolve();
}
}, delayMs);
});
},
{ selector, text, delayMs: scaledDelay }
);
}
/**
* Drag the right-hand thumb of a Radix slider to a target track fraction.
* Returns the final cursor position so callers can chain a smoothMove afterwards.
*/
export async function smoothDragSliderThumb(
page: Page,
thumbSelector: string,
trackSelector: string,
fromCursor: { x: number; y: number },
toFraction: number,
durationMs = 1100
): Promise<{ x: number; y: number }> {
const thumbBox = await page.locator(thumbSelector).boundingBox();
const trackBox = await page.locator(trackSelector).boundingBox();
if (!thumbBox || !trackBox) throw new Error('slider not found');
const thumbCx = thumbBox.x + thumbBox.width / 2;
const thumbCy = thumbBox.y + thumbBox.height / 2;
const targetX = trackBox.x + trackBox.width * toFraction;
// smoothMove already applies RECORD_SCALE internally; pass human-time durations.
await smoothMove(page, fromCursor, { x: thumbCx, y: thumbCy }, { durationMs: 500 });
await page.mouse.down();
await smoothMove(
page,
{ x: thumbCx, y: thumbCy },
{ x: targetX, y: thumbCy },
{ durationMs }
);
await page.mouse.up();
return { x: targetX, y: thumbCy };
}

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import { chromium } from 'playwright';
import { APP_URL, AUTH_STATE_PATH, DASHBOARD_PATH, VIEWPORT } from './config.js';
async function main() {
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
storageState: AUTH_STATE_PATH,
viewport: VIEWPORT,
});
const page = await context.newPage();
page.on('request', (r) => {
if (r.url().includes('auth-refresh')) {
console.log('REQ', r.method(), r.url(), 'headers:', JSON.stringify(r.headers()));
}
});
page.on('response', async (r) => {
if (r.url().includes('auth-refresh')) {
const body = await r.text().catch(() => '');
console.log('RES', r.status(), r.url(), 'body:', body.slice(0, 200));
}
});
await page.goto(`${APP_URL}${DASHBOARD_PATH}`, { waitUntil: 'networkidle' });
await new Promise((r) => setTimeout(r, 1500));
await page.screenshot({ path: 'output/probe-1-initial.png', fullPage: false });
const ls = await page.evaluate(() => {
const v = localStorage.getItem('pocketbase_auth');
let parsed: unknown = null;
try { parsed = v ? JSON.parse(v) : null; } catch {}
return {
raw: v?.slice(0, 80),
hasToken: !!(parsed as { token?: string })?.token,
hasRecord: !!(parsed as { record?: unknown })?.record,
hasModel: !!(parsed as { model?: unknown })?.model,
};
});
console.log('pb_auth localStorage:', ls);
const refreshTest = await page.evaluate(async () => {
const stored = JSON.parse(localStorage.getItem('pb_auth') ?? '{}');
const r = await fetch('/pb/api/collections/users/auth-refresh', {
method: 'POST',
headers: { Authorization: stored.token },
});
return { status: r.status, body: (await r.text()).slice(0, 200) };
});
console.log('refresh test:', refreshTest);
// Try the SDK path directly. Reach into the Vite-served module graph.
const sdkRefresh = await page.evaluate(async () => {
type W = Window & { pb?: { collection: (n: string) => { authRefresh: () => Promise<unknown> }, authStore: { isValid: boolean, token: string, record: unknown } } };
const w = window as W;
if (!w.pb) return { error: 'window.pb not exposed' };
const before = { isValid: w.pb.authStore.isValid, hasToken: !!w.pb.authStore.token };
try {
const out = await w.pb.collection('users').authRefresh();
return { before, ok: true, out };
} catch (e) {
return { before, ok: false, error: String(e) };
}
});
console.log('SDK refresh:', sdkRefresh);
const aiCount = await page.locator('[data-tutorial="ai-filters"]').count();
const aiVisible = await page.locator('[data-tutorial="ai-filters"]').first().isVisible().catch(() => false);
const aiBtnCount = await page.locator('[data-tutorial="ai-filters"] button').count();
const filterCount = await page.locator('[data-filter-name]').count();
const filterNames = await page.locator('[data-filter-name]').evaluateAll((els) =>
els.map((e) => e.getAttribute('data-filter-name'))
);
const tutorialOverlay = await page.locator('[role="dialog"], [data-tutorial-step], .tutorial-overlay').count();
console.log({ aiCount, aiVisible, aiBtnCount, filterCount, filterNames, tutorialOverlay });
// Try clicking the AI button and check whether textarea appears
const aiBtn = page.locator('[data-tutorial="ai-filters"] button').first();
if (await aiBtn.isVisible()) {
await aiBtn.click();
await new Promise((r) => setTimeout(r, 600));
const taCount = await page.locator('[data-tutorial="ai-filters"] textarea').count();
console.log({ afterClick_taCount: taCount });
await page.screenshot({ path: 'output/probe-2-after-click.png' });
}
await browser.close();
}
main().catch((e) => {
console.error(e);
process.exit(1);
});

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import { chromium } from 'playwright';
import { execSync } from 'node:child_process';
import { existsSync, mkdirSync, renameSync, readdirSync, statSync } from 'node:fs';
import { join } from 'node:path';
import {
APP_URL,
AUTH_STATE_PATH,
COLD_OPEN_VIEW,
DASHBOARD_PATH,
MAX_DURATION_S,
OUTPUT_DIR,
OUTPUT_FPS,
RECORD_SCALE,
STUBBED_FILTERS,
VIEWPORT,
} from './config.js';
import { installCursor } from './dom.js';
import {
sceneAiPrompt,
sceneColdOpen,
sceneOutro,
scenePropertyReveal,
sceneSliderControl,
type SceneCtx,
} from './scenes.js';
import { sleep } from './motion.js';
/**
* Stub the AI endpoint. The real backend calls Gemini and takes 25s; for a
* 15-second video we want sub-second response so the map reacts crisply with
* the typed prompt still on screen. Returning canned filters also makes every
* recording bit-identical.
*/
async function stubAiFilters(page: import('playwright').Page) {
await page.route('**/api/ai-filters', async (route) => {
// Small delay so the loading indicator is visible (looks like real AI work).
await new Promise((r) => setTimeout(r, 400));
await route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify({
filters: STUBBED_FILTERS,
travel_time_filters: [],
notes: '',
match_count: 1247,
}),
});
});
}
async function main() {
if (!existsSync(AUTH_STATE_PATH)) {
console.error(
`No ${AUTH_STATE_PATH} found. Run "npm run setup-auth" first to log in once.`
);
process.exit(1);
}
if (!existsSync(OUTPUT_DIR)) mkdirSync(OUTPUT_DIR, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: [
'--disable-blink-features=AutomationControlled',
// Headless Chromium otherwise loses the WebGL context mid-render when
// deck.gl pushes large buffers; SwiftShader is software GL but stable.
'--use-gl=angle',
'--use-angle=swiftshader',
'--enable-unsafe-swiftshader',
'--ignore-gpu-blocklist',
// Lift Chromium's animation/raster rate caps so RECORD_SCALE actually
// gets us extra frames per second of wall time. Without these, Chromium
// throttles offscreen rendering and the slow-down is wasted.
'--disable-frame-rate-limit',
'--disable-gpu-vsync',
'--disable-features=CalculateNativeWinOcclusion,IntensiveWakeUpThrottling',
'--disable-renderer-backgrounding',
'--disable-background-timer-throttling',
'--disable-backgrounding-occluded-windows',
],
});
const context = await browser.newContext({
storageState: AUTH_STATE_PATH,
viewport: VIEWPORT,
deviceScaleFactor: 2,
recordVideo: { dir: OUTPUT_DIR, size: VIEWPORT },
});
// Vite's dev server pushes HMR updates over a "vite-hmr" WebSocket. If a
// module isn't accept-marked the client triggers a FULL page reload — which
// mid-recording resets the React tree and re-shows "Connecting to server…".
// Disable the client-side HMR socket entirely.
await context.addInitScript(() => {
// Block the vite-hmr WebSocket so HMR push messages never arrive.
const RealWS = window.WebSocket;
window.WebSocket = new Proxy(RealWS, {
construct(target, args) {
const proto = (args[1] as string | string[] | undefined) ?? '';
const protoStr = Array.isArray(proto) ? proto.join(',') : proto;
if (protoStr.includes('vite-hmr')) {
return Object.assign(Object.create(RealWS.prototype), {
readyState: RealWS.CONNECTING,
send() {}, close() {},
addEventListener() {}, removeEventListener() {},
dispatchEvent: () => true,
});
}
return Reflect.construct(target, args);
},
});
// Belt-and-braces: even if an HMR push slips through (e.g. via a different
// transport in a later Vite version), neutralize the full-reload fallback.
const noop = () => {};
Object.defineProperty(window.location, 'reload', { value: noop, configurable: true });
});
const page = await context.newPage();
// recordVideo starts the moment the page is created. We want the final clip
// to begin at the cold-open scene, not include the navigation/settle phase.
// Track when the recording started and when the scenes start, so we can
// ffmpeg-trim post-hoc.
const recordStartMs = Date.now();
page.on('console', (m) => {
if (m.type() === 'error' || m.type() === 'warning') {
console.log(`[browser ${m.type()}] ${m.text()}`);
}
});
page.on('response', (r) => {
const u = r.url();
if (r.status() === 401 || u.includes('ai-filters')) {
console.log(`[net] ${r.status()} ${r.request().method()} ${u}`);
}
});
page.on('request', (r) => {
const u = r.url();
if (u.includes('ai-filters')) console.log(`[req] ${r.method()} ${u}`);
});
await stubAiFilters(page);
const url = `${APP_URL}${DASHBOARD_PATH}${COLD_OPEN_VIEW}`;
await page.goto(url, { waitUntil: 'networkidle' });
// Settle: deck.gl tiles, postcode aggregations, sidebar mount.
await sleep(800);
await installCursor(page);
// Park cursor near top-left so its first move (to the AI box) is visible.
const ctx: SceneCtx = { page, cursor: { x: 80, y: 90 } };
await page.mouse.move(ctx.cursor.x, ctx.cursor.y);
const sceneStartMs = Date.now();
await sceneColdOpen(ctx);
await sceneAiPrompt(ctx);
await sceneSliderControl(ctx);
await scenePropertyReveal(ctx);
await sceneOutro(ctx);
const sceneEndMs = Date.now();
await page.close();
await context.close();
await browser.close();
// Playwright names recordings by guid; rename the most recent one.
const files = readdirSync(OUTPUT_DIR)
.filter((f) => f.endsWith('.webm') && f.startsWith('page@'))
.map((f) => ({ f, t: statSync(join(OUTPUT_DIR, f)).mtimeMs }))
.sort((a, b) => b.t - a.t);
if (!files[0]) {
console.error('no recorded webm found');
process.exit(1);
}
const rawPath = join(OUTPUT_DIR, files[0].f);
const trimmedPath = join(OUTPUT_DIR, 'recording.webm');
const sceneSpan = (sceneEndMs - sceneStartMs) / 1000;
// The trim window is in *recording wall time*, which is RECORD_SCALE× the
// visible duration. After ffmpeg setpts speeds it back up, the final clip
// will be exactly MAX_DURATION_S seconds.
const wallCap = MAX_DURATION_S * RECORD_SCALE;
const trimEnd = (sceneEndMs - recordStartMs) / 1000;
const wallDuration = Math.min(sceneSpan, wallCap);
const trimStart = trimEnd - wallDuration;
const finalDuration = wallDuration / RECORD_SCALE;
if (sceneSpan > wallCap) {
console.log(
`Scene wall time was ${sceneSpan.toFixed(2)}s (cap ${wallCap.toFixed(2)}s at scale ${RECORD_SCALE}); trimming to last ${MAX_DURATION_S}s (anchored to outro).`
);
}
// Trim AND speed up AND interpolate to OUTPUT_FPS in one pass.
// - -ss + -t: trim window in raw recording's wall time.
// - setpts=PTS/RECORD_SCALE: speed up the clip back to "human time".
// - minterpolate at fps=OUTPUT_FPS: synthesize intermediate frames so the
// sped-up output runs smoothly at 60fps even if raw was 25fps.
// - libvpx-vp9 with -deadline good gives a tight WebM that the encode step
// can re-mux to MP4 quickly.
execSync(
`ffmpeg -y -ss ${trimStart.toFixed(3)} -i "${rawPath}" -t ${wallDuration.toFixed(3)} ` +
`-vf "setpts=PTS/${RECORD_SCALE},minterpolate=fps=${OUTPUT_FPS}:mi_mode=mci:mc_mode=aobmc:me_mode=bidir:vsbmc=1" ` +
`-r ${OUTPUT_FPS} ` +
`-c:v libvpx-vp9 -b:v 6M -deadline good -cpu-used 2 ` +
`"${trimmedPath}"`,
{ stdio: 'inherit' }
);
// Drop the untrimmed file once we've extracted the scenes.
try {
statSync(rawPath) && renameSync(rawPath, rawPath + '.untrimmed');
} catch {
/* ignore */
}
console.log(`Wrote ${trimmedPath} (${finalDuration.toFixed(2)}s @ ${OUTPUT_FPS}fps, scale=${RECORD_SCALE})`);
console.log('Run "npm run encode" to produce output/recording.mp4');
}
main().catch((err) => {
console.error(err);
process.exit(1);
});

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import type { Page } from 'playwright';
import {
PROMPT_TEXT,
DRAG_FILTER_NAME,
DRAG_TO_FRACTION,
} from './config.js';
import {
clearVignette,
hideCaption,
showCaption,
showOutro,
} from './dom.js';
import { fakeType, sleep, smoothMove, smoothDragSliderThumb } from './motion.js';
export interface SceneCtx {
page: Page;
cursor: { x: number; y: number };
}
/** Cold open. Vignette fades; cursor parks at a "natural" rest position. */
export async function sceneColdOpen(ctx: SceneCtx): Promise<void> {
await clearVignette(ctx.page);
await ctx.page.mouse.move(ctx.cursor.x, ctx.cursor.y);
await sleep(1100);
}
/**
* AI prompt scene: click the collapsed AI box, type the prompt, submit,
* watch the (stubbed) response apply.
*/
export async function sceneAiPrompt(ctx: SceneCtx): Promise<void> {
const { page } = ctx;
await showCaption(page, 'Describe the area you want.');
const aiButton = page.locator('[data-tutorial="ai-filters"] button').first();
const btnBox = await aiButton.boundingBox();
if (!btnBox) throw new Error('AI button not found');
const target = { x: btnBox.x + btnBox.width / 2, y: btnBox.y + btnBox.height / 2 };
await smoothMove(page, ctx.cursor, target, { durationMs: 400 });
ctx.cursor = target;
await page.mouse.click(target.x, target.y);
const textarea = page.locator('[data-tutorial="ai-filters"] textarea');
await textarea.waitFor({ state: 'visible', timeout: 3000 });
await sleep(120);
const taBox = await textarea.boundingBox();
if (taBox) {
const into = { x: taBox.x + 30, y: taBox.y + taBox.height / 2 };
await smoothMove(page, ctx.cursor, into, { durationMs: 220 });
ctx.cursor = into;
}
// fakeType runs the typing animation inside the browser to avoid CDP
// round-trip overhead per keystroke (which can quadruple total typing time).
await fakeType(page, '[data-tutorial="ai-filters"] textarea', PROMPT_TEXT, 35);
await sleep(180);
await page.keyboard.press('Enter');
await sleep(700);
await hideCaption(page);
await sleep(150);
}
/**
* Slider scene: pan to a numeric filter's right thumb and drag it inward.
* The whole point: the user sees the map react in real time to a human action,
* driving home that AI sets a starting point but you stay in control.
*/
export async function sceneSliderControl(ctx: SceneCtx): Promise<void> {
const { page } = ctx;
await showCaption(page, 'You stay in control.');
const card = page.locator(`[data-filter-name="${DRAG_FILTER_NAME}"]`);
await card.waitFor({ state: 'visible', timeout: 3000 });
await card.scrollIntoViewIfNeeded();
await sleep(120);
const thumbSelector = `[data-filter-name="${DRAG_FILTER_NAME}"] [role="slider"] >> nth=1`;
const trackSelector = `[data-filter-name="${DRAG_FILTER_NAME}"] [data-orientation="horizontal"] >> nth=0`;
ctx.cursor = await smoothDragSliderThumb(
page,
thumbSelector,
trackSelector,
ctx.cursor,
DRAG_TO_FRACTION,
1100
);
await sleep(550);
await hideCaption(page);
await sleep(150);
}
/** Property reveal: click a postcode on the map to open the side pane with charts. */
export async function scenePropertyReveal(ctx: SceneCtx): Promise<void> {
const { page } = ctx;
const viewport = page.viewportSize() ?? { width: 1920, height: 1080 };
const target = {
x: 360 + (viewport.width - 360) * 0.55,
y: viewport.height * 0.5,
};
await smoothMove(page, ctx.cursor, target, { durationMs: 500 });
ctx.cursor = target;
await page.mouse.click(target.x, target.y);
await sleep(1300);
}
/** Outro: full-screen logo card with brand + URL. */
export async function sceneOutro(ctx: SceneCtx): Promise<void> {
await showOutro(
ctx.page,
'Perfect Postcodes',
'Find where you actually want to live.',
'perfectpostcodes.com'
);
await sleep(1800);
}